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[Library] Advanced Model Selection Menu (eSelection)
#1
eSelection



[Image: sampctl-eSelection-2f2f2f.svg?style=for-the-badge]



This library adds the ability to create dynamic model selection menus in your SA-MP gamemodes. It's an edit of the original eSelection include created by the developers of the Interactive Roleplay SA-MP server back in 2013. I've been using it in my own server for many years and made countless adjustments, fixes, optimizations and feature changes to it. After a bit of consideration, I decided to open source the changes I've made.



This edit (well, it's closer to a rewrite) makes use of dynamic PawnPlus containers, adds in an improved API, descriptive text per model preview and also adds the ability to call task-based menu responses, which will be demonstrated below.



[Image: wDal7si.png] [Image: kvkg8t8.png]



Installation



Simply install to your project:



Code:
sampctl package install TommyB123/eSelection



Include in your code and begin using the library:



PHP Code:
#include <eSelection> 



Functions



Adds a new model to a model selection list. Descriptive text and preview rotations are supported as optional arguments.



PHP Code:
AddModelMenuItem(List:menulistmodelid, const text[] = ""bool:usingrotation falseFloat:rotx 0.0Float:roty 0.0Float:rotz 0.0Float:zoom 1.0



Shows a model selection menu to a player. OnModelSelectionResponse will be called when using this function.



PHP Code:
ShowModelSelectionMenu(playerid, const header[], extraid, List:items



Shows a model selection menu to a player. Requires waiting for a PawnPlus task to receive the response results.



PHP Code:
Task:ShowAsyncModelSelectionMenu(playerid, const header[], List:items



Non-task-based model selection menu responses are handled via the callback below.



PHP Code:
public OnModelSelectionResponse(playeridextraidindexmodelidresponse



extraid is the ID of the model menu provided in ShowModelSelectionMenu. This functionality is similar to the dialog ID argument in ShowPlayerDialog.



index is the list index of the model that was clicked. If the first model in a menu is clicked, index will 0. If the second model is clicked, index will be 1. You get the point, I hope.



modelid is the model ID that was clicked. If a player clicks on skin ID 5 in a model menu, this variable would also be 5.



Relevant constants



MODEL_RESPONSE_CANCEL - Response value when a player cancels a model menu.



MODEL_RESPONSE_SELECT - Response value when a player clicks on a model inside of a model menu.



The following constants are used in the array response when handling a task-based model menu response.



E_MODEL_SELECTION_RESPONSE - The response value to be compared with the constants described above. Equiavelent to the response argument in OnModelSelectionResponse



E_MODEL_SELECTION_INDEX - The index of the model selection menu response. Equivalent to the index argument in OnModelSelectionResponse



E_MODEL_SELECTION_MODELID - The model ID of the model selection menu response. Equivalent to the modelid argument in OnModelSelectionResponse



Usage



Example of a traditional model selection response when using ShowModelSelectionMenu



PHP Code:
// define an ID for the model selection menu below

#define MODEL_SELECTION_SKIN_MENU (0)



ShowSkinModelMenu(playerid)

{

? ? 
// create a dynamic PawnPlus list to populate with models.

? ? // you don't need to worry about deleting this list, it's handled by the include once it's passed to it

? ? new List:skins list_new();



? ? 
// add skin IDs 0, 1, 29 and 60 with "cool people only" text above skin ID 29.

? ? AddModelMenuItem(skins0);

? ? 
AddModelMenuItem(skins1);

? ? 
AddModelMenuItem(skins29"Cool people only");

? ? 
AddModelMenuItem(skins60);



? ? 
// show the menu to the player

? ? ShowModelSelectionMenu(playerid"Skins"MODEL_SELECTION_SKIN_MENUskins);

}



// model selection response

public OnModelSelectionResponse(playeridextraidindexmodelidresponse)

{

? ? 
// make sure the extraid matches the skin menu ID

? ? if(extraid == MODEL_SELECTION_SKIN_MENU)

? ? {

? ? ? ? 
// make sure the player actually clicked on a model and not the close button

? ? ? ? if(response == MODEL_RESPONSE_SELECT)

? ? ? ? {

? ? ? ? ? ? 
// assign the player the skin of their choosing

? ? ? ? ? ? SetPlayerSkin(playeridmodelid);

? ? ? ? ? ? return 
1;

? ? ? ? }

? ? }





Example of waiting for a task-based model selection menu response with ShowAsyncModelSelectionMenu



PHP Code:
// enable the "await" syntax from PawnPlus before including it

#define PP_SYNTAX_AWAIT



ShowSkinModelMenu(playerid)

{

? ? 
// create a dynamic PawnPlus list to populate with models.

? ? // you don't need to worry about deleting this list, it's handled by the include once it's passed to it

? ? new List:skins list_new();



? ? 
// add skin IDs 0, 1, 29 and 60 with "cool people only" text above skin ID 29.

? ? AddModelMenuItem(skins0);

? ? 
AddModelMenuItem(skins1);

? ? 
AddModelMenuItem(skins29"Cool people only");

? ? 
AddModelMenuItem(skins60);



? ? 
// declare an array that will be populated with the model selection menu response data

? ? new response[E_MODEL_SELECTION_INFO];



? ? 
// use await_arr and set the response array to the model selection menu result

? ? await_arr(responseShowAsyncModelSelectionMenu(playerid"Skins"skins);



? ? 
// make sure the player actually clicked on a model and not the close button

? ? if(response[E_MODEL_SELECTION_RESPONSE] == MODEL_RESPONSE_SELECT)

? ? {

? ? ? ? 
// assign the player the skin of their choosing

? ? ? ? SetPlayerSkin(playeridresponse[E_MODEL_SELECTION_MODELID]);

? ? }





Credits



Interactive Roleplay Developer(s) - Original authors of this library



Me - Numerous feature updates, housekeeping, etc
  Reply
#2
Big PawnPlus energy indeed.

Design could be a bit better but it's still 10/10
Using Pawn.CMD?

If you're doing so, this is the very first sign that you absolutely shouldn't utilize your all powerful P-Code knowledge in any of the scripting discussion topics.
  Reply
#3
Didn't try it myself but looks pretty useful
  Reply
#4
This library stopped/crashed the compiler for me.

https://pasteboard.co/K5cVApH.png

Why?
  Reply


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