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[Blog Post] TESTING/DEBUGGING in open.mp
#8
(2020-04-25, 12:31 AM)Y_Less Wrote:
(2020-04-23, 01:31 PM)Gforcez Wrote: Hot reloading so you don't have to gmx when you change something in the script (after recompiling), I guess it would be fairly difficult to get that working but it would be so convenient for any developer, it would make testing functionality in game so much easier.



Filterscripts.



Yup! Always keep it simple.
Check out Desolation Roleplay, where zombie AI and scavenging is bothered by player bandits!


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Messages In This Thread
TESTING/DEBUGGING in open.mp - by Media - 2020-04-16, 01:14 AM
RE: TESTING/DEBUGGING in open.mp - by Manyula - 2020-04-16, 08:32 AM
RE: TESTING/DEBUGGING in open.mp - by Freeze - 2020-04-22, 01:46 AM
RE: TESTING/DEBUGGING in open.mp - by Gforcez - 2020-04-23, 01:31 PM
RE: TESTING/DEBUGGING in open.mp - by Y_Less - 2020-04-25, 12:31 AM
RE: TESTING/DEBUGGING in open.mp - by Awide - 2021-04-24, 08:51 AM
RE: TESTING/DEBUGGING in open.mp - by Hype - 2020-04-27, 04:13 PM
RE: TESTING/DEBUGGING in open.mp - by Chaprnks - 2021-04-18, 03:09 PM

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