Yes they are constant
Quote:stock WC_ApplyAnimation(playerid, const animlib[], const animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0)
{
if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) {
return 0;
}
return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
}