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[Pawn] PlayerTextDrawSetString
#3
Increase the values in PlayerTextDrawTextSize. => PlayerTextDrawTextSize(playerid, p_LocationTextdraw[playerid][1], This_Value, Or_This_Value ); and this probably will solve your problem.
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Messages In This Thread
PlayerTextDrawSetString - by Torque - 2021-01-02, 02:13 AM
RE: PlayerTextDrawSetString - by Pinch - 2021-01-02, 12:06 PM
RE: PlayerTextDrawSetString - by shane adevaratu - 2021-01-02, 04:41 PM

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