2024-10-20, 09:58 AM
hi, i have a problem with the /payday command in my samp script. i have a function called PayDay that gives players their salary at fixed times, but i want to create a /payday command that allows admins to grant the salary manually.
i thought that if i call the function it might work or if i call ResetPD it might work, but i don't understand how it should be done. if someone can help me understand, i would appreciate it.
function ResetPD() {
Paydaydat = 0;
return 1;
}
function PayDay() {
new hour,minn,sec;
gettime(hour,minn,sec);
if(minn == 0 && Paydaydat == 0) {
SetTimer("ResetPD", 60000, false);
Paydaydat = 1;
new string[128];
new interest,account[MAX_PLAYERS];
new rent[MAX_PLAYERS];
SetTimer("ScadeLicentele", 4000, false);
foreach(Player,i) {
if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1) {
// Verifică limita de gift points
if(PlayerInfo[i][pGiftpuncte] >= 200) {
SendClientMessage(i, COLOR_RED, "ERROR: Ai atins limita de 200 gift points. Nu mai poți primi gift points.");
} else {
// Adaugă 50 gift points la payday
PlayerInfo[i][pGiftpuncte] += 50;
new giftMsg[128];
format(giftMsg, sizeof(giftMsg), "Ai primit 50 gift points la payday.");
SendClientMessage(i, COLOR_GREEN, giftMsg);
}
new key = PlayerInfo[i][pHouse];
if(key != 999) {
rent[i] = HouseInfo[key][hRent];
HouseInfo[key][hTakings] += rent[i];
}
new tmpintrate;
SendClientMessage(i, COLOR_SERVER, "------------------------------------------------------------------------------------------------");
if(PlayerInfo[i][pPremiumAccount] == 1) {
tmpintrate = 2;
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5) {
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
new bonus = PlayerInfo[i][pPayCheck] / 2;
PlayerInfo[i][pPayCheck] += bonus;
} else {
tmpintrate = 1;
}
account[i] = PlayerInfo[i][pAccount];
Tax += TaxValue;
new checks = PlayerInfo[i][pLevel] * 2500 + random(3000);
if(PlayerInfo[i][pDailyLogin] == 0) checks = checks * 2;
GivePlayerCash(i, checks);
interest = (PlayerInfo[i][pAccount] / 5000) * (tmpintrate);
if(PlayerInfo[i][pDailyLogin] == 0) interest = interest * 2;
if(PlayerInfo[i][pDailyLogin] == 0) PlayerInfo[i][pExp] += 2;
else PlayerInfo[i][pExp] += 1;
UpdateProgress(i, 0);
PlayerInfo[i][pAccount] += interest + 1000;
SCM(i, COLOR_WHITE, "Salariul tau a sosit! Viziteaza banca pentru a retrage banii.");
format(string, sizeof(string), "Ai primit %0.2f ore jucate. (%.0f minute)", PlayerInfo[i][pSeconds] / 3600, PlayerInfo[i][pSeconds] / 60);
SendClientMessage(i, COLOR_WHITE, string);
PlayerInfo[i][pConnectTime] += PlayerInfo[i][pSeconds] / 3600;
if(PlayerInfo[i][pSeconds] >= 1800) {
new query[180];
format(query, sizeof(query), "UPDATE `users` SET `DayHours`=`DayHours`+1 WHERE `ID`='%d'", PlayerInfo[i][pSQLID]);
mysql_query(SQL, query);
format(query, sizeof(query), "UPDATE `users` SET `HoursMonth`=`HoursMonth`+1 WHERE `ID`='%d'", PlayerInfo[i][pSQLID]);
mysql_query(SQL, query);
}
PlayerInfo[i][pSeconds] = 0;
if(PlayerInfo[i][pDailyLogin] == 0) {
PlayerInfo[i][pDailyLogin] = 1;
UpdateVar(i, "DailyLogin", 1);
SCM(i, COLOR_LIGHTBLUE, "Ai primit de doua ori mai multe respect points si bani pentru primul tau payday de astazi.");
}
if(PlayerInfo[i][pHouse] != 999) {
format(string, sizeof(string), "Paycheck: $%s | Tax: -$%d | Rent: -$%d | Old Balance: $%s", FormatNumber(checks), FormatNumber(TaxValue), HouseInfo[PlayerInfo[i][pHouse]][hRent], FormatNumber(account[i]));
SendClientMessage(i, COLOR_GREY, string);
format(string, sizeof(string), "Interest rate: 0.%d% | Interest: $%s | New balance: $%s", tmpintrate, FormatNumber(interest), FormatNumber(PlayerInfo[i][pAccount]));
SendClientMessage(i, COLOR_GREY, string);
} else {
format(string, sizeof(string), "Paycheck: $%s | Tax: -$%d | Rent: -$0 | Old Balance: $%s", FormatNumber(checks), FormatNumber(TaxValue), FormatNumber(account[i]));
SendClientMessage(i, COLOR_GREY, string);
format(string, sizeof(string), "Interest rate: 0.%d% | Interest: $%s | New balance: $%s", tmpintrate, FormatNumber(interest), FormatNumber(PlayerInfo[i][pAccount]));
SendClientMessage(i, COLOR_GREY, string);
}
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
SendClientMessage(i, COLOR_SERVER, "------------------------------------------------------------------------------------------------");
}
}
if(hour == 21) {
new gold = 1 + random(10);
new money = 10000 + random(5000);
for(new h = 0; h < MAX_CLANS; h++) {
if(strlen(ClanInfo[h][clName]) != 0) {
if(GetClanTurfs(h) >= 10) {
foreach(Player, i) {
if(PlayerInfo[i][pClan] == h && h != 0) {
PlayerInfo[i][pPremiumPoints] += gold;
Update(i, pPremiumPointsx);
GivePlayerCash(i, money);
format(string, sizeof(string), "Ai primit %d puncte premium si $%s deoarece clanul tau are peste 10 teriotrii.", gold, FormatNumber(money));
SCM(i, COLOR_MONEY, string);
}
}
}
}
}
}
if(RestartPayday == 1) {
SendClientMessageToAll(COLOR_CLIENT, "Server-ul a fost restartat! Va rugam sa reveniti.");
GameModeExit();
}
}
return 1;
}
This is the payday and RESETPD system.
and here is what i tried to do
CMD:payday(playerid) {
if (PlayerInfo[playerid][pAdmin] < 6) {
return SendClientMessage(playerid, COLOR_RED, "Nu ai permisiuni pentru a folosi aceasta comanda.");
}
Paydaydat = 0;
SendClientMessage(playerid, COLOR_GREEN, "Payday a fost acordat cu succes.");
return 1;
}
i thought that if i call the function it might work or if i call ResetPD it might work, but i don't understand how it should be done. if someone can help me understand, i would appreciate it.
function ResetPD() {
Paydaydat = 0;
return 1;
}
function PayDay() {
new hour,minn,sec;
gettime(hour,minn,sec);
if(minn == 0 && Paydaydat == 0) {
SetTimer("ResetPD", 60000, false);
Paydaydat = 1;
new string[128];
new interest,account[MAX_PLAYERS];
new rent[MAX_PLAYERS];
SetTimer("ScadeLicentele", 4000, false);
foreach(Player,i) {
if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1) {
// Verifică limita de gift points
if(PlayerInfo[i][pGiftpuncte] >= 200) {
SendClientMessage(i, COLOR_RED, "ERROR: Ai atins limita de 200 gift points. Nu mai poți primi gift points.");
} else {
// Adaugă 50 gift points la payday
PlayerInfo[i][pGiftpuncte] += 50;
new giftMsg[128];
format(giftMsg, sizeof(giftMsg), "Ai primit 50 gift points la payday.");
SendClientMessage(i, COLOR_GREEN, giftMsg);
}
new key = PlayerInfo[i][pHouse];
if(key != 999) {
rent[i] = HouseInfo[key][hRent];
HouseInfo[key][hTakings] += rent[i];
}
new tmpintrate;
SendClientMessage(i, COLOR_SERVER, "------------------------------------------------------------------------------------------------");
if(PlayerInfo[i][pPremiumAccount] == 1) {
tmpintrate = 2;
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5) {
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
new bonus = PlayerInfo[i][pPayCheck] / 2;
PlayerInfo[i][pPayCheck] += bonus;
} else {
tmpintrate = 1;
}
account[i] = PlayerInfo[i][pAccount];
Tax += TaxValue;
new checks = PlayerInfo[i][pLevel] * 2500 + random(3000);
if(PlayerInfo[i][pDailyLogin] == 0) checks = checks * 2;
GivePlayerCash(i, checks);
interest = (PlayerInfo[i][pAccount] / 5000) * (tmpintrate);
if(PlayerInfo[i][pDailyLogin] == 0) interest = interest * 2;
if(PlayerInfo[i][pDailyLogin] == 0) PlayerInfo[i][pExp] += 2;
else PlayerInfo[i][pExp] += 1;
UpdateProgress(i, 0);
PlayerInfo[i][pAccount] += interest + 1000;
SCM(i, COLOR_WHITE, "Salariul tau a sosit! Viziteaza banca pentru a retrage banii.");
format(string, sizeof(string), "Ai primit %0.2f ore jucate. (%.0f minute)", PlayerInfo[i][pSeconds] / 3600, PlayerInfo[i][pSeconds] / 60);
SendClientMessage(i, COLOR_WHITE, string);
PlayerInfo[i][pConnectTime] += PlayerInfo[i][pSeconds] / 3600;
if(PlayerInfo[i][pSeconds] >= 1800) {
new query[180];
format(query, sizeof(query), "UPDATE `users` SET `DayHours`=`DayHours`+1 WHERE `ID`='%d'", PlayerInfo[i][pSQLID]);
mysql_query(SQL, query);
format(query, sizeof(query), "UPDATE `users` SET `HoursMonth`=`HoursMonth`+1 WHERE `ID`='%d'", PlayerInfo[i][pSQLID]);
mysql_query(SQL, query);
}
PlayerInfo[i][pSeconds] = 0;
if(PlayerInfo[i][pDailyLogin] == 0) {
PlayerInfo[i][pDailyLogin] = 1;
UpdateVar(i, "DailyLogin", 1);
SCM(i, COLOR_LIGHTBLUE, "Ai primit de doua ori mai multe respect points si bani pentru primul tau payday de astazi.");
}
if(PlayerInfo[i][pHouse] != 999) {
format(string, sizeof(string), "Paycheck: $%s | Tax: -$%d | Rent: -$%d | Old Balance: $%s", FormatNumber(checks), FormatNumber(TaxValue), HouseInfo[PlayerInfo[i][pHouse]][hRent], FormatNumber(account[i]));
SendClientMessage(i, COLOR_GREY, string);
format(string, sizeof(string), "Interest rate: 0.%d% | Interest: $%s | New balance: $%s", tmpintrate, FormatNumber(interest), FormatNumber(PlayerInfo[i][pAccount]));
SendClientMessage(i, COLOR_GREY, string);
} else {
format(string, sizeof(string), "Paycheck: $%s | Tax: -$%d | Rent: -$0 | Old Balance: $%s", FormatNumber(checks), FormatNumber(TaxValue), FormatNumber(account[i]));
SendClientMessage(i, COLOR_GREY, string);
format(string, sizeof(string), "Interest rate: 0.%d% | Interest: $%s | New balance: $%s", tmpintrate, FormatNumber(interest), FormatNumber(PlayerInfo[i][pAccount]));
SendClientMessage(i, COLOR_GREY, string);
}
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
SendClientMessage(i, COLOR_SERVER, "------------------------------------------------------------------------------------------------");
}
}
if(hour == 21) {
new gold = 1 + random(10);
new money = 10000 + random(5000);
for(new h = 0; h < MAX_CLANS; h++) {
if(strlen(ClanInfo[h][clName]) != 0) {
if(GetClanTurfs(h) >= 10) {
foreach(Player, i) {
if(PlayerInfo[i][pClan] == h && h != 0) {
PlayerInfo[i][pPremiumPoints] += gold;
Update(i, pPremiumPointsx);
GivePlayerCash(i, money);
format(string, sizeof(string), "Ai primit %d puncte premium si $%s deoarece clanul tau are peste 10 teriotrii.", gold, FormatNumber(money));
SCM(i, COLOR_MONEY, string);
}
}
}
}
}
}
if(RestartPayday == 1) {
SendClientMessageToAll(COLOR_CLIENT, "Server-ul a fost restartat! Va rugam sa reveniti.");
GameModeExit();
}
}
return 1;
}
This is the payday and RESETPD system.
and here is what i tried to do
CMD:payday(playerid) {
if (PlayerInfo[playerid][pAdmin] < 6) {
return SendClientMessage(playerid, COLOR_RED, "Nu ai permisiuni pentru a folosi aceasta comanda.");
}
Paydaydat = 0;
SendClientMessage(playerid, COLOR_GREEN, "Payday a fost acordat cu succes.");
return 1;
}