2021-04-18, 01:07 PM
Hello, I would like to present a simple script to automatically deploy gifts on the map.
Description:
- On the map there is a prescribed amount of gifts. (Default 100)
- They appear in random locations on the map, in addition to water.
- What definite time reset location. (Default 2 hours)
- After collecting gifts a player receives award. (To set)
- After collecting gift changing locations.
- Nobody, not even the admin does not know gift location.
The script can be used to:
- Christmas
- Easter
- Halloween
Installation:
Download:
Santa.inc
3DTryg.inc
ColAndreas Plugin
Notice:
Filterscript not exist because filterscripts have limits.
This has been replaced by include, having automatic installation, efficient GameMode/FilterScript.
Description:
- On the map there is a prescribed amount of gifts. (Default 100)
- They appear in random locations on the map, in addition to water.
- What definite time reset location. (Default 2 hours)
- After collecting gifts a player receives award. (To set)
- After collecting gift changing locations.
- Nobody, not even the admin does not know gift location.
The script can be used to:
- Christmas
- Easter
- Halloween
Installation:
Code:
//#define SANTA_IS_EASTER_EVENT? ? //Change to Easter Event
//#define SANTA_IS_EASTER_HALLOWEEN //Change to Halloween Event
#include <streamer>
#include <ColAndreas>
#include <3DTryg>
#include <Santa>
public OnGameModeInit(){
//Santa::SetSpawnRectangle(Float:minx,Float:miny,Float:maxx,Float:maxy,bool:reset=true);
//Santa::SetSpawnPolygon(Float:points[],maxpoints=sizeof(points),bool:reset=true);
return 1;
}
public OnSantaPickupReward(playerid){
//edit this
GivePlayerMoney(playerid,250);
return 1;
}
Download:
Santa.inc
3DTryg.inc
ColAndreas Plugin
Notice:
Filterscript not exist because filterscripts have limits.
This has been replaced by include, having automatic installation, efficient GameMode/FilterScript.