stock LoadStaticVehicles()
{
? ? // DMV Vehicles
Plane[0] = AddStaticVehicle(592,1922.0416,-2258.0427,14.7435,182.1580,1,1);
Plane[1] = AddStaticVehicle(592,1871.4792,-2285.5344,14.7054,269.9822,1,1);
? ? DMVCar[0] = CreateVehicle(445,961.0397,-1424.1102,13.4219,40.3043,50,92,300); //
? ? DMVCar[1] = CreateVehicle(445,961.9089,-1420.3315,13.4219,39.0286,50,92,300); //
? ? DMVCar[2] = CreateVehicle(445,962.1738,-1416.4852,13.3276,38.6078,50,92,300); //
/*CreateVehicle(404,2052.8206,-1903.9745,13.3249,359.6511-180,182,1,300); // Car1
CreateVehicle(404,2056.1641,-1903.9946,13.3470,359.6512-180,182,1,300); // Car2
CreateVehicle(404,2059.3220,-1904.0138,13.3470,359.6512-180,182,1,300); // Car3
CreateVehicle(404,2062.5098,-1904.0331,13.3470,359.6512-180,182,1,300); // Car4
CreateVehicle(404,2065.6597,-1904.0526,13.3470,359.6512-180,182,1,300); // Car5*/
// Police Vehicles
FacInfo[1][fCars][0] = CreateVehicle(596,1601.9502,-1683.9442,5.5580,90.0662,0,1,0); // Crusier1
FacInfo[1][fCars][1] = CreateVehicle(596,1601.9349,-1688.1353,5.5585,89.8182,0,1,0); // Crusier2
FacInfo[1][fCars][2] = CreateVehicle(596,1602.0319,-1691.9169,5.5580,90.1704,0,1,0); // Crusier3
FacInfo[1][fCars][3] = CreateVehicle(596,1602.1292,-1695.9916,5.5580,88.9515,0,1,0); // Crusier4
FacInfo[1][fCars][4] = CreateVehicle(596,1602.1547,-1700.2701,5.5580,89.4748,0,1,0); // Crusier5
FacInfo[1][fCars][5] = CreateVehicle(596,1602.0511,-1704.3525,5.5580,88.4754,0,1,0); // Crusier6
FacInfo[1][fCars][6] = CreateVehicle(599,1585.2120,-1667.6892,6.1291,270.2057,0,1,0); // Ranger1
FacInfo[1][fCars][7] = CreateVehicle(599,1585.1547,-1671.9965,6.1323,271.1247,0,1,0); // Ranger2
FacInfo[1][fCars][8] = CreateVehicle(523,1530.0715,-1688.0465,5.4559,267.5331,1,0,0); // Bike1
FacInfo[1][fCars][9] = CreateVehicle(523,1526.7520,-1688.0627,5.4582,268.2188,1,0,0); // Bike2
FacInfo[1][fCars][10] = CreateVehicle(523,1529.9504,-1683.8184,5.4578,271.5452,1,0,0); // Bike3
FacInfo[1][fCars][11] = CreateVehicle(523,1526.6595,-1683.8164,5.4625,271.1716,1,0,0); // Bike4
FacInfo[1][fCars][12] = CreateVehicle(411,1545.3519,-1680.2714,5.6263,88.9375,0,1,0); // Speed1Infernus
FacInfo[1][fCars][13] = CreateVehicle(411,1545.3575,-1676.2065,5.6263,90.4601,0,1,0); // Speed2Infernus
FacInfo[1][fCars][14] = CreateVehicle(541,1545.1260,-1672.0992,5.5249,90.8087,0,1,0); // Speed3Bullet
FacInfo[1][fCars][15] = CreateVehicle(541,1545.1002,-1667.9021,5.5249,90.8901,0,1,0); // Speed4Bullet
FacInfo[1][fCars][16] = CreateVehicle(601,1545.0055,-1662.9552,5.6769,88.8576,0,0,0); // Splashy1
FacInfo[1][fCars][17] = CreateVehicle(601,1544.9072,-1658.9329,5.6780,88.7145,0,0,0); // Splashy2
FacInfo[1][fCars][18] = CreateVehicle(601,1545.0282,-1655.0873,5.6767,89.4033,0,0,0); // Splashy3
FacInfo[1][fCars][19] = CreateVehicle(601,1545.0804,-1651.2063,5.6920,90.5362,0,0,0); // Splashy4
FacInfo[1][fCars][20] = CreateVehicle(427,1538.9954,-1644.9917,6.0463,180.4178,0,1,0); // Enforcer1
FacInfo[1][fCars][21] = CreateVehicle(427,1534.8733,-1644.9760,6.0481,179.3436,0,1,0); // Enforcer2
FacInfo[1][fCars][22] = CreateVehicle(427,1531.0992,-1645.0317,6.0463,179.9259,0,1,0); // Enforcer3
FacInfo[1][fCars][23] = CreateVehicle(427,1526.8904,-1645.1100,6.0463,180.7001,0,1,0); // Enforcer4
FacInfo[1][fCars][24] = CreateVehicle(497,1550.4070,-1707.7499,28.6315,90.2970,0,1,0); // MAV 1
FacInfo[1][fCars][25] = CreateVehicle(497,1550.4070,-1644.1296,28.6315,90.2970,0,1,0); // MAV 2