2 hours ago
LiveDialogs
https://github.com/vawylon/LiveDialogs
LiveDialogs — Allows you to write multi-level dialogs in a single function without duplicating logic between “opening” and “handling the response”.
Example:
```c
CMD:menu(playerid) {
Dialog_Create(playerid, Dialog:Menu);
}
dialog Menu(playerid)
{
Create:<"Money">
{
// when pressing "Back" we will close the dialog
ResponseRight: return DIALOG_CLOSE;
// using a loop we create 10 items
for (new i = 1, amount; i <= 10; i++) {
new amount = i * 20000;
ListItem:<"Get %d$", amount>
{
GivePlayerMoney(playerid, amount);
SendClientMessage(playerid, -1, "You received {44FF44}%d$", amount);
return DIALOG_REOPEN; // Reopen the dialog
}
}
ListItem:<"Experience">
{
// Dialog when selecting the "Experience" item
Create:<"Get experience">
{
// Go back in case "Back" is pressed
ResponseRight: return DIALOG_BACK;
ListItem:<"1 EXP">
{
SetPlayerLevel(playerid, GetPlayerLevel(playerid) + 1);
SendClientMessage(playerid, -1, "You received {FFCC44}%d EXP", 1);
return DIALOG_BACK;
}
ListItem:<"Enter value">
{
// Create a dialog when selecting value input
Create:<"Get experience">
{
// Go back in case "Back" is pressed
ResponseRight: return DIALOG_BACK;
InputText:<"Enter amount of experience">
{
new exp = Dialog_Number(playerid);
if (exp <= 0)
{
// Reopen the dialog if the number is not valid
SendClientMessage(playerid, -1, "Invalid value entered!");
return DIALOG_REOPEN;
}
SetPlayerLevel(playerid, GetPlayerLevel(playerid) + exp);
SendClientMessage(playerid, -1, "You received {FFCC44}%d EXP", exp);
return DIALOG_BACK;
}
}
Button:<"Give", "Back">;
}
}
Button:<"Select", "Back">;
}
}
Button:<"Select", "Close">;
}
```
https://github.com/vawylon/LiveDialogs
LiveDialogs — Allows you to write multi-level dialogs in a single function without duplicating logic between “opening” and “handling the response”.
Example:
```c
CMD:menu(playerid) {
Dialog_Create(playerid, Dialog:Menu);
}
dialog Menu(playerid)
{
Create:<"Money">
{
// when pressing "Back" we will close the dialog
ResponseRight: return DIALOG_CLOSE;
// using a loop we create 10 items
for (new i = 1, amount; i <= 10; i++) {
new amount = i * 20000;
ListItem:<"Get %d$", amount>
{
GivePlayerMoney(playerid, amount);
SendClientMessage(playerid, -1, "You received {44FF44}%d$", amount);
return DIALOG_REOPEN; // Reopen the dialog
}
}
ListItem:<"Experience">
{
// Dialog when selecting the "Experience" item
Create:<"Get experience">
{
// Go back in case "Back" is pressed
ResponseRight: return DIALOG_BACK;
ListItem:<"1 EXP">
{
SetPlayerLevel(playerid, GetPlayerLevel(playerid) + 1);
SendClientMessage(playerid, -1, "You received {FFCC44}%d EXP", 1);
return DIALOG_BACK;
}
ListItem:<"Enter value">
{
// Create a dialog when selecting value input
Create:<"Get experience">
{
// Go back in case "Back" is pressed
ResponseRight: return DIALOG_BACK;
InputText:<"Enter amount of experience">
{
new exp = Dialog_Number(playerid);
if (exp <= 0)
{
// Reopen the dialog if the number is not valid
SendClientMessage(playerid, -1, "Invalid value entered!");
return DIALOG_REOPEN;
}
SetPlayerLevel(playerid, GetPlayerLevel(playerid) + exp);
SendClientMessage(playerid, -1, "You received {FFCC44}%d EXP", exp);
return DIALOG_BACK;
}
}
Button:<"Give", "Back">;
}
}
Button:<"Select", "Back">;
}
}
Button:<"Select", "Close">;
}
```

