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[Filterscript] Special Vehicle
#1
Video:

Full presentation is unavailable sorry



Shoft videos:

- SpecialVehicle #1

- SpecialVehicle #2



Screenshots:

https://imgur.com/a/aNOUwfn



Functions:

Code:
SpecialVehicle::IsToggledSpecialAbility(vehicleid);

SpecialVehicle::ToggleSpecialAbility(vehicleid,bool:toggle);

SpecialVehicle::GetSpecialVehicleHealth(vehicleid);

SpecialVehicle::SetDefaultDamage(vehicleid);

SpecialVehicle::EnterPlayer(playerid);

SpecialVehicle::ExitPlayer(playerid);

SpecialVehicle::IsPlayerInSpecialVeh(playerid);

SpecialVehicle::GetPlayerSpecialVehType(playerid);

SpecialVehicle::GetVehicleAmmo(vehicleid);

SpecialVehicle::SetVehicleAmmo(vehicleid,ammo);

SpecialVehicle::GetVehicleSecondaryAmmo(vehicleid);

SpecialVehicle::SetVehicleSecondaryAmmo(vehicleid,ammo);

SpecialVehicle::GetDamage(vehicleid);

SpecialVehicle::SetDamage(vehicleid,Float:damage);

SpecialVehicle::GetVehicleDamage(vehicleid);

SpecialVehicle::SetVehicleDamage(vehicleid,Float:vehicle_damage);

SpecialVehicle::IsToggledTrunkInterior();

SpecialVehicle::ToggleTrunkInterior(bool:toggle);

SpecialVehicle::IsToggledTrailerInterior();

SpecialVehicle::ToggleTrailerInterior(bool:toggle);

SpecialVehicle::IsToggledMaverickMinigun(vehicleid);

SpecialVehicle::ToggleMaverickMinigun(vehicleid,bool:toggle);

SpecialVehicle::Create(modelid,Float:x,Float:y,Float:z,Float:angle,color1,color2,respawn_delay = -1,addsiren = 0,worldid = 0,interiorid = 0);

SpecialVehicle::CreateMOC(Float:x,Float:y,Float:z,Float:z_angle,respawn_delay = -1,addsiren = 0,worldid = 0,interiorid = 0);

SpecialVehicle::CreateMOCIncluded(vehicleid,respawn_delay = -1,addsiren = 0);



Callbacks:

Code:
OnPlayerEnterVehIntRequest(playerid,vehicleid);

OnPlayerEnterSpecialSeat(playerid);

OnPlayerEnterOppressor(playerid);

OnPlayerUseCannonFail(playerid);

OnPlayerShootRocketFail(playerid);

OnSpecialTrailerNotConnected(playerid);

OnPlayerShootOPRocketFail(playerid);

OnPlayerEnterVehInterior(playerid,vehicleid,with_vehicle);

OnPlayerExitVehInterior(playerid,vehicleid,with_vehicle);

OnSpecialVehicleHasNoAmmo(playerid,vehicleid);

OnSpecialTrailerAttachFail(playerid,vehicleid,trailerid);



Definitions:

Code:
WEAPON_VEHICLE_INTERIOR - after vehicle destroyed players inside vehicle interior got death by this reason

SPECIAL_VEH_AMMO_INFINITY - infinity ammo (default)



Informations

Code:
By pressing KEY_ACTION you can use Cargobob/Leviathan magnet when you toggling SecialVehicle



Instalation:

Due to high library requipments, make sure you install libs in right order.

Code:
#include <streamer>

#include <colandreas>



#include <EVF>

#include <3DTryg>

#include <ExtendedGrenade> //Extension using by Mines and Missile

#include <Mines>

#include <Missile>

#include <VehPara>



#define SPECIAL_VEH_USE_TEAMS //atention if you turn on teams NO_TEAM is treated as an ordinary team

#include <SpecialVehicle>



Example code:

Code:
public OnPlayerEnterVehIntRequest(playerid,vehicleid){

//if vehicle is owned by another team you can block enter to interior here by return 0;

return 1;

}



public OnPlayerEnterSpecialSeat(playerid){

GameTextForPlayer(playerid,"Press ~k~~VEHICLE_HORN~ to enable/disable special weapon",2500,4);

return 1;

}



public OnPlayerEnterOppressor(playerid){

GameTextForPlayer(playerid,"Hold ~k~~VEHICLE_FIREWEAPON_ALT~ for use booster",1000,4);

return 1;

}



public OnPlayerUseCannonFail(playerid){

GameTextForPlayer(playerid,"You cannot use cannon now",1000,4);

return 1;

}



public OnPlayerEnterVehInterior(playerid,vehicleid,with_vehicle){

GameTextForPlayer(playerid,"You entered to vehicle interior, press ~k~~GROUP_CONTROL_BWD~ to exit",2500,4);

return 1;

}



public OnPlayerExitVehInterior(playerid,vehicleid,with_vehicle){

GameTextForPlayer(playerid,"You exit from vehicle interior",2500,4);

return 1;

}



public OnPlayerShootRocketFail(playerid){

GameTextForPlayer(playerid,"You can shoot only aerial targets",1000,4);

return 1;

}



public OnSpecialTrailerNotConnected(playerid){

GameTextForPlayer(playerid,"Trailer is not connected to Truck",1000,4);

return 1;

}



public OnPlayerShootOPRocketFail(playerid){

GameTextForPlayer(playerid,"You can shoot only when you on air",1000,4);

return 1;

}



public OnSpecialVehicleHasNoAmmo(playerid,vehicleid){

GameTextForPlayer(playerid,"You don't have ammo",1000,4);

return 1;

}



public OnSpecialTrailerAttachFail(playerid,vehicleid,trailerid){

SendClientMessage(playerid,0xFFFFFFFF,"You can only attach MOC trailer by MOC Truck");

return 1;

}



CMD:e(playerid){

switch(SpecialVehicle::EnterPlayer(playerid)){

case SPECIAL_VEH_ENTER_FAIL: {

SendClientMessage(playerid,0xFFFFFFFF,"You are not near a special vehicle");

}

case SPECIAL_VEH_ENTER_SUCCES: {



}

case SPECIAL_VEH_ENTER_ONFOOT: {

SendClientMessage(playerid,0xFFFFFFFF,"You must be on foot");

}

case SPECIAL_VEH_ENTER_NOT_ALLOWED: {

SendClientMessage(playerid,0xFFFFFFFF,"You can't enter a special vehicle");

}

}

return 1;

}



CMD:spawn_moc(playerid){



new Float:x,Float:y,Float:z,Float:z_angle;

GetPlayerPos(playerid,x,y,z);

GetPlayerFacingAngle(playerid,z_angle);

SpecialVehicle::CreateMOC(x,y,z,z_angle,-1,0,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));



return 1;

}



Demonstration script:

sv_demo.pwn

You can run demonstration script and go to Las Venturas airport for test Special Vehicles



Download:

3DTryg.inc

EVF.inc

Missile.inc

VehPara.inc

Mines.inc

ExtendedGrenade.inc

SpecialVehicle.inc

ColAndreas Plugin
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