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PAYDAY $A:MP - Multiple Guards Interaction & Civilians Preview
#1
[Image: smt3fyl.png]



Information



PAYDAY $A:MP is an upcoming server which will feature the possibilities of the actual PAYDAY 2 game to be found in our lovely game, SA:MP. Today I will present you an update which I've been working on for the past days.







What is new?



Spotting'n Marking System

'Frightening' System?

Corpse System

Guard Corpse, Bodybags & Fellow cuffed guards detection


Civilians & Hostages







Spotting'n Marking System



Once you see a guard, you can mark him on the minimap by simply aiming at him and pressing the 'N' key. As in the PAYDAY series, this is a pretty useful feature, especially for your fellow robbers, as they will be able to see where the guards are located without being near them. Once a guard is marked, he will slowly start to disappear from the minimap, and will be vanished after 12 seconds, meaning that you will have to mark him again.







'Frightening' System



If a guard spots you, and you wish however to spare his life, you can try to 'frighten' him by simply aiming him and pressing the 'N' key. There is a 25% chance that you can actually 'frighten' him, and if you do, he will put his hands up. The pager however will still drop and you will have to answer it. Aiming and pressing again the 'N' key on the 'frightened' guard will make him handcuff himself and eventually lie down on the ground.





Corpse System



If you kill a guard, after answering his pager, you will get the chance to bag up his corpse in a duffle bag by using the 'Y' key. Taking the corpse from the crime scene is a good idea, as it won't alert any civilians or other guards that will pass on the crime scene. If they see the corpse however, they will call the police straight away. Once you got the corpse on the duffle bag, it will be shown on your back. You can choose to throw it anywhere using the 'N' key. There will be special locations where you can hide the corpses, as shown in the Video Presentation.





Guard Corpse, Bodybags & Fellow cuffed guards detection



Guards can now detect a corpse, a bodybag or a fellow cuffed guard if they are near. Once they see it, they will slowly go there and sound the alarm. A Video Presentation has been attached.





What are the civilians?




During your Heist, you will come across not only to guards, but to civilians too! Civilians are NPCs, just like guards, that will roam around the Heist map and try to call the Police if you don't control them. The best way so far to control them is by shouting at them using the 'N' key to sit down. Any civilian on a radius of 5.0 to you will hear you shouting and will get automatically on the ground.





What can I do to the civilians?



Since they work the same way as guards do ( Spotting Bar, etc. ), you will only be able to control them and prevent them calling the Police ( usually by tying their hands with the 'Y' key ). You can also choose to kill them, however it's not recommended as if you kill a certain number of civilians, the alarm will trigger.





What can civilians do?



At the beginning of the Heist, civilians will be around the map. They will be alerted and try to call the Police if:



- The Spotted Bar is filled

- You are near them aiming

- They see a Corpse, Bodybag or other fellow NPC ( Guard / Civilian ) tied or scared.






What can I do to the Hostages?



Hostages are basically tied civilians. They are called 'Hostages' because they have their hands tied and they will not be able to call the Police, thus means they are under your control. Any uncontrolled Civilian will not be a Hostage and you will see a '!' on top of their head, meaning that they can call the Police if you don't shout at them. You can make Hostages follow you anywhere by pressing the 'Y' key.







How can I stay updated with the server progress?



You can stay tuned with the server news by simply joining the Discord below!?










Video Presentation



https://youtu.be/iEn7YDOwnKA

https://youtu.be/yYNT7qQq_Tg

https://youtu.be/c7O85apFj88
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#2
Are all those guards AI?
  Reply
#3
(2019-05-16, 08:05 PM)hual Wrote: Are all those guards AI?



Yup indeed they are.
  Reply
#4
(2019-05-16, 08:44 PM)TheSlenderman Wrote:
(2019-05-16, 08:05 PM)hual Wrote: Are all those guards AI?



Yup indeed they are.



Neat but where's the multiplayer aspect?
  Reply
#5
For the multiplayer aspect I would make that there are different game sessions running in different virtual worlds. Each session has like 2-8 players, and you play as a team. When you die you can just spectate the current session or join another session that hasn't started yet. This is how I would do it.
  Reply
#6
I'll post a preview of how this mod will be played in the upcoming weeks.
  Reply
#7
It's a good idea and it's cool.
Full Stack?Developer



# Languages/Frameworks

Pawn, C#, C, Javascript, Java,?PHP, HTML5, CSS3,??SQL/MySQL,

Ruby, Ruby on Rails, React



Discord Freeze#8318
  Reply
#8
Esto se ve buenisimo
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