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[Suggestion] OnPlayerVehicleTakeDamage callback
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Track Vehicle Health: Continuously monitor the health of vehicles on the server. You can do this by periodically checking the health of each vehicle.
Detect Damage Events: Compare the current health of vehicles with their previous health to detect any changes. If a vehicle's health has decreased, it indicates that the vehicle has taken damage.
Identify Damage Source: Determine the player who caused the damage and the amount of damage inflicted. This might involve checking the last entity that caused damage to the vehicle.
Trigger Custom Callback: Once you have identified the damage source and other relevant information, trigger your custom callback function to handle the event. Pass the necessary parameters to this function so that you can process the damage event accordingly.
Reward Players: Based on the damage dealt to other players' vehicles, you can implement a reward system to incentivize vehicle combat. For example, you could award points, currency, or other in-game rewards to players who successfully damage or destroy their rivals' vehicles.
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OnPlayerVehicleTakeDamage callback - by Username - 2023-10-12, 05:54 PM
RE: OnPlayerVehicleTakeDamage callback - by N0FeaR - 2024-04-20, 10:21 AM

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