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[Pawn] [SOLVED] kick a player when the client different version connects
#1
public OnPlayerConnect(playerid)

{

? ? new

? ? ? ? string[24];

? ? GetPlayerVersion(playerid, string, sizeof(string));

? ? format(string, sizeof(string), "Your version of SA-MP: %s", string);

? ? SendClientMessage(playerid, 0xFFFFFFFF, string);

? ? // possible text: "Your version of SA-MP: 0.3.7"

? ? return 1;

}






what next?
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#2
Code:
public OnPlayerConnect(playerid)
{
? ? new version[11],
? ? ? ? string[32];
? ? GetPlayerVersion(playerid, version, sizeof(version));
? ? format(string, sizeof(string), "Your version of SA-MP: %s", version);
? ? SendClientMessage(playerid, 0xFFFFFFFF, string);
? ? // possible text: "Your version of SA-MP: 0.3.7"
? ?
? ? if (strcmp(version, "0.3.7")) {
? ? ? ? Kick(playerid);
? ? ? ? return 1;
? ? }
? ? return 1;
}
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