2020-12-21, 02:59 PM
There's a few key things to be kept in mind about virtual worlds:
- They're used to put players in locations which are meant to be entirely separate. For example, the "main world" (by default 0) from other interiors or special locations.
- They're not to be confused with interiors
- The limit is 2^32 (above 2 billions), so they're essentially unlimited for very much all practical purpouses.
Players who are in virtual world X can only see and interact with players who are also in virtual world X (things like chat being the obvious exception), even if they might be in the same physical map location.
- They're used to put players in locations which are meant to be entirely separate. For example, the "main world" (by default 0) from other interiors or special locations.
- They're not to be confused with interiors
- The limit is 2^32 (above 2 billions), so they're essentially unlimited for very much all practical purpouses.
Players who are in virtual world X can only see and interact with players who are also in virtual world X (things like chat being the obvious exception), even if they might be in the same physical map location.