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SCM()
#1
Rainbow 
jokes on you all haters i use SCM to split long messages?



*grabs popcorn*
Check out Desolation Roleplay, where zombie AI and scavenging is bothered by player bandits!


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#2
jokes on you all haters i use SendClientMessage to split long messages



*grabs popcorn*
[Image: github-samp-icon.png]
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#3
Wtf? translation was kind of bizarre
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#4
(2021-06-27, 09:46 AM)Awide Wrote: jokes on you all haters i use SCM to split long messages?



*grabs popcorn*

Code:
hook function SendClientMessage(playerid, color, const message[])

{

??? if (strlen(message) <= 144)

??? {

??????? return continue(playerid, color, message);

??? }



??? //Message split code goes here



??? return ~IsPlayerConnected(playerid);

}



There, no need to use seperate functions.
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#5
(2021-07-09, 09:32 PM)Kwarde Wrote:
(2021-06-27, 09:46 AM)Awide Wrote: jokes on you all haters i use SCM to split long messages?



*grabs popcorn*

Code:
hook function SendClientMessage(playerid, color, const message[])

{

??? if (strlen(message) <= 144)

??? {

??????? return continue(playerid, color, message);

??? }



??? //Message split code goes here



??? return ~IsPlayerConnected(playerid);

}



There, no need to use seperate functions.



But I can, and I do.
Check out Desolation Roleplay, where zombie AI and scavenging is bothered by player bandits!


  Reply


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