SA-MP Screen Colour Fader
This library lets you add colour filters to players? screens and fade between them. Until today I was using a modified version of Joe Staff?s fader include, but since it was using a separate argument for each part of an RGBA colour and the original was outdated in general, I decided to create my own. Here?s what I came up with.
Installation
Simply install to your project:
Include in your code and begin using the library:
Functions
Will set the player?s screen colour to the specified colour. Can be used during a fade, but the fade will continue after the current step is finished. Returns 1 if the specified player is connected or 0 if not.
Can be used during a fade. Returns the current colour of the player?s screen if the player is connected or 0x00000000 if not.
Fades the player?s screen from the current colour to the colour specified in the function. time specifies the duration of the fade and steps specifies the amount of steps made during the fade. Returns 1 if the specified player is connected and the values of time and steps are valid or 0 if not.
Stops the ongoing fade. The colour of the player?s screen will remain as it is at the time of the function call. Returns 1 if the specified player is connected and has an ongoing fade or 0 if not.
Callbacks
Notes
Example
The following piece of code (also available in test.pwn) fades the player?s screen to red and back to transparent five times.
Testing
To test, simply run the package:
And connect to localhost:7777 to test.
This library lets you add colour filters to players? screens and fade between them. Until today I was using a modified version of Joe Staff?s fader include, but since it was using a separate argument for each part of an RGBA colour and the original was outdated in general, I decided to create my own. Here?s what I came up with.
Installation
Simply install to your project:
Code:
sampctl package install kristoisberg/samp-screen-colour-fader
Include in your code and begin using the library:
PHP Code:
#include <screen-colour-fader>
Functions
PHP Code:
native SetPlayerScreenColour(playerid, colour);
Will set the player?s screen colour to the specified colour. Can be used during a fade, but the fade will continue after the current step is finished. Returns 1 if the specified player is connected or 0 if not.
PHP Code:
native GetPlayerScreenColour(playerid);
Can be used during a fade. Returns the current colour of the player?s screen if the player is connected or 0x00000000 if not.
PHP Code:
native FadePlayerScreenColour(playerid, colour, time, steps);
Fades the player?s screen from the current colour to the colour specified in the function. time specifies the duration of the fade and steps specifies the amount of steps made during the fade. Returns 1 if the specified player is connected and the values of time and steps are valid or 0 if not.
PHP Code:
native StopPlayerScreenColourFade(playerid);
Stops the ongoing fade. The colour of the player?s screen will remain as it is at the time of the function call. Returns 1 if the specified player is connected and has an ongoing fade or 0 if not.
Callbacks
PHP Code:
forward public OnScreenColourFadeComplete(playerid);
Notes
- Both for the functions and the callback, the American spelling (color instead of colour) is also supported.
Example
The following piece of code (also available in test.pwn) fades the player?s screen to red and back to transparent five times.
PHP Code:
new bool:reverse, counter;
public OnPlayerConnect(playerid) {
? ?SetPlayerScreenColour(playerid, 0x00000000);
? ?FadePlayerScreenColour(playerid, 0xFF0000AA, 1000, 25);
? ?return 1;
}
public OnScreenColourFadeComplete(playerid) {
? ?if (流⺞ == 10) {
? ? ? ?return 1;
? ?}
? ?FadePlayerScreenColour(playerid, reverse ? 0xFF0000AA : 0x00000000, 1000, 50);
? ?reverse = !reverse;
? ?return 1;
}
Testing
To test, simply run the package:
Code:
sampctl package run
And connect to localhost:7777 to test.