I'm not gonna describe a lot, since I did once in the original SA-MP's forum and my thread got hard deleted.?
Here are some features from the original single-player The Last of Us game that can be found.
[Video: https://www.youtube.com/watch?v=gf-P9dEz...HT&index=6]
Below GIF represents a logic where NPCs have their personal `roaming area` - if they leave it (because of their IDLE movement) they are going to go back to it and stay within its boundaries.
(UNLESS, NPC is chasing you - he's allowed to leave its roaming area and a new `roaming area` is going to be created once they loose you/kill you).
This logic has been written for validation purposes. It disallowing NPCs going under ground/inside buildings or other invalid places that are possible in GTA: San Andreas.
Some other gifs:
?
Here are some features from the original single-player The Last of Us game that can be found.
[Video: https://www.youtube.com/watch?v=gf-P9dEz...HT&index=6]
Quote:This is my roaming area!
Below GIF represents a logic where NPCs have their personal `roaming area` - if they leave it (because of their IDLE movement) they are going to go back to it and stay within its boundaries.
(UNLESS, NPC is chasing you - he's allowed to leave its roaming area and a new `roaming area` is going to be created once they loose you/kill you).
This logic has been written for validation purposes. It disallowing NPCs going under ground/inside buildings or other invalid places that are possible in GTA: San Andreas.
Some other gifs:
?