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NFS :: New Freeroam Stunt |
Posted by: aseng - 2023-07-09, 06:50 AM - Forum: Advertisements
- No Replies
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Server IP: 103.216.188.123:7777
Introduction - NFS is SA-MP server based off stunt/race and freeroam, we also offer alot a range of other things, including DM and CnR, we try our best to offer our players the best gaming experience in SA-MP, Our script and maps are getting updated often, so who says San Andreas gets old? Join our awesome community, get started by registering on our discord!
Features - Range of stunts, amazing maps created by our players.
- Cops and Robbers minigame (/cnr)
- Private vehicle ownership.
- Advanced housing system, access all house features via /housemenu.
- Advanced racing system.
- Advanced dueling system, with player spectating.
- Events including derby events on a daily basis!
- Advanced Anti-Cheat system. Over 50 cheaters banned a day!
- Advanced challenges with epic rewards!
- Advanced IRC system, everything on the server is displayed over IRC
- Events including derby events on a daily basis!
- Range of awesome deathmatches, including TDM.
- Achievement system with special prizes!
- Bunch of awesome minigames, including Demolition Derby and Fallout!
- Advanced Group system with many features.
- Advanced MySQL system, all your data including personal settings are saved in our database!
- Friendly user interface, you can access everything via the /help command.
- Toy system - attach a range of permanent objects to your character!
- Banking system. All your score and money are server-sided and accounted for!
- Special bonus commands and features for VIP
and much more!
Info
Server IP: 103.216.188.123:7777
IRC
Channel: #sa-nfs.echo
Network: irc.sa-irc.com
The server is never empty, so you'll always have someone to play with! Join the awesome community today!
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Some Error's |
Posted by: NAYANthegamer - 2023-07-09, 04:23 AM - Forum: Pawn Scripting
- Replies (6)
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Im using EVO ELITE-VEHICLE-OWNERSHIP
its give error
Code: C:\Users\**\Desktop\Beta\filterscripts\EVO.pwn(814) : error 075: input line too long (after substitutions)
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(815) : error 017: undefined symbol "VehicleIn"
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(816) : warning 217: loose indentation
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(816) : error 017: undefined symbol "fo"
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(816) : warning 215: expression has no effect
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(816) : error 001: expected token: ";", but found "]"
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(816) : error 029: invalid expression, assumed zero
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(816) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Errors.
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Nayan's Event System |
Posted by: NAYANthegamer - 2023-07-08, 05:01 PM - Forum: Filterscripts
- Replies (2)
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Introduction:
How are you, friends? I have made a samp event system. It has 3 interisting events.
Event's details
- Sniper Island ( Weapon : Sniper ) ( Spawn : A island made by me +____+ )
- Car Go Wars ( Weapon : Bat, Silinced Pistol, ShortGun, RC Bomb ) ( Spawn : A Gargo Ship )
- M4 Devil ( Weapon : m4 ) ( Spawn : Grave Yard LS )
Download :: Git Hub
Download :: Direct
Download :: Paste Bin
Plugins Download
1. iZcmd.inc : https://github.com/YashasSamaga/I-ZCMD
2. Streamer : https://github.com/samp-incognito/samp-s...n/releases
Credits:
1. Yashas for improved zcmd
2. Incognito for streamer plugin/include
4. samp team for a_samp
3. me for script :)
Bugs:
I don't find any bug if you find it then pm in discord my account ( nayanthegamer )
Rules:
1. You can't reuplod this file without my hand writting permission.
2. You can't sell this script.
3. You can't claim this script is your.
If you like it so, please drop a ++rep.
Code: // NAYANthegamer Event System
// My Discord : nayanthegamer
// MY Discord Server : https://discord.gg/ASxc2xznzr
#include <a_samp>
#include <streamer>
#include <izcmd.inc>
new bool: Sniper[MAX_PLAYERS];
new bool: M4Devil[MAX_PLAYERS];
new bool: CarGO[MAX_PLAYERS];
new bool: InEvent[MAX_PLAYERS];
public OnFilterScriptInit()
{
print("------------------------");
print(" Nayan's Event's loaded ");
print("------------------------");
CreatePickup(335 ,3 ,-3461.0330,1664.3850,66.0415 ,0);
CreatePickup(358 ,3 ,-3438.0564,1785.6772,66.0611 ,0);
CreatePickup(336 ,3 ,-3392.3962,1784.3801,66.2538 ,0);
CreatePickup(337 ,3 ,-3322.5183,1795.5392,66.0571 ,0);
CreatePickup(373 ,3 ,-3314.3315,1763.0685,63.7973 ,0);
CreatePickup(373 ,3 ,-3430.4739,1741.4113,66.0415 ,0);
CreatePickup(1240,3 ,-3388.9763,1698.1442,66.0415 ,0);
CreatePickup(348 ,3 ,-3428.8203,1833.9652,46.0349 ,0);
CreatePickup(321 ,3 ,-3434.0183,1687.8445,71.7817 ,0);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(Sniper[playerid] == true)
{
ResetPlayerWeapons(playerid);
Eventpackage(playerid);
new Spawn = random(5);
SetPlayerVirtualWorld(playerid, 23);
SetPlayerInterior(playerid, 0);
switch(Spawn)
{
case 0:
{
SetPlayerPos(playerid, -3305.5742,1710.9148,66.0415);
SetPlayerFacingAngle(playerid,99.8405);
}
case 1:
{
SetPlayerPos(playerid, -3381.3835,1659.4771,66.0415);
SetPlayerFacingAngle(playerid,335.6967);
}
case 2:
{
SetPlayerPos(playerid, -3446.7915,1680.2152,66.0805);
SetPlayerFacingAngle(playerid,348.8568);
}
case 3:
{
SetPlayerPos(playerid, -3435.3967,1782.2611,66.0415);
SetPlayerFacingAngle(playerid,186.1098);
}
case 4:
{
SetPlayerPos(playerid, -3391.7485,1782.7319,66.2633);
SetPlayerFacingAngle(playerid,347.1021);
}
case 5:
{
SetPlayerPos(playerid, -3316.2441,1793.5986,66.0571);
SetPlayerFacingAngle(playerid,171.1949);
}
}
}
if(M4Devil[playerid] == true)
{
ResetPlayerWeapons(playerid);
M4package(playerid);
new Spawn = random(4);
SetPlayerVirtualWorld(playerid, 23);
SetPlayerInterior(playerid, 0);
switch(Spawn)
{
case 0:
{
SetPlayerPos(playerid, 942.4122,-1125.9700,23.9203);
SetPlayerFacingAngle(playerid,100.5680);
}
case 1:
{
SetPlayerPos(playerid, 857.3309,-1076.1945,24.2969);
SetPlayerFacingAngle(playerid,150.1377);
}
case 2:
{
SetPlayerPos(playerid, 947.6115,-1064.5311,24.8468);
SetPlayerFacingAngle(playerid,39.1540);
}
case 3:
{
SetPlayerPos(playerid, 844.1850,-1121.9656,23.9957);
SetPlayerFacingAngle(playerid,298.8471);
}
case 4:
{
SetPlayerPos(playerid, 814.9786,-1104.4783,25.7893);
SetPlayerFacingAngle(playerid,266.8242);
}
}
}
if(CarGO[playerid] == true)
{
ResetPlayerWeapons(playerid);
Cgwpackage(playerid);
new Spawn = random(7);
SetPlayerVirtualWorld(playerid, 23);
SetPlayerInterior(playerid, 0);
switch(Spawn)
{
case 0:
{
SetPlayerPos(playerid, -2338.9175,1559.7839,17.3281);
SetPlayerFacingAngle(playerid,89.0225);
}
case 1:
{
SetPlayerPos(playerid, -2388.0242,1553.9193,26.0469);
SetPlayerFacingAngle(playerid,2.9824);
}
case 2:
{
SetPlayerPos(playerid, -2417.9946,1554.1469,26.0469);
SetPlayerFacingAngle(playerid,64.8350);
}
case 3:
{
SetPlayerPos(playerid, -2474.6680,1545.1694,23.6547);
SetPlayerFacingAngle(playerid,0.7890);
}
case 4:
{
SetPlayerPos(playerid, -2470.8979,1538.4127,33.2344);
SetPlayerFacingAngle(playerid,282.7056);
}
case 5:
{
SetPlayerPos(playerid, -2370.8237,1534.9347,10.8209);
SetPlayerFacingAngle(playerid,53.3525);
}
case 6:
{
SetPlayerPos(playerid, -2427.1716,1536.6287,2.1172);
SetPlayerFacingAngle(playerid,26.0062);
}
case 7:
{
SetPlayerPos(playerid, -2389.6401,1551.5474,2.1172);
SetPlayerFacingAngle(playerid,6.7050);
}
}
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(InEvent[playerid] == true)
{
new string[128];
new Killername[22];
GetPlayerName(killerid, Killername, sizeof(Killername));
format(string, sizeof(string), "~g~You were killed by ~n~~w~ %s", Killername);
GameTextForPlayer(playerid, string, 2500, 3);
GivePlayerMoney(playerid, 250);
return 1;
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
//------------------------------------------------------------------------------
//commands
CMD:sniper(playerid, params[])
{
if(InEvent[playerid] == true) return SendClientMessage(playerid, 0xff0080FF, "** You already joined a Minigame");
{
SpawnPlayer(playerid);
ResetPlayerWeapons(playerid);
Sniper[playerid] = true;
InEvent[playerid] = true;
Eventpackage(playerid);
new string[128];
new name[22];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "** %s has joined the event Sniper Island to join (/sniper)", name);
SendClientMessageToAll(0xff0000FF, string);
}
return 1;
}
CMD:m4(playerid, params[])
{
if(InEvent[playerid] == true) return SendClientMessage(playerid, 0xff0080FF, "** You already joined a Minigame");
{
SpawnPlayer(playerid);
ResetPlayerWeapons(playerid);
M4Devil[playerid] = true;
InEvent[playerid] = true;
M4package(playerid);
new string[128];
new name[22];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "** %s has joined the event M4 Devil to join (/m4)", name);
SendClientMessageToAll(0xff0000FF, string);
}
return 1;
}
CMD:cgw(playerid, params[])
{
if(InEvent[playerid] == true) return SendClientMessage(playerid, 0xff0080FF, "** You already joined a Minigame");
{
SpawnPlayer(playerid);
ResetPlayerWeapons(playerid);
CarGO[playerid] = true;
InEvent[playerid] = true;
Cgwpackage(playerid);
new string[128];
new name[22];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "** %s has joined the event Car Go Wars to join (/cgw)", name);
SendClientMessageToAll(0xff0000FF, string);
}
return 1;
}
CMD:exit(playerid, params[])
{
if(InEvent[playerid] == true)
{
Sniper[playerid] = false;
M4Devil[playerid] = false;
CarGO[playerid] = false;
InEvent[playerid] = false;
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SendClientMessage(playerid, 0xf0ff00FF, "Your exit from minitgame");
SpawnPlayer(playerid);
}
else return SendClientMessage(playerid, 0xf0ff00FF, "** Your not on any minigame");
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(InEvent[playerid] == true) return 1;
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z);
SendClientMessage(playerid, 0xF6F600AA , "Currently your on a minigame you can't enter on vehicle");
ShowPlayerDialog(playerid, 93334, DIALOG_STYLE_MSGBOX, "Minigame", "{ffffff}Your kicked from Minigame \n\
{ffffff}Kicked By: {ff0000} Server \n\
{ffffff}Reason: {ff0000}Enter on vehicle", "Close", "");
KickPlayerFromEvent(playerid);
SpawnPlayer(playerid);
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
new string[128];
new rname[MAX_PLAYER_NAME];
new Float:x,Float:y,Float:z;
GetPlayerName(clickedplayerid, rname, sizeof(rname));
GetPlayerPos(playerid, x, y, z);
GetPlayerInterior(playerid);
if(InEvent[clickedplayerid] == true) return 1;
{
PlayerSpectatePlayer(playerid, clickedplayerid, SPECTATE_MODE_NORMAL);
format(string, sizeof(string), "** Your Spectate %s (Id:%d) if you want to get back so click on your self" , rname, clickedplayerid);
SendClientMessage(playerid, 0xF6F600AA , string);
}
if(clickedplayerid == playerid)
{
TogglePlayerSpectating(playerid,0);
SetPlayerPos(playerid, x, y, z);
}
return 1;
}
Eventpackage(playerid)
{
GivePlayerWeapon(playerid, 34, 999999999);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
}
KickPlayerFromEvent(playerid)
{
Sniper[playerid] = false;
M4Devil[playerid] = false;
CarGO[playerid] = false;
InEvent[playerid] = false;
}
M4package(playerid)
{
GivePlayerWeapon(playerid, 31, 999999999);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerTime(playerid, 2, 42);
}
Cgwpackage(playerid)
{
GivePlayerWeapon(playerid, 5, 1);
GivePlayerWeapon(playerid, 23, 9999);
GivePlayerWeapon(playerid, 25, 9999);
GivePlayerWeapon(playerid, 39, 2);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
}
//This System made my NAYANthegamer ( aka Martin )
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SAMP - Eiffel Tower |
Posted by: alexsusco360 - 2023-07-06, 11:11 AM - Forum: Maps
- Replies (3)
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Code: new objme;
CreateDynamicObject(3867, 975.336609, 2421.952637, 40.932564, 269.863190, 0.000000, 89.140503,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(974, 948.788574, 2439.683350, 9.874555, 90.240898, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 937.190552, 2446.233887, 40.757469, 269.863190, 0.000000, 0.618600,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 996.003296, 2407.567139, 9.430106, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 983.139526, 2418.655518, 9.543270, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 967.989563, 2424.140869, 83.613358, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 988.146240, 2416.878906, 27.576044, 324.763092, 0.000000, 0.515300,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 940.293091, 2441.247070, 83.640892, 0.000000, 0.000000, 90.136803,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 917.880005, 2457.949951, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 963.331848, 2429.113525, 81.166695, 268.144196, 0.000000, 180.377594,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 988.600342, 2418.670898, 9.543266, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 926.582336, 2456.189697, 24.916952, 0.000000, 42.112400, 90.000099,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 937.836975, 2450.026367, 51.757515, 352.265106, 0.000000, 269.759094,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(5268, 956.958069, 2440.472900, 42.678028, 0.000000, 0.000000, 315.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 944.957642, 2443.193115, 81.024948, 268.144196, 0.000000, 90.033897,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 995.982910, 2414.877686, 9.543262, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 984.270020, 2425.000000, 19.799999, -18.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 946.815063, 2441.250977, 90.603653, 356.562286, 0.000000, 268.658813,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 939.865845, 2449.963623, 66.731956, 352.265106, 0.000000, 269.759094,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 922.500000, 2463.709961, 16.360001, 35.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 921.878113, 2464.467773, 10.343254, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 975.789062, 2431.929443, 52.223862, 352.265106, 0.000000, 89.277397,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 919.107178, 2467.859863, 10.368250, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 973.729797, 2431.894531, 67.098709, 352.265106, 0.000000, 89.277397,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 973.200562, 2429.137451, 81.192711, 268.144196, 0.000000, 180.377594,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 993.349121, 2418.636475, 9.543262, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 938.023682, 2459.497803, 40.707497, 269.863190, 0.000000, 269.518311,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 927.075989, 2465.752441, 26.882545, 324.763092, 0.000000, 180.377808,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(974, 957.160950, 2442.099365, 81.161102, 90.240898, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 929.591248, 2464.418701, 10.393261, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 973.297424, 2429.914795, 83.647369, 0.000000, 0.000000, 271.477997,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 940.273804, 2452.750488, 83.626900, 0.000000, 0.000000, 90.136803,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 940.291809, 2453.484619, 80.989571, 269.863098, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 988.360962, 2426.930664, 24.041962, 0.000000, 42.112400, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 968.929138, 2436.432373, 80.949799, 268.144196, 0.000000, 270.515015,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 947.965637, 2441.133789, 112.988747, 357.421692, 0.000000, 268.658813,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 926.170288, 2471.437500, 19.107576, 324.763092, 0.000000, 270.515411,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 935.080017, 2466.949951, 13.000000, 55.000000, 0.000000, 269.579987,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 976.793579, 2440.270264, 40.932434, 269.863190, 0.000000, 0.618600,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 934.491272, 2467.151367, 10.368254, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 927.043884, 2471.512939, 18.990957, 324.763092, 0.000000, 180.377808,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 995.059998, 2425.830078, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(988, 957.172058, 2448.808594, 81.170280, 90.240898, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 919.141113, 2475.783691, 10.393257, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 952.099182, 2453.702637, 80.990746, 268.144196, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 968.769836, 2442.450684, 80.969124, 268.144196, 0.000000, 270.515015,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 966.899109, 2441.500244, 90.848755, 356.562286, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 931.615967, 2472.038574, 26.864754, 324.763092, 0.000000, 270.515411,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 945.971558, 2458.799561, 83.616440, 0.000000, 0.000000, 182.955902,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 956.799805, 2459.238281, 40.707481, 269.863190, 0.000000, 269.518311,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 973.092102, 2441.333496, 83.720924, 0.000000, 0.000000, 271.477997,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(988, 957.221069, 2453.531982, 81.198914, 90.240898, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(969, 947.909790, 2433.261719, 148.061752, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 934.484253, 2473.342529, 10.402966, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 924.323120, 2478.454590, 10.368265, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 987.515442, 2439.906250, 37.829773, 87.662498, 0.000000, 90.377800,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 995.239990, 2433.739990, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 987.919128, 2439.932617, 39.567459, 43.075600, 0.859400, 270.756104,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 948.993408, 2441.093018, 135.551880, 357.421692, 0.000000, 268.658813,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 961.331177, 2453.806152, 80.948456, 268.144196, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 975.515869, 2449.270752, 52.207176, 352.265106, 0.000000, 92.715202,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 943.382568, 2471.436279, 24.366926, 0.000000, 42.112400, 180.000107,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 973.424927, 2449.354980, 67.160767, 352.265106, 0.000000, 92.715202,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 965.573730, 2441.611328, 113.156052, 356.562286, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 931.752197, 2478.487305, 10.368235, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 956.930298, 2458.847168, 83.619026, 0.000000, 0.000000, 176.939896,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(969, 956.050415, 2433.237305, 148.062988, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 968.623657, 2454.367432, 81.033592, 268.144196, 0.000000, 270.515015,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 971.572327, 2459.034668, 40.932556, 269.863190, 0.000000, 269.518311,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 954.415588, 2470.654053, 39.484459, 38.778400, 0.859400, 0.893600,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 995.349976, 2441.709961, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 972.758240, 2452.827881, 83.703903, 0.000000, 0.000000, 271.477997,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 956.232178, 2471.191162, 37.771400, 87.662498, 0.000000, 180.481796,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 942.460022, 2478.989990, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 959.664001, 2437.355713, 148.318634, 270.618591, 0.000000, 181.237106,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 967.719421, 2458.616943, 83.619743, 0.000000, 0.000000, 176.939896,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 964.290039, 2441.697266, 135.584045, 356.562286, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 948.330566, 2445.965820, 147.909348, 270.618591, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 949.734497, 2441.001465, 158.148132, 358.281097, 0.000000, 268.658813,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 964.737366, 2437.804932, 148.280762, 270.618591, 0.000000, 181.237106,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 949.190002, 2479.580078, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 953.411621, 2446.156250, 147.897415, 270.618591, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(969, 948.678467, 2449.586914, 148.254944, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 994.799988, 2449.959961, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 988.478760, 2456.491455, 24.041924, 0.000000, 42.112400, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 956.099976, 2480.189941, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(969, 956.192871, 2449.603516, 148.275024, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 971.866760, 2471.346680, 24.441921, 0.000000, 42.112400, 360.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 984.119995, 2464.050049, 15.430000, 40.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 963.031921, 2441.751709, 158.026031, 358.281097, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 984.309265, 2464.896240, 9.869881, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 994.780029, 2457.719971, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 981.262695, 2468.907715, 9.868273, 0.000000, 0.000000, 269.140594,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 963.960022, 2480.520020, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 982.882202, 2470.489502, 26.655558, 324.763092, 0.000000, 90.515297,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 988.573242, 2466.478027, 26.189369, 324.763092, 0.000000, 180.515305,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 950.059387, 2431.529785, 193.008820, 270.618591, 1.718900, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 990.729065, 2464.797607, 9.848877, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 950.484070, 2441.131836, 180.693573, 358.281097, 0.000000, 268.658813,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 949.373352, 2429.265381, 199.531784, 0.000000, 0.000000, 337.500000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 946.923401, 2431.208740, 199.443054, 0.000000, 0.000000, 45.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 980.340027, 2475.300049, 13.050000, 55.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 972.059998, 2480.870117, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 952.373413, 2428.994385, 199.443054, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(19076, 995.270020, 2317.560059, 9.930000, 0.000000, 0.000000, 270.790009,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(19076, 990.020020, 2335.120117, 10.210000, 0.000000, 0.000000, 256.760010,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(19076, 995.650024, 2320.370117, 9.930000, 0.000000, 0.000000, 265.980011,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(19076, 995.960022, 2323.120117, 9.930000, 0.000000, 0.000000, 273.570007,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(869, 992.530029, 2338.090088, 10.520000, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(869, 992.780029, 2343.000000, 10.560000, 0.000000, 0.000000, 319.540009,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 981.281433, 2475.758057, 9.793262, 0.000000, 0.000000, 269.140594,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 988.956177, 2471.005859, 18.604671, 324.763092, 0.000000, 90.515297,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 988.362122, 2471.628418, 18.615652, 324.763092, 0.000000, 180.515305,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 995.810730, 2467.576904, 9.868238, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 986.554382, 2478.502686, 9.793251, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 944.526428, 2436.616211, 199.465561, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 949.940002, 2439.568115, 192.900803, 270.618591, 1.718900, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 962.142700, 2441.802490, 180.393463, 358.281097, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 995.812561, 2475.080566, 9.818239, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(984, 956.340088, 2429.054688, 199.396179, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18284, 956.483154, 2433.049561, 195.806381, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 993.096436, 2478.549316, 9.818274, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 957.052979, 2429.477051, 199.531784, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18284, 948.674500, 2441.038330, 195.828888, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(984, 944.545288, 2441.406250, 199.418686, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 962.241882, 2434.153320, 192.764267, 270.618591, 1.718900, 183.574402,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 953.135986, 2435.739014, 199.418961, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 961.161865, 2429.023682, 199.443054, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 956.730957, 2435.394531, 199.418961, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 944.610901, 2444.971924, 199.465561, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 963.665527, 2429.462158, 199.531784, 0.000000, 0.000000, 33.750000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(5130, 948.550171, 2440.897705, 201.771179, 0.000000, 0.000000, 135.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 950.967834, 2448.631836, 192.768051, 270.618591, 1.718900, 0.618600,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 960.393433, 2435.573975, 199.423370, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 962.378052, 2440.927002, 192.735809, 86.803101, 0.000000, 88.281097,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 962.851929, 2440.912354, 192.783585, 270.618591, 359.140594, 269.140594,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 966.216675, 2431.398438, 199.397476, 0.000000, 0.000000, 315.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 947.051697, 2450.374023, 199.471832, 0.000000, 0.000000, 315.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18284, 964.394287, 2441.031738, 195.810791, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(10009, 952.381409, 2438.278809, 209.249130, 0.000000, 0.000000, 45.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18284, 956.553955, 2448.816162, 195.810165, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 953.036072, 2448.121582, 199.422745, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 968.483459, 2436.804199, 199.397476, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 949.800293, 2452.664551, 199.535568, 0.000000, 0.000000, 247.500000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(988, 956.489075, 2442.407959, 204.734039, 91.100304, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 956.785034, 2447.784424, 199.422745, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(5130, 964.276489, 2440.939453, 201.753082, 0.000000, 0.000000, 315.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 952.492554, 2452.906982, 199.471832, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(984, 968.432739, 2440.828125, 199.350601, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 960.277161, 2448.006348, 199.423370, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 955.594238, 2452.767822, 199.535568, 0.000000, 0.000000, 168.749893,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 954.949890, 2439.312744, 213.240158, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(984, 956.153381, 2452.895508, 199.424957, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 956.494568, 2438.688965, 213.140839, 0.000000, 354.843414, 224.449799,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3398, 953.353088, 2445.269775, 210.395447, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 968.436157, 2445.150391, 199.397476, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(10009, 960.047485, 2442.276855, 209.262634, 0.000000, 0.000000, 225.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 955.652771, 2441.795410, 213.127335, 0.000000, 354.843414, 45.687099,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3877, 956.331055, 2440.444336, 213.974014, 0.000000, 0.000000, 45.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3398, 953.059753, 2445.159912, 212.970428, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 960.623413, 2452.902588, 199.471832, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 957.456787, 2441.478271, 213.801025, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3398, 952.921631, 2445.471436, 214.044495, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 965.860718, 2450.530029, 199.536194, 0.000000, 0.000000, 135.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 966.103394, 2450.615967, 199.471832, 0.000000, 0.000000, 45.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1229, 1011.154907, 2521.444092, 11.221322, 0.000000, 0.000000, 153.700012,-1,-1,-1, 1000.0, 800.0);
objme = CreateDynamicObject(19866, 984.379700, 2563.028320, 27.425400, 45.000000, 0.000000, -29.000000,-1,-1,-1, 1000.0, 800.0);
SetDynamicObjectMaterial(objme,0,14533, "none" , "none" , 0xffffff);
objme = CreateDynamicObject(19866, 984.379700, 2563.028320, 27.425440, 0.000000, 0.000000, -29.000000,-1,-1,-1, 1000.0, 800.0);
SetDynamicObjectMaterial(objme,0,14533, "none" , "none" , 0xffffff);
objme = CreateDynamicObject(19866, 984.553711, 2563.357422, 27.567499, 90.000000, 0.000000, -29.000000,-1,-1,-1, 1000.0, 800.0);
SetDynamicObjectMaterial(objme,0,14533, "none" , "none" , 0xffffff);
objme = CreateDynamicObject(19866, 984.573425, 2563.366943, 27.987499, 139.000000, 0.000000, -29.000000,-1,-1,-1, 1000.0, 800.0);
SetDynamicObjectMaterial(objme,0,14533, "none" , "none" , 0xffffff);
CreateDynamicObject(19076, 994.710022, 2314.370117, 10.010000, 0.000000, 0.000000, 270.570007,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(19076, 995.460022, 2304.830078, 9.920000, 0.000000, 0.000000, 181.020004,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1460, 976.880005, 2278.870117, 10.800000, 0.000000, 0.000000, 83.760002,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3461, 985.710022, 2279.370117, 11.060000, 0.000000, 0.000000, 357.600006,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 921.569641, 2403.516113, 9.418249, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
objme = CreateDynamicObject(18765, 1021.559631, 2329.000244, 7.317057, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
SetDynamicObjectMaterial(objme,0,7458, "vgwestland" , "greyground256128" , 0x0);
CreateDynamicObject(3571, 929.053650, 2403.494629, 9.393242, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 918.849426, 2408.968018, 9.568258, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
objme = CreateDynamicObject(18765, 1018.629578, 2338.999756, 7.317057, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
SetDynamicObjectMaterial(objme,0,7458, "vgwestland" , "greyground256128" , 0x0);
CreateDynamicObject(3867, 926.147400, 2410.083496, 17.897787, 324.763092, 0.000000, 0.377700,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 933.678345, 2406.230469, 9.418261, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 925.532593, 2411.148193, 18.325811, 324.763092, 0.000000, 271.237213,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 942.190002, 2402.800049, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 937.070007, 2406.350098, 18.639999, 18.000000, 0.000000, 271.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 918.827820, 2414.511230, 9.568254, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 932.124512, 2411.487549, 27.528757, 324.763092, 0.000000, 270.377686,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 926.190918, 2416.475586, 27.407587, 324.763092, 0.000000, 0.377700,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 921.610657, 2418.150635, 9.515579, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 949.479980, 2403.360107, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 923.479248, 2418.038330, 9.468271, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 933.644531, 2413.965332, 9.393253, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 943.391785, 2410.422852, 23.966925, 0.000000, 39.534000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 930.930664, 2418.049316, 9.468241, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 918.750000, 2425.030029, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 931.080017, 2419.000000, 15.970000, 37.000000, 0.000000, 359.040009,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 957.309998, 2403.719971, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 926.471558, 2426.708252, 24.991936, 0.000000, 42.112400, 270.000305,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 964.669983, 2403.659912, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 918.450012, 2431.870117, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 956.764648, 2410.783447, 39.046227, 316.272491, 0.000000, 359.277710,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 957.178772, 2411.087891, 36.971237, 87.662498, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 937.487793, 2423.780518, 40.832390, 269.863190, 0.000000, 0.618600,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 971.880005, 2403.620117, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 918.359985, 2439.909912, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 971.293701, 2410.315430, 23.341942, 0.000000, 42.112400, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 952.834595, 2422.242188, 40.857597, 269.863190, 0.000000, 89.140503,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1426, 980.691162, 2404.256348, 11.059425, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 983.203491, 2403.590332, 9.518263, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 925.607727, 2439.663086, 38.622269, 36.200100, 0.859400, 90.170502,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 944.752258, 2424.198486, 80.701927, 268.144196, 0.000000, 90.033897,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 937.509888, 2433.095947, 51.763512, 352.265106, 0.000000, 268.040314,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1426, 982.928040, 2404.298096, 11.059425, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 980.384888, 2406.863525, 9.518242, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 945.241089, 2424.181152, 83.600334, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 926.912170, 2440.612549, 37.821289, 87.662498, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1426, 986.246216, 2404.309570, 11.059425, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 939.498596, 2432.599365, 66.738205, 352.265106, 0.000000, 268.040314,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 940.316467, 2429.730225, 83.623619, 0.000000, 0.000000, 90.136803,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 951.304260, 2425.125732, 80.977051, 271.477997, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1426, 989.551636, 2404.378906, 11.059429, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 982.081665, 2411.476562, 28.363184, 324.763092, 0.000000, 90.377701,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 991.157166, 2403.592041, 9.493286, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1472, 957.268066, 2428.739990, 42.644863, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 978.260010, 2414.860107, 15.530000, 40.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 918.469971, 2448.969971, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 944.825012, 2431.169189, 80.892303, 268.144196, 0.000000, 90.033897,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 993.285400, 2403.578369, 9.390604, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1473, 957.266541, 2429.704590, 43.276825, 358.281097, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 980.380493, 2414.019775, 9.550068, 0.000000, 0.000000, 270.240906,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1426, 992.840637, 2404.400146, 11.059437, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 956.703979, 2424.219727, 83.546295, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 951.380310, 2429.035889, 81.129440, 268.144196, 0.000000, 180.377594,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 988.325684, 2410.387939, 18.345530, 324.763092, 0.000000, 0.515300,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(974, 957.282593, 2432.806641, 42.432281, 90.240898, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 989.527222, 2411.315918, 18.079905, 324.763092, 0.000000, 89.518303,-1,-1,-1, 1000.0, 800.0);
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AC Black Diamond |
Posted by: alexsusco360 - 2023-07-06, 10:55 AM - Forum: Filterscripts
- Replies (28)
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Download: https://github.com/asm360/AC_Black_Diamond/releases/tag/release
Anti-cheats for SAMP supports updated versions
You load the filterscript, and you add the following code to your gamemode and can use the new functions Note that you have a public that checks an unsupported version in anticheat, it is recommended to block them and inform them that they need to update their SAMP version
no open source why? to protect against bypass attempts, afraid of malicious code? This is an amx file, its compiler is not complicated, you can throw the file in hexeditor and see all the functions I use and also the strings (at the end of the file) At the beginning of his the functions
Code: //----------------------------------------------------------
#define KickEx(%0) SetTimerEx("KickP2", 6000, false, "d", %0)
forward KickP2(playerid);
public KickP2(playerid) return Kick(playerid);
#define BanEx(%0) SetTimerEx("BanP2", 6000, false, "d", %0)
forward BanP2(playerid);
public BanP2(playerid) return Ban(playerid);
//Old version anticheat does not support, it is recommended to kick and ask to update the SAMP version
forward OnDetectedOldversion(playerid);
public OnDetectedOldversion(playerid)
{
printf("oldversion detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Update your version and return to the server www.sa-mp.com");
GameTextForPlayer(playerid, "~r~oldversion", 5000, 3);
KickEx(playerid);
return 1;
}
//A cheat similar to autocbug allows you to shoot at a very high speed https://www.blast.hk/threads/20266/
forward OnDetectedImprovedDeagle(playerid);
public OnDetectedImprovedDeagle(playerid)
{
printf("ImprovedDeagle detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [ImprovedDeagle.asi] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
KickEx(playerid);
return 1;
}
//It helps you in the bug to be more accurate, and also makes an infinite zoom in the sniper
forward OnDetectedExtraWS(playerid);
public OnDetectedExtraWS(playerid)
{
printf("ExtraWS detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [ExtraWS.asi] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
KickEx(playerid);
return 1;
}
//It is recommended to block players using this
forward OnDetecteds0beit(playerid);
public OnDetecteds0beit(playerid)
{
printf("sobeit detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [s0beit/cheats] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
BanEx(playerid);
return 1;
}
//use sampfuncs for get api sampinfo cheats..
forward OnDetectedSAMPFUNCS(playerid);
public OnDetectedSAMPFUNCS(playerid)
{
printf("sampfuncs detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [SAMPFUNCS.asi] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
KickEx(playerid);
return 1;
}
//use SprintHook.asi auto run fast cheat https://www.blast.hk/threads/20161/
forward OnDetectedSprintHook(playerid);
public OnDetectedSprintHook(playerid)
{
printf("SprintHook detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [SprintHook.asi] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
KickEx(playerid);
return 1;
}
//CLEO,modloader,modloader..etc
forward OnDetectedMods(playerid);
public OnDetectedMods(playerid)
{
printf("mods detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [cleo.asi/modloader.asi] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
KickEx(playerid);
return 1;
}
//test bypass anticheat 100% need ban
forward OnDetectedbypass(playerid);
public OnDetectedbypass(playerid)
{
printf("testbypass detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
BanEx(playerid);
return 1;
}
//Not wrong at all, very useful for advanced types of silent aim
forward OnDetectedSilentaim(playerid);
public OnDetectedSilentaim(playerid)
{
printf("silentaim detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [silentaim] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
KickEx(playerid);
return 1;
}
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I want to using fastman92limitadjuster to SAMP |
Posted by: tanloc18323 - 2023-07-05, 08:03 AM - Forum: Support
- No Replies
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sorry if i was wrong content . i already hosting a server samp in VietNam, Grand Theft Auto series is almost favorite here but it so old and fastman92limitadjuster is a way to make it cool. So i want everyone can connect to a server with fastman92limiteadjuster.
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Liberty City map |
Posted by: Nobody5842 - 2023-07-03, 10:55 PM - Forum: Pawn Scripting
- Replies (1)
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Is it possible to use 0.3.dl liberty city map in open.mp? If so, is it better optimized now and can anybody direct me with some useful links?
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West Coast Roleplay |
Posted by: Levi_McPersus - 2023-06-29, 10:35 PM - Forum: Advertisements
- No Replies
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HostName: [0.3.DL] West Coast Roleplay
Address: 51.68.148.175:7777
Mode: WCRP 1.0.5
Language: English
Discord server: https://discord.gg/dYcZ9QwKsa
Showcase:
https://youtu.be/vhyR-mPkaLs
https://youtu.be/iu3SvsJx9-M
https://youtu.be/pGJBWr8_9D4
A living, breathing economy, fueled by YOU!
Every purchase you make in any of the hundreds of stores, restaurants, car dealers, weapon dealers, or furniture stores go into the store vault, to be collected by the owner. 20% of every purchase goes to the Government Treasury as tax. If the government owns the store, 100% of it's profits go to the Government Treasury. From this Treasury, our hard-working Emergency Services and Government Officials are paid their wage! Non-Government factions can also assign wage to it's members, but they will have to fund their faction bank themselves, which can be done by, amongst many other ways, offering protection to local businesses.
Fully developed Inventory System!
Gather your belongings, be it legal or illegal, and carry them on your person, in a backpack, store them in your vehicle or your house! Every original GTA:SA item has been converted to a custom item model, displayed in a clean, custom inventory UI. Regardless if you're roleplaying a government official, or a fugitive gangster, your items are always on-hand and can be found and taken by the police.
100% Dynamic Furniture System!
The American Dream, buying a house in Los Santos is a dream for many, and here, we take it one step further! You bought your house, but you really wish that second bedroom had a TV on the wall, and maybe a fridge next to the wardrobe? Say no more, and head over to one of the many Furniture Stores, buy anything your heart pleases, and place it down dynamically in (or around) your home! We've even custom-mapped a series of completely unfurnished homes for those of us who secretly like The Sims more than SA:MP.
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