2021-01-06, 01:53 PM
it will be very useful, if you add function like CA_IsPlayerInWater, who shows depth and playerdepth to the water, but for the ground. Or i can do it somehow in my own scripts?
and you need to look arguments in colandreas.inc for functions. CA_RemoveBuilding like same RemoveBuildingForPlayer, but without playerid, and CA_CreateDynamicObjectEx_SC, its CreateDynamicObjectEx extension from streamer plugin, who also adds collision as i know ( read more wiki ). You can keep only CA_Init(); and map will be loaded if you have colandreas.cadb
(2021-01-03, 03:55 PM)JustMe.77 Wrote: ..
and you need to look arguments in colandreas.inc for functions. CA_RemoveBuilding like same RemoveBuildingForPlayer, but without playerid, and CA_CreateDynamicObjectEx_SC, its CreateDynamicObjectEx extension from streamer plugin, who also adds collision as i know ( read more wiki ). You can keep only CA_Init(); and map will be loaded if you have colandreas.cadb