(2021-02-12, 09:34 PM)RhaegarX Wrote:(2021-02-12, 09:27 PM)Radical Wrote: I think in include weapon-config, this has been fixed.
But this include, changes the damaging to player algorithm a lot...
I will test this include, but in the case I wanted to solve this without resorting to includes.
Could some other include from my gamemode be causing the problem?
PHP Code:#include? ? <a_samp>
#define FIXES_Single 1
#define FIXES_ServerVarMsg 0
// Redefini??es antes da Fixes
#if? ? ? defined MAX_PLAYERS
#undef? ? MAX_PLAYERS
#define? MAX_PLAYERS? (100)
#endif
//
#include <fixes>
#include? ? <timerfix>
#include? ? <a_mysql>
#include? ? <foreach>
#include? ? <zcmd>
#include? ? <sscanf2>
#include? ? <MV_Youtube>
#include? ? <streamer>
#include? ? <callbacks>
#include? ? <mSelection>
#define AUTO_SETUP
#include? ? <gmtime>
I already removed all the code from OnPlayerGiveDamage and OnPlayerWeaponShot to try to find out if there was a problem with them, but the problem continued