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  Tennis Court
Posted by: samplife69 - 2024-02-11, 07:53 PM - Forum: Videos and Screenshots - No Replies

deleted


  cannot enter more than one player
Posted by: ayalanicolas176 - 2024-02-10, 03:50 PM - Forum: Support - No Replies

hi, im having a problem with login in my server, we cannot enter more than 1 player, when the second one enters, he's kept in "Connected. Joining the game" and nothing further happens.

I did a debugging log and all the prints i put in OnPlayerConnect function are called correctly thorough but nothing player-related happens

Code:
Playerid %d (1) detected, step 1/2/3...


Then, when i disconnect using /q it shows like this

Code:
[part] Emmet_Jackson has left the server (1:2)

like i was kicked/banned, i do not know if it has something to do with all this problem but for me its weird cause the id 0 player disconnect reason shows normally.

my config.json:

Code:
{
    "announce": true,
    "artwork": {
        "cdn": "",
        "enable": true,
        "models_path": "models"
    },
    "long_call_time": 20000,
    "chat_input_filter": true,
    "enable_query": true,
    "game": {
        "allow_interior_weapons": true,
        "chat_radius": 200.0,
        "death_drop_amount": 0,
        "gravity": 0.008,
        "group_player_objects": false,
        "lag_compensation_mode": 1,
        "map": "San Andreas",
        "mode": "Roleplay",
        "nametag_draw_radius": 70.0,
        "player_marker_draw_radius": 250.0,
        "player_marker_mode": 1,
        "time": 12,
        "use_all_animations": false,
        "use_chat_radius": false,
        "use_entry_exit_markers": true,
        "use_instagib": false,
        "use_manual_engine_and_lights": false,
        "use_nametag_los": true,
        "use_nametags": true,
        "use_player_marker_draw_radius": false,
        "use_player_ped_anims": false,
        "use_stunt_bonuses": true,
        "use_vehicle_friendly_fire": false,
        "use_zone_names": false,
        "vehicle_respawn_time": 10000,
        "weather": 10
    },
"language": "Español - Spanish",
    "logging": {
        "enable": true,
        "log_chat": true,
        "log_cookies": false,
        "log_deaths": true,
        "log_queries": false,
        "log_sqlite": false,
        "log_sqlite_queries": false,
        "timestamp_format": "[%Y-%m-%dT%H:%M:%S%z]",
        "use_prefix": true,
        "use_timestamp": true
    },
    "max_bots": 0,
    "max_players": 50,
    "name": "open.mp server",
    "network": {
        "acks_limit": 3000,
        "aiming_sync_rate": 30,
        "allow_037_clients": true,
        "bind": "",
        "cookie_reseed_time": 300000,
        "in_vehicle_sync_rate": 30,
        "limits_ban_time": 60000,
        "message_hole_limit": 3000,
        "messages_limit": 500,
        "minimum_connection_time": 0,
        "mtu": 576,
        "multiplier": 10,
        "on_foot_sync_rate": 30,
        "player_marker_sync_rate": 2500,
        "player_timeout": 10000,
        "port": 7777,
        "public_addr": "",
        "stream_radius": 200.0,
        "stream_rate": 1000,
        "time_sync_rate": 30000,
        "use_lan_mode": false
    },
    "password": "",
    "pawn": {
        "legacy_plugins": [
            "crashdetect.so",
            "sscanf.so",
            "mysql.so",
            "streamer.so"
        ],
        "main_scripts": [
            "roleplay"
        ],
        "side_scripts": ["filterscripts/Mapeos"]
    },
    "rcon": {
        "allow_teleport": false,
        "enable": false,
        "password": "sarp2233"
    },
    "sleep": 5.0,
    "use_dyn_ticks": true,
    "website": ""
}


  [Help] My mysql plugin always fails to load
Posted by: jasonmockart21 - 2024-02-10, 10:16 AM - Forum: Pawn Scripting - Replies (1)

PICTURES : 


[img][Image: 02Eg1OL.png][/img]


  Pawno ayuda para un Gamemode Team Deathmatch
Posted by: AnonyLer_LataMP-Project - 2024-02-10, 01:27 AM - Forum: Tutorials - No Replies

Yo estoy creando un projecto para un servidor samp 
LataMP Latam Multiplayer Project pero como no se casi nada de pawno pido ayuda para crear un sistema de equipos sistema de casas clanes ect para mi server samp quien me ayuda con cualquier cosa porfavor


Sad Launcher for 32 bits.
Posted by: cesarmiguel0512 - 2024-02-09, 06:12 PM - Forum: Questions and Suggestions - No Replies

¡Necesito este lanzador de 32 bits lo antes posible!


  [ENG] Valrise RPG
Posted by: Valrise Gaming - 2024-02-06, 07:28 AM - Forum: Advertisements - No Replies

Dive into the world of unique variety of roleplay, group wars, and freeroam in Valrise Roleplay. A roleplay server that has been established in 2017 and has been consistently giving the players addictive pleasure for over 6 years!

Whether you like roleplay, or prefer to entertain yourself through plethora of missions and side quests, the server can provide a cozy home to you. 

See our trailer below:

[Video: https://www.youtube.com/watch?v=X8hTAM1X7Z4]

Site: https://valrisegaming.com/
Forum: https://forum.valrisegaming.com/
Discord: https://discord.com/invite/CmZXPfM

Play on SA:MP: rp.valrisegaming.com:7777


  Playboy Roleplay - Unique Script made From Scratch
Posted by: gerald - 2024-02-03, 05:39 PM - Forum: Advertisements - Replies (1)

[Image: fkHkLPW.jpeg]
HostName: 0.3.7 Playboy Roleplay server permanent never closing
Address:  46.183.184.33:3129
Players:  45 / 100
Ping:    257
Mode:    P:RP v0.0.5
Language: English


Question Best Practices for MySQL Native Functions?
Posted by: dr.iyz - 2024-02-03, 04:09 AM - Forum: Pawn Scripting - Replies (1)

I'm using BlueG's MySQL plugin version R41-4 and MySQL 8.0.35 on my Ubuntu 22.04.
Every hour, the RAM usage of my mysqld process slowly increases. I have running queries every minute to update business earnings, and at this point, I assume that the problem is due to these minute-by-minute updates.

So, my question is, what is the best MySQL native function for this case? Currently, I'm using mysql_query to update every minute.
Honestly, I also use mysql_query for all queries in my script, and I'm unsure when to use mysql_tquery or mysql_pquery.

I'm also curious about why the RAM usage of my mysqld process always increases?


  Help crash
Posted by: nbx2000 - 2024-02-02, 05:46 AM - Forum: Pawn Scripting - Replies (1)

i am having problems with this function. crashdetect flagged this for me
[debug] AMX backtrace:
[debug] #0 00002774 in ?? (4016892) in XAF.amx
[debug] #1 00002dd4 in ?? (0, 4016892, 5000, 3) in XAF.amx
[debug] #2 001e3734 in public Timer1minute (0) in XAF.amx


Code:
ptask Timer1minute[60000](i) {
    if (JugadorInfo[i][zLogueado] == true) {
        // Verifica si el jugador quiere ver los textos
        if (JugadorInfo[i][zVerTextos][1] == 1) {
            ServerInfo[AnuncioTextoCmds]++;
            if (ServerInfo[AnuncioTextoCmds] == 3) ServerInfo[AnuncioTextoCmds] = 1;
            switch (ServerInfo[AnuncioTextoCmds]) {
                case 1: PlayerTextDrawSetString(i, InfoDeCmds, "");
                case 2: PlayerTextDrawSetString(i, InfoDeCmds, "");
                case 3: PlayerTextDrawSetString(i, InfoDeCmds, "");
            }
            PlayerTextDrawShow(i, InfoDeCmds);
        }
        // Incrementa el tiempo del jugador
        JugadorInfo[i][zMiTiempo]++;
        JugadorInfo[i][zTimeMiRango]++;
        // Actualiza la base de datos con el nuevo tiempo
        static Query[180];
        format(Query, sizeof(Query), "UPDATE `USERS` SET TIEMPO = '%d', TRG = '%d' WHERE `ID` = '%d' COLLATE NOCASE", JugadorInfo[i][zMiTiempo], JugadorInfo[i][zTimeMiRango], JugadorInfo[i][zMiID]);
        db_query(ZLDB, Query);

        // Verifica las caducidades para el VIP y el rango
        VerificarCaducidadVip(i);
        VerificarCaducidadRango(i);

        // Incrementa el tiempo del staff si es administrador
        if (JugadorInfo[i][zAdmin] > 0 && JugadorInfo[i][zAfk] < 3) {
            JugadorInfo[i][zTiempoStaff]++;
            static Query2[150];
            format(Query2, sizeof(Query2), "UPDATE `USERS` SET TIMESTAFF = '%d' WHERE `ID` = '%d' COLLATE NOCASE", JugadorInfo[i][zTiempoStaff], JugadorInfo[i][zMiID]);
            db_query(ZLDB, Query2);
        }

        // Incrementa el tiempo de juego si el jugador no está AFK
        if (JugadorInfo[i][zAfk] < 3) {
            JugadorInfo[i][zPlayTiempo]++;
            static Query2[150];
            format(Query2, sizeof(Query2), "UPDATE `USERS` SET PLAYTIME = '%d' WHERE `ID` = '%d' COLLATE NOCASE", JugadorInfo[i][zPlayTiempo], JugadorInfo[i][zMiID]);
            db_query(ZLDB, Query2);
        }

        // Verifica el tiempo de juego reclamado
        if (JugadorInfo[i][zPlayReclamado] == 0) VerificarPlayTime(i);

        // Verifica si el jugador está encarcelado
        if (JugadorInfo[i][zJailed] == 1) {
            JugadorInfo[i][zJailTime]--;
            format(Query, sizeof(Query), "UPDATE `USERS` SET TIMEJAIL = '%d' WHERE `ID` = '%d' COLLATE NOCASE", JugadorInfo[i][zJailTime], JugadorInfo[i][zMiID]);
            db_query(ZLDB, Query);
            if (JugadorInfo[i][zJailTime] <= 0) JailRelease(i);
        }

        // Manejo de items
        // Score Free Kill
        if (JugadorInfo[i][zScoreFreeKill] == 1) {
            JugadorInfo[i][zTScoreFreeKill]--;
            format(Query, sizeof(Query), "UPDATE `USERS` SET TIMESCFREE = '%d' WHERE `ID` = '%d' COLLATE NOCASE", JugadorInfo[i][zTScoreFreeKill], JugadorInfo[i][zMiID]);
            db_query(ZLDB, Query);
            if (JugadorInfo[i][zTScoreFreeKill] <= 0) {
                format(Query, sizeof(Query), "UPDATE `USERS` SET TIMESCFREE = '0', SCFREE = '0' WHERE `ID` = '%d' COLLATE NOCASE", JugadorInfo[i][zMiID]);
                db_query(ZLDB, Query);
                JugadorInfo[i][zTScoreFreeKill] = 0;
                JugadorInfo[i][zScoreFreeKill] = 0;
                SendClientMessage(i, COLOR_ROJO, "« Info » "COL_BLANCO"Tu item score freeroam kill ha sido desactivado (tiempo finalizado), vuélvelo a comprar desde tu panel.");
            }
        }

        // Armour Spawn
        if (JugadorInfo[i][zArmourSpawn] == 1) {
            JugadorInfo[i][zTArmourSpawn]--;
            format(Query, sizeof(Query), "UPDATE `USERS` SET TIMEARSPW = '%d' WHERE `ID` = '%d' COLLATE NOCASE", JugadorInfo[i][zTArmourSpawn], JugadorInfo[i][zMiID]);
            db_query(ZLDB, Query);
            if (JugadorInfo[i][zTArmourSpawn] <= 0) {
                format(Query, sizeof(Query), "UPDATE `USERS` SET TIMEARSPW = '0', ARSPW = '0' WHERE `ID` = '%d' COLLATE NOCASE", JugadorInfo[i][zMiID]);
                db_query(ZLDB, Query);
                JugadorInfo[i][zTArmourSpawn] = 0;
                JugadorInfo[i][zArmourSpawn] = 0;
                SendClientMessage(i, COLOR_ROJO, "« Info » "COL_BLANCO"Tu item armour spawn ha sido desactivado (tiempo finalizado), vuélvelo a comprar desde tu panel.");
            }
        }

        // Volar (Fly)
        if (JugadorInfo[i][zVolar] == 1) {
            JugadorInfo[i][zTimeVolar]--;
            format(Query, sizeof(Query), "UPDATE `USERS` SET TIMEFLY = '%d' WHERE `ID` = '%d' COLLATE NOCASE", JugadorInfo[i][zTimeVolar], JugadorInfo[i][zMiID]);
            db_query(ZLDB, Query);
            if (JugadorInfo[i][zTimeVolar] <= 0) {
                format(Query, sizeof(Query), "UPDATE `USERS` SET TIMEFLY = '0', FLY = '0' WHERE `ID` = '%d' COLLATE NOCASE", JugadorInfo[i][zMiID]);
                db_query(ZLDB, Query);
                JugadorInfo[i][zTimeVolar] = 0;
                JugadorInfo[i][zVolar] = 0;
                if (JugadorInfo[i][zEnVuelo] == true) {
                    SendClientMessage(i, COLOR_ROJO, "« Info » "COL_BLANCO"Vuelo finalizado.");
                    JugadorInfo[i][zEnVuelo] = false;
                    StopFly(i);
                    GameTextForPlayer(i, "~b~Vuelo ~g~Finalizado", 6000, 3);
                }
                SendClientMessage(i, COLOR_ROJO, "« Info » "COL_BLANCO"Tu item vuelo ha sido desactivado (tiempo finalizado), vuélvelo a comprar desde tu panel.");
            }
        }

        // Teleport Click
        if (JugadorInfo[i][zTeleP] == 1) {
            JugadorInfo[i][zTimeTeleP]--;
            format(Query, sizeof(Query), "UPDATE `USERS` SET TIMETELE = '%d' WHERE `ID` = '%d' COLLATE NOCASE", JugadorInfo[i][zTimeTeleP], JugadorInfo[i][zMiID]);
            db_query(ZLDB, Query);
            if (JugadorInfo[i][zTimeTeleP] <= 0) {
                format(Query, sizeof(Query), "UPDATE `USERS` SET TIMETELE = '0', TELE = '0' WHERE `ID` = '%d' COLLATE NOCASE", JugadorInfo[i][zMiID]);
                db_query(ZLDB, Query);
                JugadorInfo[i][zTimeTeleP] = 0;
                JugadorInfo[i][zTeleP] = 0;
                SendClientMessage(i, COLOR_ROJO, "« Info » "COL_BLANCO"Tu item teleport click ha sido desactivado (tiempo finalizado), vuélvelo a comprar desde tu panel.");
            }
        }
    }
    return 1;
}


  Game randomly closing
Posted by: Krisitis - 2024-02-01, 08:01 PM - Forum: Support - No Replies

Hello!

So I've been trying to use Steam version of GTA San Andreas by downgrading it to 1.0 and doing other stuff for it to work smoothly. The game itself on single player works fine, but once I play SA-MP for like an hour, game just randomly closes without even giving any errors.

Any idea what is that?