2021-04-19, 04:24 PM
(This post was last modified: 2021-04-19, 06:47 PM by AbyssMorgan.)
Video:
Full presentation is unavailable sorry
Shoft videos:
- SpecialVehicle #1
- SpecialVehicle #2
Screenshots:
https://imgur.com/a/aNOUwfn
Functions:
Callbacks:
Definitions:
Informations
Instalation:
Due to high library requipments, make sure you install libs in right order.
Example code:
Demonstration script:
sv_demo.pwn
You can run demonstration script and go to Las Venturas airport for test Special Vehicles
Download:
3DTryg.inc
EVF.inc
Missile.inc
VehPara.inc
Mines.inc
ExtendedGrenade.inc
SpecialVehicle.inc
ColAndreas Plugin
Full presentation is unavailable sorry
Shoft videos:
- SpecialVehicle #1
- SpecialVehicle #2
Screenshots:
https://imgur.com/a/aNOUwfn
Functions:
Code:
SpecialVehicle::IsToggledSpecialAbility(vehicleid);
SpecialVehicle::ToggleSpecialAbility(vehicleid,bool:toggle);
SpecialVehicle::GetSpecialVehicleHealth(vehicleid);
SpecialVehicle::SetDefaultDamage(vehicleid);
SpecialVehicle::EnterPlayer(playerid);
SpecialVehicle::ExitPlayer(playerid);
SpecialVehicle::IsPlayerInSpecialVeh(playerid);
SpecialVehicle::GetPlayerSpecialVehType(playerid);
SpecialVehicle::GetVehicleAmmo(vehicleid);
SpecialVehicle::SetVehicleAmmo(vehicleid,ammo);
SpecialVehicle::GetVehicleSecondaryAmmo(vehicleid);
SpecialVehicle::SetVehicleSecondaryAmmo(vehicleid,ammo);
SpecialVehicle::GetDamage(vehicleid);
SpecialVehicle::SetDamage(vehicleid,Float:damage);
SpecialVehicle::GetVehicleDamage(vehicleid);
SpecialVehicle::SetVehicleDamage(vehicleid,Float:vehicle_damage);
SpecialVehicle::IsToggledTrunkInterior();
SpecialVehicle::ToggleTrunkInterior(bool:toggle);
SpecialVehicle::IsToggledTrailerInterior();
SpecialVehicle::ToggleTrailerInterior(bool:toggle);
SpecialVehicle::IsToggledMaverickMinigun(vehicleid);
SpecialVehicle::ToggleMaverickMinigun(vehicleid,bool:toggle);
SpecialVehicle::Create(modelid,Float:x,Float:y,Float:z,Float:angle,color1,color2,respawn_delay = -1,addsiren = 0,worldid = 0,interiorid = 0);
SpecialVehicle::CreateMOC(Float:x,Float:y,Float:z,Float:z_angle,respawn_delay = -1,addsiren = 0,worldid = 0,interiorid = 0);
SpecialVehicle::CreateMOCIncluded(vehicleid,respawn_delay = -1,addsiren = 0);
Callbacks:
Code:
OnPlayerEnterVehIntRequest(playerid,vehicleid);
OnPlayerEnterSpecialSeat(playerid);
OnPlayerEnterOppressor(playerid);
OnPlayerUseCannonFail(playerid);
OnPlayerShootRocketFail(playerid);
OnSpecialTrailerNotConnected(playerid);
OnPlayerShootOPRocketFail(playerid);
OnPlayerEnterVehInterior(playerid,vehicleid,with_vehicle);
OnPlayerExitVehInterior(playerid,vehicleid,with_vehicle);
OnSpecialVehicleHasNoAmmo(playerid,vehicleid);
OnSpecialTrailerAttachFail(playerid,vehicleid,trailerid);
Definitions:
Code:
WEAPON_VEHICLE_INTERIOR - after vehicle destroyed players inside vehicle interior got death by this reason
SPECIAL_VEH_AMMO_INFINITY - infinity ammo (default)
Informations
Code:
By pressing KEY_ACTION you can use Cargobob/Leviathan magnet when you toggling SecialVehicle
Instalation:
Due to high library requipments, make sure you install libs in right order.
Code:
#include <streamer>
#include <colandreas>
#include <EVF>
#include <3DTryg>
#include <ExtendedGrenade> //Extension using by Mines and Missile
#include <Mines>
#include <Missile>
#include <VehPara>
#define SPECIAL_VEH_USE_TEAMS //atention if you turn on teams NO_TEAM is treated as an ordinary team
#include <SpecialVehicle>
Example code:
Code:
public OnPlayerEnterVehIntRequest(playerid,vehicleid){
//if vehicle is owned by another team you can block enter to interior here by return 0;
return 1;
}
public OnPlayerEnterSpecialSeat(playerid){
GameTextForPlayer(playerid,"Press ~k~~VEHICLE_HORN~ to enable/disable special weapon",2500,4);
return 1;
}
public OnPlayerEnterOppressor(playerid){
GameTextForPlayer(playerid,"Hold ~k~~VEHICLE_FIREWEAPON_ALT~ for use booster",1000,4);
return 1;
}
public OnPlayerUseCannonFail(playerid){
GameTextForPlayer(playerid,"You cannot use cannon now",1000,4);
return 1;
}
public OnPlayerEnterVehInterior(playerid,vehicleid,with_vehicle){
GameTextForPlayer(playerid,"You entered to vehicle interior, press ~k~~GROUP_CONTROL_BWD~ to exit",2500,4);
return 1;
}
public OnPlayerExitVehInterior(playerid,vehicleid,with_vehicle){
GameTextForPlayer(playerid,"You exit from vehicle interior",2500,4);
return 1;
}
public OnPlayerShootRocketFail(playerid){
GameTextForPlayer(playerid,"You can shoot only aerial targets",1000,4);
return 1;
}
public OnSpecialTrailerNotConnected(playerid){
GameTextForPlayer(playerid,"Trailer is not connected to Truck",1000,4);
return 1;
}
public OnPlayerShootOPRocketFail(playerid){
GameTextForPlayer(playerid,"You can shoot only when you on air",1000,4);
return 1;
}
public OnSpecialVehicleHasNoAmmo(playerid,vehicleid){
GameTextForPlayer(playerid,"You don't have ammo",1000,4);
return 1;
}
public OnSpecialTrailerAttachFail(playerid,vehicleid,trailerid){
SendClientMessage(playerid,0xFFFFFFFF,"You can only attach MOC trailer by MOC Truck");
return 1;
}
CMD:e(playerid){
switch(SpecialVehicle::EnterPlayer(playerid)){
case SPECIAL_VEH_ENTER_FAIL: {
SendClientMessage(playerid,0xFFFFFFFF,"You are not near a special vehicle");
}
case SPECIAL_VEH_ENTER_SUCCES: {
}
case SPECIAL_VEH_ENTER_ONFOOT: {
SendClientMessage(playerid,0xFFFFFFFF,"You must be on foot");
}
case SPECIAL_VEH_ENTER_NOT_ALLOWED: {
SendClientMessage(playerid,0xFFFFFFFF,"You can't enter a special vehicle");
}
}
return 1;
}
CMD:spawn_moc(playerid){
new Float:x,Float:y,Float:z,Float:z_angle;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,z_angle);
SpecialVehicle::CreateMOC(x,y,z,z_angle,-1,0,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
return 1;
}
Demonstration script:
sv_demo.pwn
You can run demonstration script and go to Las Venturas airport for test Special Vehicles
Download:
3DTryg.inc
EVF.inc
Missile.inc
VehPara.inc
Mines.inc
ExtendedGrenade.inc
SpecialVehicle.inc
ColAndreas Plugin