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[Pawn] Vehicle collision with object
#1
Hello everyone! I'm having difficulty finding a solution to detect collisions for a script to launch rockets from cars. Initially, I chose to check for collisions using IsPlayerInRangeOfPoint, but it's very imprecise. Currently, I'm looking for a solution to determine if the missile object can be intercepted as a collision with a vehicle. I was thinking of an invisible collision box around the vehicle. Do you have any advice on detecting collisions between an object and a vehicle? Thank you.
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Messages In This Thread
Vehicle collision with object - by illiker58 - 2023-12-29, 04:11 PM
RE: Vehicle collision with object - by N0FeaR - 2024-03-03, 04:32 PM

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