stock PlayerName(playerid) { new target_name[MAX_PLAYER_NAME]; GetPlayerName(playerid,target_name,MAX_PLAYER_NAME); return target_name; } public OnPlayerConnect(playerid) { new string[128]; format(string, sizeof(string), "%s has joined the server with sampcac." PlayerName(playerid)); if (CAC_GetStatus(playerid)) SendClientMessageToAll(-1, string); return 1; }