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  clear/empty an array
Posted by: redex - 2021-07-31, 01:21 PM - Forum: Programming - Replies (6)

hi!

i wanted to know is there anyway to clear an array with only a few lines? i have player info in this array:

Code:
enum e_playerinfo

{

? ? someInt,

? ? Float:someFloat,

??? someString[144],

}

new playerInfo[MAX_PLAYERS][e_playerinfo];





and i wanted to know how can i clear it in on player disconnect after saving the values in sql, i used to do like this:

Code:
public OnPlayerDisconnect(...)

{



? ? playerInfo[playerid][...] = 0;

? ? playerInfo[playerid][...] = 0.0;

? ? playerInfo[playerid][...] = "";

? ? ...



}

and i had to do this for every variable i add, is there anyway to make this more simple?


  Timer
Posted by: njoBe_ - 2021-07-30, 08:49 PM - Forum: Pawn Scripting - Replies (6)

Im trying to make /mute command, but i dont know how to set timer which is equal to time which i set in command and when this timer ends it sets to player stats Muted = 0



Code:
CMD:mute(playerid, params[])

{

if (!IsPlayerAdmin(playerid) || PlayerInfo [playerid] [pAdmin] < 1) return SendClientMessage(playerid, COLOR_SERVER, "[BC:RP] {FFFFFF}Niste admin.");

if (IsPlayerAdmin(playerid) || PlayerInfo [playerid] [pAdmin] > 0)

{

new id, reason[128], str[128], string[256], pName[MAX_PLAYER_NAME], pMutedName[MAX_PLAYER_NAME], time;

if(sscanf(params, "uis", id, time, reason)) return SendClientMessage(playerid, COLOR_SERVER, "[Usage]: {FFFFFF}/mute [ID/Ime] [Vrijeme] [Razlog]") ;

else if (time < 0 || time > 1000) return SendClientMessage(playerid, COLOR_SERVER, "[Usage]: Vrijeme ne moze biti manje od 0 (skidanje mute-a) i vece od 1000. ");

else if (time == 0) return SendClientMessage(playerid, -1, "Admin vam je skinuo mute.");

GetPlayerName(playerid, pName, sizeof(pName));

GetPlayerName(id, pMutedName, sizeof(pMutedName));

format(str, sizeof(str), "{FF0000}Utisani ste od strane admina {FFFFFF}%s {FF0000} na {FFFFFF}%d {FF0000}minuta. Razlog: {FFFFFF}%s.", pName, time, reason);

SendClientMessage(id, -1, str);

format(string, sizeof(string), "{FF0000}[Mute]: Admin {FFFFFF}%s {FF0000}je utisao igraca {FFFFFF}%s {FF0000}na {FFFFFF}%d {FF0000}minuta. Razlog: {FFFFFF}%s", pName, pMutedName, time, reason);

foreach(Player, i)

if(PlayerInfo [i] [pStaff] == 1)

{

SendClientMessage(i, -1, string);

}

PlayerInfo [id] [pMuted] = time;

PlayerInfo [id] [pMutedReason] = reason;

SetTimerEx("mutetime", time*1000, false, "d", id);





}

return 1;

}


  I cannot find the erorr here!
Posted by: Scylla - 2021-07-30, 09:13 AM - Forum: Pawn Scripting - Replies (3)

I have been getting this error and I don't know where this is happening. This error was really long time ago so I stopped coding. Now I want to continue it, and still I'm getting this error and it sucks.
Error:

Code:
\CF.pwn(125) : error 010: invalid function or declaration
\CF.pwn(483) : error 017: undefined symbol "DIALOG_LOGIN"
\CF.pwn(487) : error 017: undefined symbol "DIALOG_REGISTER"
\CF.pwn(1105) : error 017: undefined symbol "DIALOG_REGISTER"
\CF.pwn(1110) : error 017: undefined symbol "DIALOG_REGISTER"
\CF.pwn(1126) : error 017: undefined symbol "DIALOG_LOGIN"
\CF.pwn(1138) : error 017: undefined symbol "DIALOG_LOGIN"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
7 Errors.

Line 125 - 129:
Code:
enum
{
? ? ? ?DIALOG_REGISTER = 0,
? ? ? ?DIALOG_LOGIN,
};

Line 483:
Code:
ShowPlayerDialogEx(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFFF00}Login to proceed", "{FFFFFF}This account is registered... Please login to continue with your account.", "Enter", "Close");

My includes:
Code:
#include     "a_samp"
#include     "YSI\y_ini"
#include     "YSI\y_timers"
#include    "sscanf2"
#include   "progress"
#include   "zcmd"
#include  "mSelection"
#include  "weapon-config"
#include  "streamer"
#include  "foreach"

Please help!


  Motion styles | samp-walking-styles | samp-running-styles
Posted by: Mergevos - 2021-07-29, 03:10 PM - Forum: Libraries - Replies (1)

These libraries allow you to change player's running (not sprinting)?and walking styles. It means if you apply a walking/running style to a player, instead of classic walking/running behaviour taken from skin player is using, it will apply an animation to manipulate with player's motion.



More on:?



Mergevos/samp-walking-styles: Ben Jackster's walking styles script, forked by me, allowing player to choose between 15 walking styles (github.com)



Mergevos/samp-running-styles: Run in your style! (github.com)


  CIUDAD OF PAYAMAN Gamemode Work In (PC & Mobile) Full Script
Posted by: Nick MFRP - 2021-07-29, 11:59 AM - Forum: Gamemodes - No Replies

This Is A SQL Script Work In Lemehost And Ultrahost?



You Can Play Mobile And PC Players Cross Platform



Download Link =?https://www.mediafire.com/file/1om1qjus341bpyr/CIUDAD_OF_PAYAMAN_GM.zip/file





Any Helps You Can Comment





Love From Kerala


  Server Start normally by there's an Error on Server Logs
Posted by: RainG - 2021-07-28, 05:12 PM - Forum: Pawn Scripting - Replies (1)

Code:
Couldn't connect to radio station database... server will continue to operate normally.



Code:
[17:08:36]? ? Error: Function not registered: 'SvCreateGStream'

[17:08:36]? ? Error: Function not registered: 'SvDeleteStream'

[17:08:36]? ? Error: Function not registered: 'SvAttachSpeakerToStream'

[17:08:36]? ? Error: Function not registered: 'SvDetachSpeakerFromStream'

[17:08:36]? ? Error: Function not registered: 'SvGetVersion'

[17:08:36]? ? Error: Function not registered: 'SvHasMicro'

[17:08:36]? ? Error: Function not registered: 'SvCreateDLStreamAtPlayer'

[17:08:36]? ? Error: Function not registered: 'SvAttachListenerToStream'

[17:08:36]? ? Error: Function not registered: 'SvAddKey'


  split pawn codes
Posted by: redex - 2021-07-28, 03:46 PM - Forum: Programming - Replies (3)

hi.

i am working on a sa-mp gamemode project, its going to take about  code line, i was wondering is there any way to split the code, for exp put the JOBS related codes to another file and include it , so if i need to edit something about jobs i dont need to check hell a lot code lines to fix a problem!



how can i do that? is it good?

can it cause bad effects like lags or some other bad effects to server?

if u know anything please let me know, thanks!


  User ped anim
Posted by: Paulthas01 - 2021-07-27, 01:17 PM - Forum: Support - No Replies

Como altero o tipo de anima??o de jogador ?nico?



UsePedAnims ? global


  Audio plugin error (linux)
Posted by: Otakeiro - 2021-07-26, 01:25 AM - Forum: Pawn Scripting - No Replies

Whenever I turn on my server I'm getting this message in the logs

*** Audio Plugin: Error binding endpoint for acceptor: Address already in use

As a result my filterscript doesn't work, how do I solve this?


  check sa-mp mobile players
Posted by: Radical - 2021-07-25, 07:03 PM - Forum: Pawn Scripting - Replies (3)

How to check is player connected with sa-mp mobile?

--------------------------------------------------------

2023 UPDATE:

PHP Code:
#if !defined gpci
    native gpci(playeridserial[], len);
#endif

IsPlayerUsingSAMPLauncher(playerid)
{
//Checks if player connected with android mobile using the app SAMP Launcher
//https://play.google.com/store/apps/details?id=ru.unisamp_mobile.launcher&hl=en&gl=US&pli=1

new
szSerial[41]
;

gpci(playeridszSerialsizeof(szSerial));

if(
strcmp("ED40ED0E8089CC44C08EE9580F4C8C44EE8EE990"szSerialtrue)) 
{
return 
1;
}

return 
0;