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[Library] 3DTryg
#3
Update v5.0.0:



- Fixed functions:

Code:
Random::PointInCylinder3D

Tryg3D::RandomFloat(Float:min,Float:max,accuracy=4);

Random::PointInCone3D(Float:xA,Float:yA,Float:zA,Float:xB,Float:yB,Float:zB,Float:radius_a,Float:radius_b,&Float:tx,&Float:ty,&Float:tz);

Item::OnPlayerScreen(playerid,TRYG3D_ELEMENT_TAG:targetid,Item3D_Type:target_type=item_player,element_orientation:orientation=o_front,Float:rx=INVALID_ROTATION,Float:rz=INVALID_ROTATION,Float:vrx=VERTICAL_CAMERA_RADIUS,Float:vrz=HORIZONTAL_CAMERA_RADIUS,bool:testLOS=true,bool:testVW=true,bool:veh_col=false); //fixed orientations



- New random alghoritm has been tested by Area:: test and with Draw3D:: functions



- Some deprecated functions alias removed



- Added Draw3D functions (available only after #define ENABLE_3D_TRYG_DRAW3D before include 3DTryg)

Code:
Draw3D::Circle3D(Float:x,Float:y,Float:z,Float:radius,Float:points[][3],max_sector = 36,Float:rx = 90.0,Float:ry = 0.0,max_points = sizeof(points));

Draw3D::Cylinder3D(Float:xA,Float:yA,Float:zA,Float:xB,Float:yB,Float:zB,Float:radius,Float:points[][3],max_sector = 36,max_circles = 5,max_points = sizeof(points));

Draw3D::Sphere(Float:x,Float:y,Float:z,Float:radius,Float:points[][3],max_sector = 36,max_circles = 5,max_points = sizeof(points));

Draw3D::Cone3D(Float:xA,Float:yA,Float:zA,Float:xB,Float:yB,Float:zB,Float:radius,Float:points[][3],max_sector = 36,max_circles = 5,max_points = sizeof(points));

Draw3D::Rectangle2D(Float:minx,Float:miny,Float:maxx,Float:maxy,Float:points[][2],points_per_wall = 36,max_points = sizeof(points));

Draw3D::Cube2D(Float:minx,Float:miny,Float:minz,Float:maxx,Float:maxy,Float:maxz,Float:points[][3],points_per_wall = 36,max_points = sizeof(points));

Draw3D::Polygon2D(const Float:polygon_points[],Float:points[][2],points_per_line = 36,max_polygon_points = sizeof(polygon_points),max_points = sizeof(points));



- Added functions:

Code:
Random::PointInCone2D(Float:x,Float:y,Float:minz,Float:maxz,Float:radius_a,Float:radius_b,&Float:tx,&Float:ty,&Float:tz);

Area::PointInCone2D(Float:px,Float:py,Float:pz,Float:x,Float:y,Float:minz,Float:maxz,Float:radius_a,Float:radius_b);

SendGravityInRadius(Float:x,Float:y,Float:z,Float:radius,Float:power = 1.0,worldid = -1,interiorid = -1,playerid = -1,byplayerid = INVALID_PLAYER_ID);



- Added new orientations:

Code:
o_front_left? ? ? ? ? ? ? - Orientation Front left (diagonal)

o_front_right? ? ? ? ? ? - Orientation Front right (diagonal)

o_back_left? ? ? ? ? ? ? - Orientation Back left (diagonal)

o_back_right? ? ? ? ? ? ? - Orientation Back right (diagonal)



- Updated functions for new orientations:

Code:
Item::OnPlayerScreen(playerid,TRYG3D_ELEMENT_TAG:targetid,Item3D_Type:target_type=item_player,element_orientation:orientation=o_front,Float:rx=INVALID_ROTATION,Float:rz=INVALID_ROTATION,Float:vrx=VERTICAL_CAMERA_RADIUS,Float:vrz=HORIZONTAL_CAMERA_RADIUS,bool:testLOS=true,bool:testVW=true,bool:veh_col=false);

Item::GetOrientationPos(TRYG3D_ELEMENT_TAG:elementid,Item3D_Type:element_type,element_orientation:orientation,Float:distance,&Float:tx,&Float:ty,&Float:tz);

Item::GetOrientationPosCol(elementid,Item3D_Type:element_type,element_orientation:orientation,Float:distance,&Float:tx,&Float:ty,&Float:tz);



- Renamed function:

Code:
Item::InCone -> Item::InCone3D



- Added macro:

Code:
IsProbableEx(chance,poolsize); //by default IsProbable using 100



- Added definitions:

Code:
CHARACTER_GROUND_Z_DIFF

TRYG3D_RANDOM_MAX_ANGLE



- Example Draw3D::Polygon2D

Code:
new Float:zones_points_0[] = {

10.0,36.0,20.0,67.0,81.0,29.0,73.0,-45.0,10.0,36.0

}; //SAMP Zone Editor



new Float:points[1000][2], point_count = Draw3D::Polygon2D(zones_points_0,points,16);

for(new i = 0; i < point_count; i){

CreateDynamicObject(19197,points[i][0],points[i][1],5.0,0.0,0.0,0.0);

}



Screenshots:

https://imgur.com/a/ZBzVmpi
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Messages In This Thread
3DTryg - by AbyssMorgan - 2021-04-18, 07:24 AM
RE: 3DTryg - by Pinch - 2021-04-18, 02:48 PM
RE: 3DTryg - by AbyssMorgan - 2021-05-01, 01:24 PM
RE: 3DTryg - by AbyssMorgan - 2021-05-05, 07:52 PM
RE: 3DTryg - by Radical - 2021-05-25, 11:18 PM
RE: 3DTryg - by AbyssMorgan - 2021-05-26, 03:28 PM
RE: 3DTryg - by Radical - 2021-05-30, 09:28 PM
RE: 3DTryg - by AbyssMorgan - 2021-06-03, 06:14 AM
RE: 3DTryg - by AbyssMorgan - 2021-09-17, 08:22 PM
RE: 3DTryg - by AbyssMorgan - 2021-09-19, 04:10 PM
RE: 3DTryg - by AbyssMorgan - 2021-10-31, 10:41 AM
RE: 3DTryg - by Salik_Davince - 2022-04-24, 08:05 AM

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