Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 715 online users. » 0 Member(s) | 713 Guest(s) Bing, Google
|
Latest Threads |
High-Precision Laser Weld...
Forum: General Discussions
Last Post: Young Harmoni
Yesterday, 03:26 PM
» Replies: 0
» Views: 20
|
Interesting
Forum: Chat
Last Post: Gerty23461
Yesterday, 12:36 PM
» Replies: 1
» Views: 35
|
I humor myself
Forum: Programming
Last Post: nami16504
2024-11-25, 04:28 PM
» Replies: 5
» Views: 8,075
|
Command does not work in-...
Forum: Pawn Scripting
Last Post: PANZEHIR_
2024-11-23, 06:36 PM
» Replies: 0
» Views: 46
|
White Screen
Forum: Support
Last Post: Phat202146_real
2024-11-21, 02:50 PM
» Replies: 0
» Views: 44
|
I get error 021 using y_h...
Forum: Pawn Scripting
Last Post: daniscript18
2024-11-18, 11:34 PM
» Replies: 0
» Views: 64
|
Il reste des français sur...
Forum: French/Fran?ais
Last Post: tysanio
2024-11-18, 05:39 AM
» Replies: 2
» Views: 479
|
Object creation issues
Forum: Programming
Last Post: K1271
2024-11-15, 11:51 PM
» Replies: 0
» Views: 57
|
Is the SAMP Hosting the s...
Forum: General Discussions
Last Post: OperaGX
2024-11-14, 09:33 PM
» Replies: 0
» Views: 78
|
Run time error 19: "File ...
Forum: Pawn Scripting
Last Post: Rexey
2024-11-14, 03:50 AM
» Replies: 0
» Views: 65
|
|
|
[SOLVED] How can the android client enter the server version 0.3.DL ? |
Posted by: PutuSuhartawan - 2021-05-08, 07:21 PM - Forum: Pawn Scripting
- Replies (3)
|
|
SOLUTION :
Code: All crack client users from Android must have been banned, in order to realize capitalism that has the best and fastest GPU graphics.
The question arises when an Android user whose client is lagging behind wants to join a very updated server like the 0.3.DL version. In my opinion this really doesn't make sense and will be overwhelmed by the low version of the client. Do you think this can be overcome and you know how?
How can the android client enter the server version 0.3.DL?
|
|
|
Weapon-config |
Posted by: israel_Oliveira - 2021-05-07, 01:19 PM - Forum: Pawn Scripting
- Replies (1)
|
|
When I shoot a player nothing happens, he doesn?t take damage, what can it be? I already removed the publics Take and Give.
I put a printf in the public and it really is not being called when one player shoots the other.
Can anyone tell me why?
|
|
|
Hata Anti-Cheat (H-AC) |
Posted by: Hata - 2021-05-07, 09:06 AM - Forum: Libraries
- No Replies
|
|
List of Fixed Cheats;
Code: Silent Aimbot
Vehicle Repair Hack
Screen Flickering
Car Troller?
Surfing Invisible
Airbreak
Seat ID Crasher
Speed Hack (On Foot/Driver)
Troll Animation
Animation Invisible
Fly Hack?(On Foot)
Rage Shot
Trailer Crasher
Weapon Hack //To be developed.
Include:?H-AC.inc
Cheat Detection Public (To be added to gamemode);
Code: public OnPlayerCheatDetected(playerid, code)
{
? ? new cheatname[30], string[128];
? ? switch (code)
? ? {
? ? ? ? case 0: cheatname = "Silent Aimbot";
? ? ? ? case 1: cheatname = "Vehicle Repair Hack";
? ? ? ? case 2: cheatname = "Screen Flickering";
? ? ? ? case 3: cheatname = "Car Troller";
? ? ? ? case 4: cheatname = "Surfing Invisible";
? ? ? ? case 5: cheatname = "Airbreak";
? ? ? ? case 6: cheatname = "Seat Crasher";
? ? ? ? case 7: cheatname = "Speed Hack";
? ? ? ? case 8: cheatname = "Troll Animation";
? ? ? ? case 9: cheatname = "Animation Invisible";
? ? ? ? case 10: cheatname = "Fly Hack";
? ? ? ? case 11: cheatname = "Rage Shot";
? ? ? ? case 12: cheatname = "Trailer Crasher";
? ? ? ? case 13: cheatname = "Weapon Hack";
? ? }
? ? format(string, sizeof(string), "~w~%s detected by Hata Anti-Cheat", cheatname);
? ? GameTextForAll(string, 1000, 3);
? ? Kick(playerid);
? ? return 1;
}
|
|
|
[SOLVED] What is the function, for (increment )? and where did it come from? |
Posted by: PutuSuhartawan - 2021-05-07, 02:13 AM - Forum: Pawn Scripting
- Replies (1)
|
|
SOLUTION??by?AbyssMorgan :
Code: Pawn have only for, while and do while loops.
foreach is function maked by developers in foreach.inc standalone y_foreach aka y_iterate or FoxForeach.inc
for example:
Code:
for(new i = 0; i < 10; i)
for(new i = 0; i < 10; i = 2)
for(new i = 0, j = strlen(stringvar); i < j; i)
What is the function, for (increment )? and where did it come from? is that function?from include?
at first I thought the function, "for" was made by foreach include. I was wrong, is this the default function of the pawn language? Can you explain why the language in "for" is different in general? and is it really different for the "for" and "foreach" functions?
|
|
|
So is it dead? |
Posted by: pakistanplayer - 2021-05-06, 11:37 AM - Forum: Questions and Suggestions
- Replies (12)
|
|
https://open.mp/progress
2 months last update here.
Honestly, many have lost hopes about this.
SA-MP has no active developer (Kalcor), it's done.
UGMP is another shit which has worse performance than GTA Online for computers and tons of bugs/crashes and bad client,
And open-mp is just terribly slow progress.
I mean, at december video in youtube, it was told " beta server coming soon ", so is soon, 2022?
I don't see anything neither beta server nor anything released this year.
Gotta say, this project had a lot of hype, but having so many members in the team and not being able to finish it, Already few years passed.
Honestly, R.I.P All the multiplayers for GTA:SA. 85% of english speaking people already left this game long ago. Now there are only bots and hackers.
|
|
|
[Solved] Dynamic object stream distance |
Posted by: Radical - 2021-05-04, 10:47 PM - Forum: Pawn Scripting
- Replies (2)
|
|
SOLUTION:
(2021-05-05, 03:53 PM)AbyssMorgan Wrote: I recommend this:
Code: public OnPlayerConnect(playerid){
Streamer_ToggleIdleUpdate(playerid,1);
return 1;
}
Can solve more problems with streaming.
Code: new objid =?CreateDynamicObject(4002, -1474.1728, 918.9337, 49.2299, 0.0, 0.0, 90.0, -1, -1, -1, 700.0, 700.0, -1, 1);
SetDynamicObjectMaterial(objid, ...);
I changed the stream_distance and draw_distance of this object to 700.0, but it is still not appear from distant points.
Also, if my distance to this object is 100.0, It still not appear,?I have to go to this object more.
I removed the original building and rebuilt it, but added some materials to it.
What is the problem?
Edit:
Solved.
Solution:
Code: public OnPlayerSpawn(playerid) {
? ? Streamer_Update(playerid);
|
|
|
[SOLVED] How make function to turn on the vehicle lights blinks like siren alarm ? |
Posted by: PutuSuhartawan - 2021-05-04, 04:38 AM - Forum: Pawn Scripting
- Replies (4)
|
|
SOLUTION:
Code: public UpdateServer(playerid)
{
? ? ? new vehicleid = GetPVarInt(playerid,"BlinkVehID"), panels, doors, lights, tires;
? ? ? if(g_vehicle_params[vehicleid][V_BLINK] == true)
? ? ? {
? ? ? ? ? ? GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
? ? ? ? ? ?
? ? ? ? ? ? if(g_vehicle_params[vehicleid][V_BLINKING] == 1)
? ? ? ? ? ? {
? ? ? ? ? ? ? UpdateVehicleDamageStatus(vehicleid, 0, doors, 1, tires);
? ? ? ? ? ? ? g_vehicle_params[vehicleid][V_BLINKING] = 69;
? ? ? ? ? ? }
? ? ? ? ? ? else if(g_vehicle_params[vehicleid][V_BLINKING] == 69)
? ? ? ? ? ? {
? ? ? ? ? ? ? UpdateVehicleDamageStatus(vehicleid, 0, doors, 69, tires);
? ? ? ? ? ? ? g_vehicle_params[vehicleid][V_BLINKING] = 0;
? ? ? ? ? ? }
? ? ? ? ? ? else if(g_vehicle_params[vehicleid][V_BLINKING] == 0)
? ? ? ? ? ? {
? ? ? ? ? ? ? UpdateVehicleDamageStatus(vehicleid, 0, doors, 1, tires);
? ? ? ? ? ? ? g_vehicle_params[vehicleid][V_BLINKING] = 4;
? ? ? ? ? ? }
? ? ? ? ? ? else
? ? ? ? ? ? {
? ? ? ? ? ? ? UpdateVehicleDamageStatus(vehicleid, 0, doors, 4, tires);
? ? ? ? ? ? ? g_vehicle_params[vehicleid][V_BLINKING] = 1;
? ? ? ? ? ? }
? ? ? ?
? ? ? }
}
Source Pawn :?Blinking Lights.pwn
Tutorial :?Video
Problem:
function to turn on the vehicle lights so that it blinks like a siren
someone intelligent has asked. but I only know the parameter toggle lights and also neon. how do you turn on the flashing lights without fluorescent?
|
|
|
|