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  high frequerency monitor support
Posted by: Morozof - 2019-05-09, 09:46 PM - Forum: Questions and Suggestions - Replies (1)

will open.mp supports high freq monitors in fullscreen without any modifications?


Wink [Showcase/Mapp] Spooky time :p
Posted by: Apex - 2019-05-09, 07:39 PM - Forum: Videos and Screenshots - No Replies

The mapp are made on 0.3.7 version, i'm doing this mapp on Montgomery. I'm Concorde#0687 on discord



[Image: sa-mp-040.png]

[Image: sa-mp-041.png]

[Image: sa-mp-042.png]

[Image: sa-mp-043.png]

[Image: sa-mp-044dbe7b53faa2c5dc7.png]

[Image: sa-mp-045.png]

[Image: sa-mp-046.png]

[Image: sa-mp-047.png]


The tree have problems, he are special.

This remind me silent hill and resident evil :p


  Linux compiling
Posted by: 6cadilab9 - 2019-05-09, 05:05 PM - Forum: General Discussions - Replies (2)

Hello,

I just recently switched to ubuntu 16.04 for work purposes and I have a community to maintain and I don't really wanna dual boot windows.

So I was wondering is there a way I could compile on linux, haven't really done any research but I'm sure there is someone already doing this and I don't think there is harm in asking xd


Thumbs Up Add votekick option
Posted by: MatiasBernardez - 2019-05-09, 04:16 PM - Forum: Questions and Suggestions - Replies (2)

Add to the servers the option of vote kick when you press "TAB", would be necessary be high level in that server and that many players vote yes.?





This would be important if there's no staff online and u find a hacker or a troll, etc.?there would be also a option to select a reason for the kick.




  jnmc (anime.openmp thread)
Posted by: vacvnt gaze - 2019-05-09, 04:06 PM - Forum: Chat - Replies (22)

Anime thread. You know what to do.

My favorite anime for example is Melancholy of Haruhi Sudzumiya, Stein's Gate, Code Geass and inutial d/wangan midnight :)


  Two screenshots
Posted by: Y_Less - 2019-05-08, 04:30 PM - Forum: Development Updates - Replies (57)

I posted these in Discord the other day, so I'll post them here as well. Just the first sneak-peek of the server, showing a few of the new debugging features (and full-colour Windows console text):



[Image: Qu6T4l3.png]



[Image: vVdfjOt.png]


  CULL zone, AUZO zone, water zone and ENEX markers manipulating?
Posted by: Caledonite - 2019-05-08, 02:39 PM - Forum: Questions and Suggestions - Replies (6)

Self-explanatory thread.



I'm wondering if it would be actually possible to add, delete and edit CULL zones, same for ENEX markers (add and?edit/adjust ENEX mainly), water and AUZO zones?



For those, who do not know what are CULL zones, AUZO zones?and ENEX markers are:



CULL zone is a section in the IPL file, which creates zones with different behaviors, for example mirrors or fixed camera positions, also has ability to disable rain at some certain places etcetera.



AUZO is zone, where you can automatically make audio play loops or for certain time.



ENEX is yellow corona?markers that allow you to enter from one location to other. Maybe not really necessary in general, but would be still a good thing to have ability to adjust.



Water zone is self-explanatory.


  Ability to set any walk, run and stance style of ped/skin.
Posted by: Caledonite - 2019-05-08, 02:33 PM - Forum: Questions and Suggestions - Replies (1)

As I have been playing SA-MP for loooong time, I always wondered if you could set the default running, walking and stance?style. I was quite disappointed, when I found it is NOT possible to set it via code. There are obviously ways to make it into code, but they are not smooth enough and tend to get buggy usually (talking about applying animation with hotkey).



My point of thread is that you could set any ped's walking, running and stance style. It is not present in SA-MP, but according to GTA SA coding, it should be possible.



There could be also additional running and walk styles that are not present for normal peds, for example Wuzi, burglary sneaking etc.


  Drive-by from driver seat
Posted by: Caledonite - 2019-05-08, 02:29 PM - Forum: Questions and Suggestions - Replies (3)

In the SA-MP, it has never been possible to do drive-by from driver seat, only possible via CLEO mods.



Maybe a new function for this as well? Should be toggled off by default, possible to be enabled via code?


  Project Open (Best cnr that has been opened sourced)
Posted by: PatrickGTR - 2019-05-08, 12:01 PM - Forum: Gamemodes - Replies (4)

Introduction

A deathmatch, cops and robbers gamemode based in San Fierro.



Thanks To

Southclaw -?I took a lot of snippets from S&S to make productivity faster.

Zeex?-?Crashdetect.

Y_Less?-?YSI, sscanf.

maddinat0r - MySQL, helped me with an issue in house system.

Slice - strlib, formatex.



Job Commands

  • Hitman


    • /hitlist

    • /track

    • /placehit (civilians, not for hitman class)


  • Rapist
    • /rape


  • Drug Dealer
    • /plantweed

    • /harvestweed

    • /sellweed

    • /buyweed (civilians, not for drug dealer)


  • Weapon Dealer
    • /sellgun

    • /acceptgun (civilians, not for weapon dealer)

    • /sellarmour

    • /acceptarmour (civilians, not for weapon dealer)


  • Terrorist
    • /plantc4?

    • /detonate (TODO: Detonate with LMB instead of a command.)


  • Mechanic
    • /mechfix





Database Structure



* implemented

* not implemented



PARENT
  • accounts *

CHILDREN
  • account_stats?*

  • attachment *

  • vip_player?*

vehicle_players?*
  • vehicle_components?*

item_players?*
  • item_type?*

skills_players?*
  • skills_type?*

house_players?*
  • house_interiors?*

  • house_furnitures?*

gangs?*
  • gang_players?*

  • gang_zones?*




Get involved with the developement!

Source: Link



Feel free to suggest below!