• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Filterscript] [Map] [REL] Interior of driving school
#1
Brick 



Credits: Breeze - Mugsy





Code:
//Mapeo por Breeze, videos de los mapeos en https://www.youtube.com/c/BreezeSAMP



CreateDynamicObject(19377, 2224.60059, -1935.23853, -12.58117, ? 0.00000, 90.00000, 0.00000);

CreateDynamicObject(19377, 2224.59863, -1925.60693, -8.94071, ? 0.00000, 90.00000, 0.00000);

CreateDynamicObject(19452, 2219.45190, -1925.59534, -10.74520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19452, 2218.39136, -1929.64417, -10.74520, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(19452, 2228.32373, -1921.89673, -10.74520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19360, 2223.60449, -1926.62805, -10.74520, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(2010, 2220.00415, -1929.23279, -12.49520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19452, 2224.20801, -1920.93042, -10.74520, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(19452, 2222.08643, -1918.69006, -10.74520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19360, 2226.80615, -1926.62732, -10.74520, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(19452, 2226.36572, -1931.39294, -10.74520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19452, 2219.45142, -1935.22058, -10.74520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19452, 2222.27222, -1939.56262, -10.74520, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(19452, 2226.36719, -1941.02563, -10.74520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1811, 2224.49170, -1931.01257, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2222.78369, -1931.02576, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2221.15039, -1931.02734, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2222.85010, -1935.21313, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2224.55811, -1935.19995, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2221.04297, -1935.20679, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2222.75098, -1933.30713, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2224.54297, -1933.27771, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2221.11865, -1933.28870, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(2010, 2220.04199, -1930.19788, -12.49671, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2010, 2225.89917, -1927.24194, -12.49402, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19377, 2224.59863, -1925.60693, -12.58117, ? 0.00000, 90.00000, 0.00000);

CreateDynamicObject(19377, 2224.60059, -1935.23853, -8.94070, ? 0.00000, 90.00000, 0.00000);

CreateDynamicObject(19477, 2067.73877, -1917.29736, 12.55148, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1690, 2043.27966, -1916.48132, 19.50220, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2008, 2226.82300, -1922.64282, -12.51370, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(1714, 2226.47778, -1921.71057, -12.49498, ? 0.00000, 0.00000, -11.28000);

CreateDynamicObject(2310, 2227.17847, -1924.02637, -12.01000, ? 0.00000, 0.72000, 284.35199);

CreateDynamicObject(2310, 2225.75098, -1923.95459, -12.01000, ? 0.00000, 0.00000, 249.53352);

CreateDynamicObject(2162, 2222.67676, -1921.01062, -12.49501, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2162, 2228.17822, -1921.57800, -12.49500, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(2164, 2224.45117, -1921.03003, -12.49642, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2167, 2222.17676, -1922.44165, -12.49440, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(19786, 2226.00757, -1926.56433, -10.48000, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(1808, 2228.07593, -1924.61902, -12.49600, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(2813, 2226.61475, -1922.71777, -11.70182, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1744, 2224.56592, -1939.63770, -11.45490, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(1238, 2227.83447, -1926.07214, -11.85740, ? 0.00000, 0.00000, 9.78000);

CreateDynamicObject(1238, 2227.83447, -1926.07214, -12.18240, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1238, 2227.83447, -1926.07214, -12.05840, ? 0.00000, 0.00000, -5.70000);

CreateDynamicObject(1238, 2227.20850, -1926.30664, -12.18240, ? 0.00000, 0.00000, 315.46649);

CreateDynamicObject(1569, 2219.94897, -1921.02185, -12.49380, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19786, 2224.09741, -1939.55981, -10.48000, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(1744, 2226.52979, -1926.69043, -11.45490, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(2173, 2221.14502, -1937.49487, -12.49500, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1714, 2221.65454, -1938.89600, -12.49360, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(2190, 2221.52734, -1937.13074, -11.69436, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2059, 2222.04321, -1937.27893, -11.68030, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2191, 2220.11426, -1938.52222, -12.49420, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(19955, 2226.29761, -1936.29395, -12.82098, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19955, 2226.29565, -1937.76099, -14.14316, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19992, 2226.29639, -1936.52258, -13.87703, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19957, 2226.29736, -1937.05798, -12.57245, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19952, 2226.29297, -1935.19385, -12.49520, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19959, 2226.29468, -1935.38696, -13.99044, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19977, 2226.29443, -1938.31213, -12.98869, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19966, 2227.95532, -1925.49158, -12.90024, ? -5.00000, 0.00000, 270.00000);

CreateDynamicObject(19172, 2219.52905, -1925.49097, -10.46430, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(2254, 2221.97559, -1922.66626, -10.34280, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(2276, 2221.33960, -1929.05957, -10.55330, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(1893, 2223.96118, -1930.80969, -8.45830, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2224.86304, -1923.77844, -8.65829, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2220.21777, -1922.80176, -8.65829, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2220.16040, -1927.42273, -8.65829, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2221.39258, -1930.88416, -8.45830, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2221.34546, -1934.36377, -8.45829, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2221.28979, -1937.37695, -8.45830, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2224.06226, -1937.33362, -8.45830, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2224.01563, -1934.32617, -8.45830, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2616, 2221.29004, -1939.42334, -10.67523, ? 0.00000, 0.00000, 179.50012);

CreateDynamicObject(1690, 2043.27966, -1901.16931, 19.50220, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19452, 2228.32373, -1921.89673, -10.74520, ? 0.00000, 0.00000, 0.00000);
[Image: oN9R4KR.gif]

Away
  Reply
#2
I like the music, one of my favorites :)

The map's ok, I'd retexture the walls if I were you tho'.
Meow
  Reply
#3
great map
  Reply
#4
(2019-04-14, 04:44 PM)Wolf Wrote: I like the music, one of my favorites :)

The map's ok, I'd retexture the walls if I were you tho'.

Yeah look into retexturing, or just change out the walls to something different, they don't look good in my opinion.



If you do want to get into texturing I would suggest these sites:

https://dev.prineside.com/en/gtasa_samp_model_id/ (gta/samp model id search engine)

https://dev.prineside.com/en/gtasa_samp_...ture/view/ (gta/samp textures list)

https://textures.xyin.ws/?page=textures&p=1&limit=100 (gta/samp texturest search engine)

https://wiki.sa-mp.com/wiki/SetObjectMaterial



These helped me out a lot.
  Reply
#5
thanks all
[Image: oN9R4KR.gif]

Away
  Reply
#6
Pretty good. A tip: Textures can pretty much improve the maps.
  Reply
#7
(2019-04-14, 10:36 PM)Pistnyant Wrote: Pretty good. A tip: Textures can pretty much improve the maps.



thanks
[Image: oN9R4KR.gif]

Away
  Reply
#8
(2019-04-15, 11:48 AM)Mugsy Wrote:
(2019-04-14, 10:36 PM)Pistnyant Wrote: Pretty good. A tip: Textures can pretty much improve the maps.



thanks

Btw, which software you using? Texture studio or?
Meow
  Reply
#9
(2019-04-15, 06:06 PM)Wolf Wrote:
(2019-04-15, 11:48 AM)Mugsy Wrote:
(2019-04-14, 10:36 PM)Pistnyant Wrote: Pretty good. A tip: Textures can pretty much improve the maps.



thanks

Btw, which software you using? Texture studio or?

texture studio
[Image: oN9R4KR.gif]

Away
  Reply


Forum Jump: