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[DA-RP: Dark Ages: Medieval Roleplay] Winter Update!
#1
"Audio Streaming"


Quote:
? A novel audio system was implemented to enrichen the ambientance and server's atmosphere

? In-game audio streams were severely limited because they couldn't support more than one audio playing simultaneously and there was no 3D spatialization based on player position.

? In this new system the player opens a webpage which automatically connects to the server through a socket; this possibilitates multiple overlapping audio streams with 3D responsiveness (i.e if a player gets closer to a sound source the audio gets increasingly louder).

? For those curious about the technicalities: it was made using the howler.JS API on the frontend and a websocket server on node.js, which is responsible to track and coordinate all sounds broadcasted in-game to each client.








"Look At"

[Video: https://www.youtube.com/watch?v=NV5NOvypqz0]



Quote:? Since the minimap is hidden and there are no player blips it makes it harder to locate points of interest; although this is softened with the new audio system, a "look at" framework was implemented to let characters know the general direction of a certain source of sound.



"Hunting"


Quote:? This system has left the experimental stage and was developed further; there was progress in adding classes of animals (aerial &?terrestrial).

? A per-animal loot system was implemented (different animals have a base loot preset with item type & drop probability).

? Projectiles can be used to hunt animals (once sheets are fully implemented hunting will follow WOD mechanics automatically).


[DA:RP]?Dark Ages: Medieval?Roleplay?


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#2
Damn, this is seriously impressive. The atmosphere is spot on!
Always keep in mind that a lot of people are active on this forum in their spare time.

They are sacrificing time they could easily spend on things they would rather do, to help you instead.

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