2021-01-16, 02:32 PM
1.
2.
Quote:OnPlayerEditDynamicObject is called:
If you cancel the object editing. (response = EDIT_RESPONSE_CANCEL = 0)
If you finish (save) the object editing. (response = EDIT_RESPONSE_FINAL = 1)
If you update (move/rotate) the object (response = EDIT_RESPONSE_UPDATE = 2)
2.
Code:
native EditDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid);
Using Pawn.CMD?
If you're doing so, this is the very first sign that you absolutely shouldn't utilize your all powerful P-Code knowledge in any of the scripting discussion topics.
If you're doing so, this is the very first sign that you absolutely shouldn't utilize your all powerful P-Code knowledge in any of the scripting discussion topics.