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| MySQL Weapon save custom |
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Posted by: Zow - 2019-09-30, 04:17 PM - Forum: Pawn Scripting
- Replies (1)
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They saved every weapon from the server after disconnected
But I wants them to custom save
exam: /getgun from the gang = not save
/weapon = save
sorry for my bad explain I don't know how to explain to be clear
PHP Code: public OnPlayerDisconnect(playerid, reason)
{
for (new i = 0; i <= 12; i)
{
? ?GetPlayerWeaponData(playerid, i, weapons1[i][0], weapons1[i][1]);
? ?if(!weapons1[i][0]) continue; // don't insert if there's no weapon in this slot
mysql_format(dbCon, query, sizeof(query), "INSERT INTO `WeaponData` (ID, WeaponID, Ammo) VALUES (%d, %d, %d) ON DUPLICATE KEY UPDATE `Ammo` = `Ammo` %d", PlayerInfo[playerid][pSQLID], weapons1[i][0], weapons1[i][1], weapons1[i][1]);
mysql_query(dbCon, query);
printf("weapon: %d, ammo: %d", weapons1[i][0], weapons1[i][1]);
}
return 1;
}
PHP Code: ?if(strcmp(cmd, "/weapon", true) == 0)
?{
???? GivePlayerWeapon(playerid, 24, 500);
???? GivePlayerWeapon(playerid, 30, 500);
???? GivePlayerWeapon(playerid, 8, 1);
?}
PHP Code: ?if(strcmp(cmd, "/getgun", true) == 0)
?{
???? GivePlayerWeapon(playerid, 24, 500);
???? GivePlayerWeapon(playerid, 30, 500);
???? GivePlayerWeapon(playerid, 8, 1);
?}
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Block/reject queries with opcode 'c' using iptables |
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Posted by: AdrianBZG - 2019-09-27, 09:03 AM - Forum: Support
- No Replies
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Hi,
I have seen some servers that even tho they have less than 100 players, the players are not listed in the server browser. This is obviously a measure against UDP query flood to the server.
I was wondering if someone could help me or tell me how to do the exact same thing.
Does this require to block SAMP UDP packets with a specific opcode using iptables, e.g. opcode 63 (flag c), which is the one that gives the players info? See?https://wiki.sa-mp.com/wiki/Query_Mechanism#Opcodes?for info about opcodes.
I tried with this iptables rules, but it's not working, I still get the server info in the server browser:
iptables -I INPUT -p udp --dport 7777 -m string --algo kmp --hex-string '|53414d50|' -m string --algo kmp --hex-string '|611e63|' -j DROP
I'm not sure how to do that, please help.
Thanks.
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| pawno no respond |
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Posted by: nbx2000 - 2019-09-27, 04:05 AM - Forum: Pawn Scripting
- No Replies
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hello everyone I had a problem compiling it locks but compiles the scrip. important I test with another server that downloads and also does the same thing pawno does not respond but compiles ... why did this happen ???
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| Bank Robbery System [HELP!] |
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Posted by: Fuzzy - 2019-09-24, 12:37 PM - Forum: Pawn Scripting
- Replies (1)
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PHP Code: // Bank Robbery
new robbing[MAX_PLAYERS];
new alreadyrobbed[MAX_PLAYERS];
new robbingTimer[MAX_PLAYERS];
forward bankrob(playerid);
forward robbedoff(playerid);
public bankrob(playerid)
{
? ?new robcash = random(25000) 35000;
? ?SendClientMessage(playerid, COLOR_WHITE, " Your finished robbing the bank, Run now");
? ?GiveMoney(playerid, robcash);
? ?//SendClientMessage(playerid, COLOR_WHITE, "You've been rob {33CC33}%s{FFFFFF}Dollars from the bank vault.", FormatNumber(robcash));
? ?alreadyrobbed[playerid] = 1;
? ?robbing[playerid] = 0;
? ?robbingTimer[playerid] = SetTimerEx("robbedoff", 3600000, false, "i", playerid);
? ?SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
? ?SendClientMessageToAll(COLOR_WHITE, " It looks like the bankrobber got the cash.");
? ?SendClientMessageToAll(COLOR_WHITE, " The cops is currently waiting outside.");
? ?SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
? ?return 1;
}
public robbedoff(playerid)
{
? ?alreadyrobbed[playerid] = 0;
? ?SendClientMessage(playerid, COLOR_WHITE, " You can now rob the bank again [/report to ask an admin to approve.]");
? ?return 1;
}
PHP Code: public OnPlayerDeath(playerid, killerid, reason)
{
? ?// Bank Robbey
? ?KillTimer(robbingTimer[playerid]);
? ?robbing[playerid] = 0;
? ?SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
? ?SendClientMessageToAll(COLOR_WHITE, " Los Santos Police have been caught the suspect. ");
? ?SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
return 1;
}
PHP Code: public OnPlayerDisconnect(playerid, reason)
{
? ?/*// Bank Robbey
? ?KillTimer(robbingTimer[playerid]);
? ?robbing[playerid] = 0;
? ?SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
? ?SendClientMessageToAll(COLOR_WHITE, " Los Santos Police have been caught the suspect. ");
? ?SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");*/
PHP Code: CMD:robbank(playerid, params[])
{
if(robbing[playerid] == 1)
? ? ? return SendErrorMessage(playerid, " You are already robbing the bank, please slow down");
? ?if(alreadyrobbed[playerid] == 1)
? ? ? return SendErrorMessage(playerid, "You already robbed the bank! Wait 1 hour.");
? ? ? ? ? ? ?
? if (!Inventory_HasItem(playerid, "C4"))
? ? ? return SendErrorMessage(playerid, "You don't have a C4.");
? ? ? ? ? ?
? ?if(!IsPlayerInRangeOfPoint(playerid, 5.0, 1435.3354,-981.6418,983.6462)) return SendErrorMessage(playerid, "You are not at the bank !");
? ?SendClientMessage(playerid, COLOR_WHITE, " You started to rob the bank, This will take 10 minutes");
? ?SetTimerEx("bankrob", 600000, false, "i", playerid);
? ?robbing[playerid] = 1;
? ?Inventory_Remove(playerid, "C4");
? ?SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
? ?SendClientMessageToAll(COLOR_WHITE, " The bank is currently getting robbed.");
? ?SendClientMessageToAll(COLOR_WHITE, " Los Santos Police units are on the way.");
? ?SendClientMessageToAll(COLOR_WHITE, " We will report more when we get more information");
? ?SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
? ?return 1;
}
when player die/quit its gives the msg of the suspect is down but if he stays online for 10min he still get the cash and also if he's relog after quiting he still get the cash after 10 minutes.
Also sometimes the?" Los Santos Police have been caught the suspect. " message showing for no reason
Have any idea how to fix it?
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| Server is starting, but not visible in the client |
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Posted by: Luciano - 2019-09-23, 08:47 PM - Forum: Support
- Replies (1)
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Hello, I'm trying to run a server on VPS running CentOS 7 64bit.
I'm trying with the default SA-MP package, so the default game modes and everything. The server is starting (server log is fine), but it's not responding in the client.
Permissions are fine, I don't use any plugins, and I added "bind [ipaddress]" and "announce 1" in the server.cfg.
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| Paying for SAMP SCRIPTER |
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Posted by: Samper123 - 2019-09-22, 10:35 PM - Forum: Pawn Scripting
- No Replies
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Hi, i need a samp scripter to finish my gang script and add zones/turfs to the gangs i currently have with some textdraws when attacking/defending a hood.?
?
Please message me on discord
Samper123#5056
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| Burgershot.gg Mobile Version |
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Posted by: Sasino97 - 2019-09-19, 04:10 PM - Forum: Questions and Suggestions
- Replies (1)
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I have a few suggestions for the mobile website of burgershot.gg
First, the navigation bar is pretty useless as it is now.
What is the point of having a fixed bar all the time, only displaying the burgershot logo.?
I suggest putting a hamburger menu on the bar showing the login/control panel actions.?
Second, please fix the new thread page, because it's being cut in half vertically.
Later I will post screenshots so you can see what I mean.?
Thanks
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| Whats different with this 1 line and multi (MySQL) |
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Posted by: Zow - 2019-09-16, 04:57 PM - Forum: Pawn Scripting
- Replies (2)
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Code: ?mysql_format(ourConnection, query, sizeof(query), "UPDATE characters SET pAdmin = %i, pLastSkin = %i, pLevel = %i, pEXP = %i, pMoney = %i, pBank = %i, pPaycheck = %i, pPhone = %i, pLastOnline = '%e', pLastOnlineTime = %i, pAdminjailed = %i, pAdminjailTime = %i WHERE char_dbid = %i",
??PlayerInfo[playerid][pAdmin],
??PlayerInfo[playerid][pLastSkin],
??PlayerInfo[playerid][pLevel],
??PlayerInfo[playerid][pEXP],
??PlayerInfo[playerid][pMoney],
??PlayerInfo[playerid][pBank],
??PlayerInfo[playerid][pPaycheck],
??PlayerInfo[playerid][pPhone],
??ReturnDate(),
??PlayerInfo[playerid][pLastOnlineTime],
??PlayerInfo[playerid][pAdminjailed],
??PlayerInfo[playerid][pAdminjailTime],
??PlayerInfo[playerid][pDBID]);
?mysql_tquery(ourConnection, query);
?
?mysql_format(ourConnection, query, sizeof(query), "UPDATE characters SET pFaction = %i, pFactionRank = %i, pVehicleSpawned = %i, pVehicleSpawnedID = %i, pTimeplayed = %i, pMaskID = %i, pMaskIDEx = %i, pOfflinejailed = 0 WHERE char_dbid = %i",
??PlayerInfo[playerid][pFaction],
??PlayerInfo[playerid][pFactionRank],
??PlayerInfo[playerid][pVehicleSpawned],
??PlayerInfo[playerid][pVehicleSpawnedID],
??PlayerInfo[playerid][pTimeplayed],
??PlayerInfo[playerid][pMaskID][0],
??PlayerInfo[playerid][pMaskID][1],
??PlayerInfo[playerid][pDBID]);
?mysql_tquery(ourConnection, query);
And
Code: mysql_format(ourConnection, query, sizeof(query), "UPDATE characters SET pAdmin = %i, pLastSkin = %i, pLevel = %i, pEXP = %i, pMoney = %i, pBank = %i, pPaycheck = %i, pPhone = %i, pLastOnline = '%e', pLastOnlineTime = %i, pAdminjailed = %i, pAdminjailTime = %i \
pFaction = %i, pFactionRank = %i, pVehicleSpawned = %i, pVehicleSpawnedID = %i, pTimeplayed = %i, pMaskID = %i, pMaskIDEx = %i, pOfflinejailed = 0 WHERE char_dbid = %i",
PlayerInfo[playerid][pAdmin],
PlayerInfo[playerid][pLastSkin],
PlayerInfo[playerid][pLevel],
PlayerInfo[playerid][pEXP],
PlayerInfo[playerid][pMoney],
PlayerInfo[playerid][pBank],
PlayerInfo[playerid][pPaycheck],
PlayerInfo[playerid][pPhone],
ReturnDate(),
PlayerInfo[playerid][pLastOnlineTime],
PlayerInfo[playerid][pAdminjailed],
PlayerInfo[playerid][pAdminjailTime],
PlayerInfo[playerid][pFaction],
PlayerInfo[playerid][pFactionRank],
PlayerInfo[playerid][pVehicleSpawned],
PlayerInfo[playerid][pVehicleSpawnedID],
PlayerInfo[playerid][pTimeplayed],
PlayerInfo[playerid][pMaskID][0],
PlayerInfo[playerid][pMaskID][1],
PlayerInfo[playerid][pDBID]);
mysql_tquery(ourConnection, query);
Which one should I do? And why?
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