• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Library] 3DTryg
#9
Update v5.2.0:



- Removed functions (due to has no expected effect):

Code:
SetPlayerLookAtPlayer(playerid,targetid,cut=CAMERA_CUT);

SetPlayerCameraRotation(playerid,Float:rx,Float:rz);

SetPlayerCameraZAngle(playerid,Float:rz);



- Renamed functions:

Code:
Tryg3D::GetRotationMatrixEuler -> Tryg3D::GetRotationMatrixEulerEx

Tryg3D::EulerRotate -> Tryg3D::EulerRotateEx

GetVehicleDefaultFlagsByModel -> GenerateVehicleDefaultFlags



- Added functions:

Code:
GetVehicleDefaultFlagsByModel(modelid); //optimized

Tryg3D::GetRotationMatrixEuler(Float:matrix[][],Float:rx,Float:ry,Float:rz); //simple version of Tryg3D::GetRotationMatrixEulerEx

Tryg3D::EulerRotate(Float:rX,Float:rY,Float:rZ,Float:oX,Float:oY,Float:oZ,&Float:tx,&Float:ty,&Float:tz); //simple version of Tryg3D::EulerRotateEx



- Added options:

Code:
ENABLE_3D_TRYG_GRENADEDETECTION //Use before 3DTryg.inc for enable Grenade detection feature (Callback: OnPlayerDroppingGrenade)



- Optimizations



- Update for Streamer v2.9.5



Update v5.2.1:



- Add returning objectid from ColAndreas::RayCastLine inside functions:

Code:
ColAndreas::FindGroundZ

MovePointCol

MovePointColCutLine

MovePointColCutLineEx

GetPointInFront3DCol

GetPointInFront3DColEx

Item::GetOrientationPosCol - return -1 if fail
  Reply


Messages In This Thread
3DTryg - by AbyssMorgan - 2021-04-18, 07:24 AM
RE: 3DTryg - by Pinch - 2021-04-18, 02:48 PM
RE: 3DTryg - by AbyssMorgan - 2021-05-01, 01:24 PM
RE: 3DTryg - by AbyssMorgan - 2021-05-05, 07:52 PM
RE: 3DTryg - by Radical - 2021-05-25, 11:18 PM
RE: 3DTryg - by AbyssMorgan - 2021-05-26, 03:28 PM
RE: 3DTryg - by Radical - 2021-05-30, 09:28 PM
RE: 3DTryg - by AbyssMorgan - 2021-06-03, 06:14 AM
RE: 3DTryg - by AbyssMorgan - 2021-09-17, 08:22 PM
RE: 3DTryg - by AbyssMorgan - 2021-09-19, 04:10 PM
RE: 3DTryg - by AbyssMorgan - 2021-10-31, 10:41 AM
RE: 3DTryg - by Salik_Davince - 2022-04-24, 08:05 AM

Forum Jump: