2019-04-16, 06:10 PM
(This post was last modified: 2019-04-17, 07:11 PM by JustMichael.)
in what language will be written mod for multiplayer in the SAMP pawno and you will have?
[Question] Programming language
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2019-04-16, 06:10 PM
(This post was last modified: 2019-04-17, 07:11 PM by JustMichael.)
in what language will be written mod for multiplayer in the SAMP pawno and you will have?
2019-04-17, 09:44 AM
(This post was last modified: 2019-04-17, 09:51 AM by Rafael_Rosse.)
Servers are written in Pawn. (One type of C )
I believe In these guys, they will succeed, how not how are they developers, SA:MP which made our days fun
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Pawn is Pawn. It's compiler is written in C.
Pawno is an editor, C is a low-level language, Pawn is a scripting language. I did recently write some stuff one the differences here:
https://github.com/Y-Less/pawn-curriculu...efinitions Our scripting system is based on pawn-natives: https://github.com/Y-Less/pawn-natives This allows for functions to be exported as C symbols, as well as working as Pawn natives, thus both can be used. Once you have C bindings to any function, other languages become easy to implement on top of that, and we have ideas to even further simplify alternate language integration.
2019-04-17, 07:02 PM
Hey, I do have an almost finished Kotlin Plugin for SA-MP that provides that the full SA-MP API in an object orient manner, I'd be happy to provide an official Kotlin API.
2019-04-17, 07:09 PM
2019-04-18, 11:24 AM
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