2023-12-29, 04:11 PM
Hello everyone! I'm having difficulty finding a solution to detect collisions for a script to launch rockets from cars. Initially, I chose to check for collisions using IsPlayerInRangeOfPoint, but it's very imprecise. Currently, I'm looking for a solution to determine if the missile object can be intercepted as a collision with a vehicle. I was thinking of an invisible collision box around the vehicle. Do you have any advice on detecting collisions between an object and a vehicle? Thank you.