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[Pawn] How can I do an ini save for this tuning system using AttachObjectToVehicle?
#1
Hi, I don't know how to speak English very well, I'm from Argentina but ..., How can I save an .ini for this tuning system using AttachObjectToVehicle?







#include <a_samp>



#include <zcmd>



#include <sscanf2>



#include <streamer>



#include <mSelection>



#include <YSI\y_ini>











#define DRAWDISTANCE_DEFAULT 80



#define SPEEDMULTIPLIER_HIGH? ? ? ? 0.20



#define SPEEDMULTIPLIER_LOW? ? ? ? 0.01











#define MODE_NONE? ? ? ? ? 0



#define MODE_PX 1



#define MODE_PY? ? 2



#define MODE_PZ? ? ? ? ? ? 3



#define MODE_RX? ? ? ? ? ? 4



#define MODE_RY? ? ? ? ? ? 5



#define MODE_RZ? ? ? ? ? ? 6



#define MAX_OBJVEH? ? ? ? ? 7







//Defines



#define PlayerToPoint(%1,%2,%3,%4,%5)? IsPlayerInRangeOfPoint(%2,%1,%3,%4,%5)



#define? ? ? ? ? ? Message ? ? ? ? ? ? ? ? ? ? ? ? ? ? SendClientMessage



#define SendFormattedMessage(%0,%1,%2) do{new _str[128]; format(_str,128,%2); SendClientMessageEx(%0,%1,_str);}while(FALSE)



#define GivePlayerCash GivePlayerMoney



//Colores



#define Blanco 5883



#define iCOL_RED? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 0xFF0000FF



//Dialogo



//Textdraws







// News



//Catalogo



new objetostu = mS_INVALID_LISTID;



//Taller



#define TG_FILE "Talleres/%d.ini"



#define TG_OBJ? ? ? ? "Objetos/%d.ini"







#define MAX_TUNE? ? ? 5000



#define MAX_GARAGES? 5000







//Dialogos



#define DIALOG_TUNING_TALLER 8431 //Ids para evitar bugs :s



//Enums











enum Attaching



{



Temp,



bool:Saved,



Timer,



bool:Enabled,



Mode,



ModelID,



ObjectID,



VehicleID,



Float:P[3],



Float:R[3],



d_ObjIdInput



};



new Attach[MAX_PLAYERS][Attaching];







enum aaa {



Float:Position[ 3 ],



? ? Text3D:tg3D,



? ? tgPickup,



}















new Talleres[ MAX_GARAGES ][ aaa ];







//Stocks







public OnFilterScriptInit()



{







objetostu = LoadModelSelectionMenu("objetostu.txt");







? for(new i = 1; i < MAX_GARAGES; i) {



? ? new file[ 50 ];



? ? format( file, sizeof( file ), TG_FILE, i );



? ? if( fexist( file ) ) {



? ? INI_ParseFile( file, "LoadTalleres", .bExtra = true, .extra = i );



? ? ? ? Talleres[ i ][ tg3D ] = Create3DTextLabel( "Usa {b9f442}/tuning {FFFFFF}para tunear tu veh?culo", -1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], 15.0, 0, 1 );



Talleres[ i ][ tgPickup ] = CreatePickup( 1239, 1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], -1 );



}



}



return 1; //se retorna a 1.



}











public OnFilterScriptExit()



{



for(new i=0; i<MAX_PLAYERS; i) { KillTimer(Attach[i][Timer]); }



print("\n? :C\n");







return 1;



}











public OnPlayerSpawn(playerid)



{











return 1;



}















public OnPlayerConnect(playerid)



{







? ? Attach[playerid][Saved] = true;



return true;







}







public OnPlayerModelSelection(playerid, response, listid, modelid)



{



if(listid == objetostu)



{



if(response)



{



? ? ? ? ? Atta(playerid, modelid);



GivePlayerMoney(playerid, -5000); //dinero



SendClientMessage(playerid, 0xFFFFFFFF, "Compraste un objeto para tu veh?culo.");



}



else SendClientMessage(playerid, 0xFFFFFFFF, "Has salido del catalogo de objetos.");



}



return 1;



}















public OnPlayerDisconnect(playerid, reason)



{



KillTimer(Attach[playerid][Timer]);



Attach[playerid][Mode] = MODE_NONE;



? ? Attach[playerid][Temp] = 0;



? ? Attach[playerid][ModelID] = 0;



? ? Attach[playerid][ObjectID] = 0;



? ? Attach[playerid][VehicleID] = 0;



? ? Attach[playerid][Enabled] = false;



? ? for(new i=0; i<3; i) { Attach[playerid][P][i] = 0.0; Attach[playerid][R][i] = 0.0;}



return true;



}







CMD:creditostuning(playerid, params[])



{



SendClientMessage(playerid, -1, "Sistema Creador Por Franco Londes, Franco12 en pawnscript.");



return 1;



}







CMD:creartaller( playerid, params[] ) {



? ? if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid,-1,? "Debes estar logeado con rcon." );



? ? new i = NextIDGarage( MAX_GARAGES ), Float:Pos[ 3 ], file[ 40 ];



GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );



format( file, sizeof( file ), TG_FILE, i );



if( fexist( file ) ) return SendClientMessage( playerid,-1, "Esta ID ya existe." );



Talleres[ i ][ Position ][ 0 ] = Pos[ 0 ];



Talleres[ i ][ Position ][ 1 ] = Pos[ 1 ];



Talleres[ i ][ Position ][ 2 ] = Pos[ 2 ];



Talleres[ i ][ tg3D ] = Create3DTextLabel( "Usa {b9f442}/tuning {FFFFFF}para tunear tu veh?culo", -1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], 15.0, 0, 1 );



Talleres[ i ][ tgPickup ] = CreatePickup( 1239, 1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], -1 );



SaveTalleres( i );



return true;



}



//==============================================================================



CMD:eliminartaller( playerid, params[] ) {



? ? if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid, -1, "Debes estar logeado con rcon." );



new i = GetNearestTalleres( playerid );



if( i == -1 ) return SendClientMessage( playerid, -1,? "No est?s en el taller (pickup)." );







Talleres[ i ][ Position ][ 0 ] = 0.0;



Talleres[ i ][ Position ][ 1 ] = 0.0;



Talleres[ i ][ Position ][ 2 ] = 0.0;







DestroyPickup( Talleres[ i ][ tgPickup ] );



Delete3DTextLabel( Talleres[ i ][ tg3D ] );







? ? new file[ 50 ];



format( file, sizeof( file ), TG_FILE, i );



if( fexist( file ) ) { fremove( file ); }







SendClientMessage( playerid, -1, "Taller eliminado." );



return true;



}











CMD:tuning(playerid, params[])



{



if( GetNearestTalleres( playerid ) == -1 ) return SendClientMessage( playerid, -1, "No est?s en el taller de tuning." );



if( !IsPlayerInAnyVehicle(playerid) ) return SendClientMessage(playerid, 0xFF0000FF, "No est?s en un veh?culo.");



ShowPlayerDialog(playerid, DIALOG_TUNING_TALLER, DIALOG_STYLE_LIST, "Menu Tuning", "Comprar Objeto\nEditar Posici?n de Objeto\nRemover Objeto", "Seleccionar", "Cancelar");



return 1;



}







CMD:4532434343(playerid, params[])



{



? ? if( !Attach[playerid][Saved] ) {



? ? ShowModelSelectionMenu(playerid, objetostu, "Venta de Objetos");



return true;



}



new modelid;



Atta(playerid, modelid);



return true;



}



?



public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])



{



if(response)// Si se pulsa el primer bot?n.



{



switch(dialogid)// Si s?lo tiene un cuadro de di?logo, entonces esto no es necesario, pero es m?s Organizado para cuando se implementan m?s cuadros de di?logo.



{



case DIALOG_TUNING_TALLER:// Nuestro dialogo



? ? ? ? {



? ? ? ? ? switch(listitem)// Comprueba Si a Sido Seleccionado



? ? ? ? {



? ? ? ? ? ? case 0:// El Primer Boton Incluido



? ? ? ? ? ? {



? ? ? ? ? ? ? ? ? ? ShowModelSelectionMenu(playerid, objetostu, "Venta de Objetos");



? ? ? ? ? ? }



? ? ? ? ? ? case 1: // Esto es el segundo boton



? ? ? ? ? ? {



SendClientMessage(playerid, -1, "Usa /ayudatuning para editar la posici?n del objeto, /terminartuning para acabar");



? ? ? ? ? ? }



? ? ? ? ? ? case 2: // El Tercer boton



? ? ? ? ? ? {



SendClientMessage(playerid, -1, "Has eliminado el objeto");



DestroyObject(Attach[playerid][ObjectID]);



? ? ? ? ? ? }



? ? ? ? }



? ? ? ? }



}



? ? }



return 1;



}



//=========================================================================================================================================================







//=====================================================================================================================================================



GetNearestTalleres( playerid ) {



? ? for(new i = 1; i < MAX_GARAGES; i) {



? ? ? ? if( IsPlayerInRangeOfPoint( playerid, 10.0, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][? Position ][ 1 ], Talleres[ i ][ Position ][ 2 ] ) ) { return i; }



}



return -1;



}



//========================================================================================================================================================



stock NextIDGarage(const len) {



? ? new id = (-1);



? ? for( new loop = ( 0 ), provjera = ( -1 ), Data_[ 64 ] = "\0"; loop != len; loop ) {



? ? ? provjera = ( loop );



? ? ? format( Data_, ( sizeof Data_ ), TG_FILE, provjera );



? ? ? if(!fexist(Data_)) {



? ? ? ? ? id = ( provjera );



? ? ? ? ? break; } }



? return ( id );



}



//==============================================================================



forward SaveTalleres( id );



public SaveTalleres( id ) {



new iFile[ 40 ];



? ? format( iFile, sizeof( iFile ), TG_FILE, id );



new INI:File = INI_Open( iFile );



INI_WriteFloat( File, "Position1", Talleres[ id ][ Position ][ 0 ] );



INI_WriteFloat( File, "Position2", Talleres[ id ][ Position ][ 1 ] );



INI_WriteFloat( File, "Position3", Talleres[ id ][ Position ][ 2 ] );



INI_Close( File );



return 1;



}



//==============================================================================



forward LoadTalleres( id, name[], value[] );



public LoadTalleres( id, name[], value[] ) {



INI_Float( "Position1", Talleres[ id ][ Position ][ 0 ] );



INI_Float( "Position2", Talleres[ id ][ Position ][ 1 ] );



INI_Float( "Position3", Talleres[ id ][ Position ][ 2 ] );



? ? return true;



}



//==============================================================================



forward Atta(playerid, modelid);



//==============================================================







public Atta(playerid, modelid)



{



? ? Attach[playerid][Timer] = SetTimerEx("OnPlayerUpdateEx", 50, true, "d", playerid);



? ?



? ? //==================================================================================







? ? Attach[playerid][Mode] = MODE_NONE;



? ? Attach[playerid][Temp] = 0;



? ? Attach[playerid][VehicleID] = 0;



? ? for(new i=0; i<3; i) { Attach[playerid][P][i] = 0.0; Attach[playerid][R][i] = 0.0;}



? ?



? ? //======================================================================================







? ? Attach[playerid][Enabled] = true;



Attach[playerid][ModelID] = modelid;



Attach[playerid][ObjectID] = CreateObject(Attach[playerid][ModelID], 0, 0, -1000, 0, 0, 0, DRAWDISTANCE_DEFAULT);



Attach[playerid][VehicleID] = GetPlayerVehicleID(playerid);



AttachObjectToVehicle(Attach[playerid][ObjectID], Attach[playerid][VehicleID], 0, 0, 0, 0, 0, 0);



? ? EditDynamicObject(playerid, ObjectID);



Attach[playerid][Saved] = false;



return true;



}







CMD:ayudatuning(playerid, params[])



{



SendClientMessage(playerid, -1, "Usa /posx, /posy, /posz, para cambiar la posici?n del objeto.");



SendClientMessage(playerid, -1, "Usa /rotx, /roty, /rotz, para cambiar la rotaci?n del objeto. /terminartuning para terminar.");



return 1;



}







CMD:posx(playerid, params[])



{



? ? if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "?No est?s en el taller de tuning!."); }



? ? else { Attach[playerid][Mode] = MODE_PX; SendClientMessage(playerid, -1, "[X]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }



return true;



}



CMD:posy(playerid, params[])



{



? ? if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "?No est?s en el taller de tuning!."); }



? ? else { Attach[playerid][Mode] = MODE_PY; SendClientMessage(playerid, -1, "[Y]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }



return true;



}



CMD:posz(playerid, params[])



{



? ? if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "?No est?s en el taller de tuning!."); }



? ? else { Attach[playerid][Mode] = MODE_PZ; SendClientMessage(playerid, -1, "[Z]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }



return true;



}



CMD:rotx(playerid, params[])



{



? ? if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "?No est?s en el taller de tuning!."); }



? ? else { Attach[playerid][Mode] = MODE_RX; SendClientMessage(playerid, -1, "[RX]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }



return true;



}



CMD:roty(playerid, params[])



{



? ? if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "?No est?s en el taller de tuning!."); }



? ? else { Attach[playerid][Mode] = MODE_RY; SendClientMessage(playerid, -1, "[RY]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }



return true;



}



CMD:rotz(playerid, params[])



{



? ? if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "?No est?s en el taller de tuning!."); }



? ? else { Attach[playerid][Mode] = MODE_RZ; SendClientMessage(playerid, -1, "[RZ]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }



return true;



}



CMD:terminartuning(playerid, params[])



{



? ? if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "?No est?s en el taller de tuning!."); }



? ? else { Attach[playerid][Mode] = MODE_NONE; SendClientMessage(playerid, 0xFF00FFFF, "Tuning Finalizado."); KillTimer(Attach[playerid][Timer]); }



? ? return true;



}















forward OnPlayerUpdateEx(playerid);



public OnPlayerUpdateEx(playerid)



{



if(Attach[playerid][Mode] == MODE_NONE) return true;







? ? new KEYS, UD, LR; GetPlayerKeys( playerid, KEYS, UD, LR );







new Float:SPDM = 0.1;







if(KEYS == 128) { SPDM = SPEEDMULTIPLIER_HIGH; }



else if (KEYS == 4) { SPDM = SPEEDMULTIPLIER_LOW; }







? ? if(LR > 0) { UpdateVObject(playerid, SPDM); }



else if(LR < 0) { UpdateVObject(playerid, -SPDM); }



? ? return 1;



}











forward UpdateVObject(playerid, Float:value);



public UpdateVObject(playerid, Float:value)



{



DestroyObject(Attach[playerid][ObjectID]);



Attach[playerid][ObjectID] = CreateObject(Attach[playerid][ModelID], 0, 0, 6, 0, 0, 0, DRAWDISTANCE_DEFAULT);







switch(Attach[playerid][Mode])



{



? ? case MODE_PX: {



? ? ? ? Attach[playerid][P][0] = value;



? ? ? ? new string[64];



? ? ? ? format(string, sizeof(string), "Editando Posicion [X]",Attach[playerid][P][0]);



? ? ? ? GameTextForPlayer(playerid, string, 10000, 3);



}



case MODE_PY: {



? ? Attach[playerid][P][1] = value;



? ? ? ? new string[64];



? ? ? ? format(string, sizeof(string), "Editando Posicion [Y]",Attach[playerid][P][1]);



? ? ? ? GameTextForPlayer(playerid, string, 10000, 3);



}



case MODE_PZ: {



? ? Attach[playerid][P][2] = value;



? ? ? ? new string[64];



? ? ? ? format(string, sizeof(string), "Editando Posicion [Z]",Attach[playerid][P][1]);



? ? ? ? GameTextForPlayer(playerid, string, 10000, 3);



}



case MODE_RX: {



? ? ? ? if(Attach[playerid][R][0] value*10 <= 360.0 && Attach[playerid][R][0] value*10 >= 0.0) { Attach[playerid][R][0] = value*10; }



? ? ? ? new string[64];



? ? ? ? format(string, sizeof(string), "Editando Rotacion [X]",Attach[playerid][P][0]);



? ? ? ? GameTextForPlayer(playerid, string, 10000, 3);



}



case MODE_RY: {



? ? if(Attach[playerid][R][1] value*10 <= 360.0 && Attach[playerid][R][1] value*10 >= 0.0) { Attach[playerid][R][1] = value*10; }



? ? ? ? new string[64];



? ? ? ? format(string, sizeof(string), "Editando Rotacion [Y]",Attach[playerid][R][1]);



? ? ? ? GameTextForPlayer(playerid, string, 10000, 3);



}



case MODE_RZ: {



? ? if(Attach[playerid][R][2] value*10 <= 360.0 && Attach[playerid][R][2] value*10 >= 0.0) { Attach[playerid][R][2] = value*10; }



? ? ? ? new string[64];



? ? ? ? format(string, sizeof(string), "Editando Rotacion [Z]",Attach[playerid][R][2]);



? ? ? ? GameTextForPlayer(playerid, string, 10000, 3);



}



}



AttachObjectToVehicle(Attach[playerid][ObjectID], Attach[playerid][VehicleID], Attach[playerid][P][0], Attach[playerid][P][1], Attach[playerid][P][2], Attach[playerid][R][0], Attach[playerid][R][1], Attach[playerid][R][2]);



return true;



}
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