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  SA-MP isn't working
Posted by: yuvrajsookdeo222 - 2024-01-02, 08:40 PM - Forum: General Discussions - Replies (3)

Hello, I belong to the SA-MP (WTLS 2) Server. I recently bought a laptop and I wanted to play SA-MP but when I install the programme I had numerous problems. My laptop is window 11 and it has more than enough specs to run the game. I used to play on a window 10 laptop and I had no problem. Bare in  mind this is the same copy of the game I had on my window 10 laptop.

I am new to this website and if I address my problem in the wrong place, please don't delete it but thoses in authority (Admin, Mods) please copy and paste the thread in the correct place. 

Anyone who wishes to help can contact me on Discord @ Present Tense #2161

  SA-MP isn't loading on fullscreen, I believe that what causes the crash


  My server is not listed on internet list (announce set to 1)
Posted by: cezvedici - 2024-01-01, 01:06 PM - Forum: Support - Replies (1)

Hello people,

As a experienced server owner back in 2010s, I wanted to start up my server again. I've downloaded open.mp latest version, which is omp 1.1.0.2612, started up my server in a docker container and my server came back online.

However, even though I put `announce 1` in the server.cfg file, my server is not listed in the internet list in neither in client 0.3.7-R5-MP nor in the open.mp website.

Is there anything that I'm missing? What have changed since I'm gone? 

Thanks for helps in advance!

SOLVED


  Help Me Ped
Posted by: probayxa5 - 2023-12-29, 07:15 PM - Forum: Support - No Replies

My charater moves slowly when aiming and when shooting, he stand still so he can't move when shooting, help me fix plsssssss.
[Video: https://youtu.be/22rtgmyl3JY]


  Vehicle collision with object
Posted by: illiker58 - 2023-12-29, 04:11 PM - Forum: Pawn Scripting - Replies (2)

Hello everyone! I'm having difficulty finding a solution to detect collisions for a script to launch rockets from cars. Initially, I chose to check for collisions using IsPlayerInRangeOfPoint, but it's very imprecise. Currently, I'm looking for a solution to determine if the missile object can be intercepted as a collision with a vehicle. I was thinking of an invisible collision box around the vehicle. Do you have any advice on detecting collisions between an object and a vehicle? Thank you.


  Virtual Reality Roleplay
Posted by: JasonRiggs - 2023-12-29, 03:46 AM - Forum: Advertisements - Replies (1)

[Image: GTA-San-Andreas.jpg]

At 31 december, we will feature the launch of one of the most unique roleplay servers that will ever exist in the world of GTA SA.
Don't hesitate to join us for the best experience and rewards for the new year!
Hop into the discord and keep up with our special server rules and script features.
Our aim is to keep GTA SA alive and revive all our old memories and create new ones free of toxicity and a totally healthy environment. 


  How to detect bullet collision on object?
Posted by: ZynxLinclon - 2023-12-28, 01:30 PM - Forum: Pawn Scripting - Replies (2)

Hi i'm curious how to detect collision when bullet hit an object in samp like have a print like "You hit a object"


  SAMP: entry point not found/ missing .init files
Posted by: D3f4u1t_M1tt3n5 - 2023-12-26, 05:07 AM - Forum: Support - No Replies

it says I'm missing ogg_steam_.init, and oggpack_read.init... i even went on GitHub, to manually install them, and still nothing: but the errors.


Music INI_Int..?
Posted by: Mivco - 2023-12-25, 03:45 PM - Forum: Support - Replies (2)

Hi, I translated one timeban from DOF2 to y_ini just for the sake of pride, a few lines won't complicate the mod.

Code: 

PHP Code:
new Qip INI_Int(way,"IP");
new 
dovod INI_Int(way,"Dovod");
new 
QQQQ INI_Int(way,"Admin");
new 
edy INI_Int(way,"Kedy");
new 
oKedy INI_Int(way,"Dokedy"); 



Full Timeban
I use it at Login when the player logs in whether he has a ban or not.

PHP Code:
if(fexist(way))
{
                new Qip INI_Int(way,"IP");
                new dovod INI_Int(way,"Dovod");
                new QQQQ INI_Int(way,"Admin");
                new edy INI_Int(way,"Kedy");
                new oKedy INI_Int(way,"Dokedy");

                if(gettime() > DoKedy)
                {
                      SendClientMessage(playerid,0x0000FFFF,"[ Server ] {FF0000}Ban ti vypršal, dúfam že si sa poučil");
                      fremove(way);
                }
                else
               {
                      new bigstring[500];
                      format(bigstring,500,"Tvoj ešte stále nevypršal !\nNick:\t\t\t%s\nIP:\t\t\t%s\nDôvod:\t\t\t%s\nAdmin:\t\t\t%s\nKedy:\t\t\t%s\nPlatnosť:\t\t%s",PlayerName(playerid),Qip,dovod,QQQQ,date(edy),date(oKedy));
                      ShowPlayerDialog(playerid,Dialog_NoEffect,DIALOG_STYLE_MSGBOX,"{0000FF}TimeBan",bigstring,"Ok","");
                      SetTimerEx("KickPublic"15000"d"playerid);
               }



How do I fix it?


  DYOMP - Make and Add Missions to your server instantly
Posted by: JustCurious - 2023-12-25, 02:46 PM - Forum: Filterscripts - Replies (2)

  Do Your Own (M)issions (M)ulti Player

Zeldriz/DYOMP: Create missions live on your server and add them instantaneously with no reloading! (github.com)

- Create Missions similar to singleplay live on your server and add it instantaneously with no reloading

- Admins on your server can use it to add diverse missions

- Required includes: streamer, (i)zcmd, mselect, sscanf2



 Configuration

- includes folder contains izcmd and mselect, get sscanf2 and streamer

- Have both filterscripts included in server.cfg

- Setup the password to access mission making in Mission-Editor FS

- Enjoy!

How to use it

- Mission-Editor filterscript handles admins making missions

- dyomp filterscript handles players interacting with the created missions

- Set custom [password] for accessing mission making feature in Mission-Editor.pwn: MISSION_PASSWORD[MISSION_PASSWORD_LEN]

- /makemissions [password] : To gain access to start making missions

- /create [mission name] to start making a mission

- /makemissions [password] : After completing creating the mission to log off from mission making mode

Features

- Create missions with diversified tasks

- No limit on amount of tasks for each mission

- Timer missions

- Custom callbacks to deal with player interactions with missions

- Group missions together just like in singleplayer

 How it works
 
- Each mission consists of multiple tasks. Each task can vary from reaching a destination to killing an actor (softsided NPC). On each task completion, player could be rewarded uniquely with a skin, some cash or any weapon. After a task, another task can be added depending on the dev story choice for that mission. Combining these tasks, complex storyline missions could be created providing enthralling experience for players similar to singleplayer. Along with custom missions, exciting races and jobs could be created. Endless possibilities honestly.

The linear order of mission flow would be:
1. Player starts the mission
2. Mission values from the .db get loaded for the player and the first task values
3. Player completes the task and reward would be given for that task.
4. Next task gets loaded
5. Repeat from step 3 until there are no tasks left


- Mission only ends when all the tasks are completed (success status) or when the player disconnects or dies (failure status).



Available Task Types

- ARRIVE DEST -> Set a checkpoint for the player to get to (Note: Vehicle wont get destroyed if he arrived to the checkpoint through a vehicle).

- FIND_OBJ -> Set a position where an object of your choosing spawns as a pickup for player to pick up.

- ENTER_HIDDEN_VEH-> Set a position where a vehicle spawns for player to get into but the vehicle won't be marked with an icon in the map for player. He has to find it himself.

- FIND_HIDDEN_OBJ -> Same as the above one but for a pickup.

- ENTER_VEH -> Set a position for a vehicle to spawn in with a mapicon for player to get into.

- TAKE_VEH_TO_DEST -> After player gets into a hidden or visible vehicle, he can take it to destination by the position you set using task type. Useful for end checkpoints of races or delivering final items (NOTE: Vehicle gets destroyed when player reaches the checkpoint set using this task type).

- TASK_GOTO_ACTOR -> Set a position for an actor (NPC) to spawn. Task gets completed when the player gets near the actor. Useful for delivery like missions.

- TASK_TALK_TO_ACTOR -> Set a position for an actor (NPC) to spawn. You can set dialogs for the interaction between player and actor when player reaches this actor.

- TASK_KILL_ACTOR -> Set a position for an actor (NPC) to spawn. Player needs to kill the actor for the task to get completed.




 Available Mission Properties

- Choose the way how player starts the mission (checkpoint, phone pickup, talking with an NPC where you can set the dialog lines).
- For the actor type, you can set dialog lines when the player chooses to start the mission.
- Set weather when Player starts the mission.
- Set a timer for the mission to be completed within the timeframe.
- Mapicon for the player to identify the mission location.



Available Task Properties (Applicable for every type of task)

- Set the info message player should be shown when the task starts. ex: Find the hidden briefcase around you!
- Set the way info message should be shown (0 - in chat, 1 -  white textdraw in bottom, 2 - right side in a black semi transparent box).
- Mapicon to specify location.
- Specific reward to be given on completion of task.




 Video Showcase

- Creating an example mission -- [Video: https://youtu.be/8UNPVs4YJrM]
- Result of the Created Mission -- [Video: https://youtu.be/Vpf1ONG-0sA


 Commands

- /makemissions --> For gaining access to start making missions

- /create [MissionName]--> create a mission

- /showmis --> Show All created missions

- /delmis [MissionName]--> Delete a created mission in the server


- Group Mission Commands

- /MGroupNames: Show list of groups

- /MGroupMissions [group name]: show list of missions in a particular group

- /MGroupAddMission [group name], [mission name]: Add a mission to a group

- /MGroupChangeOrder [group name], [mission name], [order]: change order of a mission inside a group

- /MgroupDelMission [group name], [mission name]: remove a mission from a group


Want to help?


- I haven't extensively tested this on live servers, so test for edge cases while making missions or while playing them.

- Improving documentation in the scripts.


[Image: main.png]
[Image: create.png]
[Image: missionprops.png]
[Image: taskprops.png]
[Image: tasktypes.png]


  PlayAudioStreamForPlayer don't work
Posted by: johnevans85fer - 2023-12-24, 12:20 AM - Forum: Pawn Scripting - Replies (1)

Hi,  I would like to know why when I join my server either in localhost or in host it doesn't play the music?
 
[Video: https://www.youtube.com/watch?v=VbqgtXpqEsc]