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problem dialog clan membe...
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problema afisare dialog c...
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| Can't insert image in to a post |
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Posted by: Hype - 2020-01-11, 09:58 AM - Forum: Tech
- Replies (2)
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I tried to ways, 1 was by using tool to instert link to an image and second one I dragged directly from imgur site.
Post removes image and replace it with text "undefined" or shows link to imgur instead of inserting it.
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[Servidor]Battle Royale |
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Posted by: MauricioGibson - 2020-01-01, 12:20 AM - Forum: Discusi?n GTA SA Multijugador
- Replies (1)
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Para Avanzar hay que Evolucionar
Hoy en dia existen muchos servidores que practicamente solo cambia el nombre el Gamemode es el mismo o es el mismo modo de juego
DM, RP, FDM
Pero Battle Royale, se han creado muchos juegos y MODs para esa opcion en otros juegos, pero en GTA SA? incluso en GTA V esta mal hecho.
Existe PUBG en MTA pero.. bueno no opino mejor...
Existieron servidores parecidos en SAMP pero.. Battle Royale no es solo un menu de "inventario"
A mediados del a?o "2019" decidi regresar a gta multiplayer, pero no queria abrir mi servidor RP "2008-2013" porque seria otro RP mas,
mi comunidad de jugadores "RP" tienes 10 a?os mas de cuando jugaban unos hasta hijos tienen, ya no juegan gta sa.
Entonces tuve una idea crear un gamemode de cero, hacerlo diferente y unico tipo battle royale.
Muy dificil, casi imposible.
Pero se logro
Actualmente sigo trabajando, desde que abri la version BETA he recibido muchas sugerencias y las he aplicado.
El Gamemode tiene:
*Sistema de Reduccion de mapa
*Mochilas
Se ha utilizado el mapa real de gta sa "TODO"
hay mas de 2700 Armas y accesorios en todo el mapa.
*Sistema de HeadShot
*interactive system (asi le llamo, un pack de sonidos agregados al juego "UNICO")
*Modo DUO *Actualmente en Test**
*Radios
*LOBBY " Unico? "se que algun dia hare un "FS" para que todos tengo una igual.
*Sistema de Diamantes* "Eso lo cree en el 2010"
*Temporadas
*Ranking de mejores Jugadores.
Y mas.
LA IDEA ORIGIAL ERA PREMIAR CON DINERO REAL AL MEJOR JUGADOR DE LA TEMPORADA
*Pero No ha recibido apoyo por parte de los "Beta tester*
YA QUE PARA DAR PREMIO AL MEJOR JUGADOR, TIENE QUE REGISTRARSE AL TORNEO CON DINERO REAL
*Tenia Logica pagar el mantenimiento y aparte premiar al mejor jugador ejemplo: costo: $2.00 premio: $20.00 (multiplicado de los usuarios registrados)
AUN TENGO PENSADO HACERLO ASI? en la "VERSION 1.0"
Primero les dejo unos pasos para jugar:
1. Registrarse
2. Elegir Skin, Accesorios, tipo de cuenta
3. Iniciar partida "ESTO ES IMPORTANTE YA QUE NECESITA HABER MAS DE 1 JUGADOR PARA INICIAR"
3. Descubrir la magia.
HostName: ||????????? GTA BATTLE ROYALE???????? ||SAMP0.3.7|
Address:? 167.114.56.3:7787
Players:? 5 / 149
Ping:???? 79
Mode:???? Battle Royale ?
Language: Spanish/English/Russian
Servidor: ALOJADO 24/7
Ojo: Es 0.3.7 tambien lo tengo en dl, es epico pero cancelaron esa version.
Esperare a Open Multiplayer
Para hacer un Gamemode Epico.
PUEDES ENTRAR Y VERLO TU MISMO, SON BIENVENIDAS TODAS LAS SUGERENCIAS.
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| Vehicle Bugger |
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Posted by: Trox - 2019-12-26, 02:23 PM - Forum: Pawn Scripting
- No Replies
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Helu.
Does anyone have any idea how can i block this cheat?
Ik it uses unoccupied vehicles and kinda teleport them but how can i check it?
I tried to check player velocity , position , seat , vehicle pos, vehicle speed?.. nothing works.
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| Pathfinding with ColAndreas and FCNPC |
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Posted by: [SF]kAn3 - 2019-12-23, 04:41 PM - Forum: Pawn Scripting
- No Replies
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I'm trying both to make npcs move around randomly and follow a player, yet there are 2 main problems.
1 - While randomly moving, npcs sometimes fall a bit under the ground surface, and then they start going up and down the surface real fast, making severe eye damage if you look at them
2 - When following someone, they will climb any object that is on their way, regardless of its height. For example, if there's a tree between me and the npc, he won't avoid the tree so you will see it going from the ground to the top of the tree while walking. Same thing happens for any other object.
Randomly move around:
PHP Code: GoRandom(npcid){
?? ?if(!FCNPC_IsValid(npcid)){
?? ??? ?printf("[DEBUG] Invalid NPC: %d", npcid);
?? ??? ?return;
?? ?}
??? if(FCNPC_IsMoving(npcid)){
?? ??? ?return;
?? ?}
?? ?if(FCNPC_IsDead(npcid)){
?? ??? ?return;
?? ?}
? ? if(FCNPC_IsAttacking(npcid)){
? ? ?? return;
? ? }
??? new Float: startX, Float: startY, Float: startZ, Float: nx, Float: ny, Float: nz, Float: rx, Float: ry, Float: rz, chance = random(2), bool: positivecoord;
?? ?FCNPC_GetPosition(npcid, startX, startY, startZ);
?? ?positivecoord = (chance == 0) ? true : false;
?? ?startX = (positivecoord == true) ? startX random(20) 15 : startX - random(20) 15;
?? ?startY = (positivecoord == true) ? startY random(20) 15 : startY - random(20) 15;
?? ?FCNPC_GetPosition(npcid, nx, ny, nz);
?? ?CA_FindZ_For2DCoord(startX, startY, startZ);
?? ?CA_FindZ_For2DCoord(nx, ny, nz);
?? ?if(CA_RayCastLine(startX, startY, startZ, nx, ny, nz, rx, ry, rz) == 0){
?? ??? ?FCNPC_GoTo(npcid, startX, startY, startZ, FCNPC_MOVE_TYPE_WALK, FCNPC_MOVE_SPEED_AUTO, true);
?? ??? ?FCNPC_ApplyAnimation(npcid, "PED", "WALK_DRUNK", 4.1, 1, 1, 1, 0, 0);
?? ?}
?? ?return;
}
Follow the player:
PHP Code: if(IsPlayerInRangeOfPoint(npcid,45.0,xa,ya,za) && CA_RayCastLine(xa, ya, za, nx, ny, nz, rx, ry, rz) == 0){ // if is near player and there's no object between them
??? FCNPC_GoTo(npcid,xa,ya,za,MOVE_TYPE_RUN,0.4, true);
? ? return 1;
}
Am I doing it wrong, there already is a pathfinding method in FCNPC or CA or anything similar? Also I found Dijkstra (https://pastebin.com/RwQZ1PWy) is it obsolete?
Any help will be appreciated.
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| [MAP] Mall exterior |
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Posted by: Stefhan - 2019-12-20, 04:14 PM - Forum: Videos and Screenshots
- No Replies
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I removed the original mall and replaced it with several stores.
You Tool, a home depot,
Davis Mall, the new mall,
IDEA, basically IKEA,
Sumo, an electronics store,
A parking garage,
Some random minor stores
Video shows both daylight and nighttime. Interiors haven't been mapped yet.
Please share your critique.
[Video: https://www.youtube.com/watch?v=WSrzm7byB1w]
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| [MAP] SKYRIM TAVERN in SA-MP! |
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Posted by: Twixxer - 2019-12-18, 02:15 PM - Forum: Videos and Screenshots
- Replies (4)
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So I recreated The Sleeping Giant tavern/inn from The Elder Scrolls: Skyrim, in SAMP. I had made a similar map years ago, but I felt like it needed a fresh re-do. This is the result. No mods/custom objects. Around 800 objects.
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