(2020-11-22, 02:44 PM)Pinch Wrote: Player_SetAudioStreamVolume(playerid, volume);
That is already possible on the client's side and it'll stay like that because it's not up to server to decide such things (also x y z)
AddSound(sound_id, file_name[]);
This is slowly becoming HL/AMX Mod X and I like it lol (except for the viruses)
And most of the stuff you listed are useless, I mean they shouldn't be hard-coded to the src when you already can get most of those data yourself, for example IsVehicleBurning, like it is if the hp is below 350 so just create a new function and return true or false via ternary operator (basically the same they'd do in the src)
1 -?Why can't the server set the volume of an audio stream, if we can control so much, why not just that?
2 - It can be done in another way, I just gave a suggestion.
3 - For you it may be useless, because you are a professional, you are the best and you do not need these things, but there are enough people that you would find very useful, people who are not professionals like you.