2019-07-18, 12:48 PM 
		
	
	
		Whatis going on to these code
Orginal code from:?https://github.com/pBlueG/SA-MP-MySQ...stem-cache.pwn
error spot after logged in every login
	
	
	
	
Orginal code from:?https://github.com/pBlueG/SA-MP-MySQ...stem-cache.pwn
Code:
[19:02:17] [ERROR] cache_set_active: invalid cache id '0' 
[19:02:17] [ERROR] cache_get_value_name_int: no active cache 
[19:02:17] [ERROR] cache_get_value_name_int: no active cache 
[19:02:17] [ERROR] cache_get_value_name_int: no active cache 
[19:02:17] [ERROR] cache_get_value_name_float: no active cache 
[19:02:17] [ERROR] cache_get_value_name_float: no active cache 
[19:02:17] [ERROR] cache_get_value_name_float: no active cache 
[19:02:17] [ERROR] cache_get_value_name_float: no active cache 
[19:02:17] [ERROR] cache_get_value_name_int: no active cache 
[19:02:17] [ERROR] cache_get_value_name_int: no active cache 
[19:02:17] [ERROR] cache_get_value_name_int: no active cache 
[19:02:17] [ERROR] cache_delete: invalid cache id '0' ?Code:
? ? ? ?case DIALOG_LOGIN: 
 ? ? ? ?{ 
? ? ? ? ? ?if (!response) return Kick(playerid); 
? ? ? ? ? ?new hashed_pass[65]; 
? ? ? ? ? ?SHA256_PassHash(inputtext, Player[playerid][Salt], hashed_pass, 65); 
? ? ? ? ? ?if (strcmp(hashed_pass, Player[playerid][Password]) == 0) 
? ? ? ? ? ?{ 
? ? ? ? ? ? ? ?// sets the specified cache as the active cache so we can retrieve the rest player data 
? ? ? ? ? ? ? ?cache_set_active(Player[playerid][Cache_ID]); 
? ? ? ? ? ? ? ?AssignPlayerData(playerid); 
? ? ? ? ? ? ? ?// remove the active cache from memory and unsets the active cache as well 
? ? ? ? ? ? ? ?cache_delete(Player[playerid][Cache_ID]); 
? ? ? ? ? ? ? ?Player[playerid][Cache_ID] = MYSQL_INVALID_CACHE; 
? ? ? ? ? ? ? ?KillTimer(Player[playerid][LoginTimer]); 
? ? ? ? ? ? ? ?Player[playerid][LoginTimer] = 0; 
? ? ? ? ? ? ? ?Player[playerid][IsLoggedIn] = true; 
? ? ? ? ? ? ? ?TogglePlayerSpectating(playerid, false); 
? ? ? ? ? ? ? ?// spawn the player to their last saved position after login 
? ? ? ? ? ? ? ?SetSpawnInfo(playerid, NO_TEAM, DEFAULT_SKIN, Player[playerid][Pos_X], Player[playerid][Pos_Y], Player[playerid][Pos_Z], Player[playerid][Pos_A], 0, 0, 0, 0, 0, 0); 
? ? ? ? ? ? ? ?SpawnPlayer(playerid); 
? ? ? ? ? ?} 
? ? ? ? ? ?else 
? ? ? ? ? ?{ 
? ? ? ? ? ? ? ?Player[playerid][LoginAttempts]; 
? ? ? ? ? ? ? ?if (Player[playerid][LoginAttempts] >= 3) 
? ? ? ? ? ? ? ?{ 
? ? ? ? ? ? ? ? ? ?ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "[Login step]", "?س??????ʼ?ҹ?Դ?֧ 3 ?????, ?֧ⴹ?к?????͡?ҡ???????????", "?Դ", ""); 
? ? ? ? ? ? ? ? ? ?DelayedKick(playerid); 
? ? ? ? ? ? ? ?} 
? ? ? ? ? ? ? ?else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "[Login step]", "???ʼ?ҹ????١??ͧ!\n**??س???????ʼ?ҹ????????????????!", "???????", "¡??ԡ"); 
? ? ? ? ? ?} 
? ? ? ?} 
AssignPlayerData(playerid) 
{ 
? ?cache_get_value_int(0, "ID", Player[playerid][ID]); 
? ?cache_get_value_int(0, "Kills", Player[playerid][Kills]); 
? ?cache_get_value_int(0, "Deaths", Player[playerid][Deaths]); 
? ?cache_get_value_float(0, "PosX", Player[playerid][Pos_X]); 
? ?cache_get_value_float(0, "PosY", Player[playerid][Pos_Y]); 
? ?cache_get_value_float(0, "PosZ", Player[playerid][Pos_Z]); 
? ?cache_get_value_float(0, "PosA", Player[playerid][Pos_A]); 
? ? 
? ?cache_get_value_int(0, "Interior", Player[playerid][Interior]); 
? ?cache_get_value_int(0, "Skin", Player[playerid][Skin]); 
? ?cache_get_value_int(0, "Account", Player[playerid][Account]); 
? ?return 1; 
} ?error spot after logged in every login




