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Compilation error
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Weapon-config.inc |
Posted by: AlCapone - 2021-11-07, 10:54 AM - Forum: Pawn Scripting
- Replies (3)
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Hey all, i hope everyone is doing well, please i need a?tutorial to add " weapon-config.inc " to my script...?https://github.com/oscar-broman/samp-weapon-config
if anyone can help me plss
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?????? ?????????? ???????? ?????? ? VSCODE |
Posted by: Jhames - 2021-10-30, 07:52 PM - Forum: Russian/???????
- No Replies
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Code: > Executing task in GFRJ folder: C:\Users\Telzi\Desktop\GFRJ\pawno\pawncc.exe 'c:\Users\Telzi\Desktop\GFRJ\gamemodes\gtafaccoesbr.pwn' '-Dc:\Users\Telzi\ Desktop\GFRJ\gamemodes' '-;' '-(' '-d3' <
Pawn compiler 3.10.10 Copyright (c) 1997-2006, ITB CompuPhase
The terminal process "C:\WINDOWS\System32\WindowsPowerShell\v1.0\powershell.exe -Command C:\Users\Telzi\Desktop\GFRJ\pawno\pawncc.exe 'c:\Users\Telzi\Desktop\GFRJ \gamemodes\gtafaccoesbr.pwn' '-Dc:\Users\Telzi\Desktop\GFRJ\gamemodes' '-;' '-(' '-d3'" was terminated with exit code: 1.
The terminal will be reused by tasks, press any key to close it.
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Erro ao compilar GM VSCode |
Posted by: Jhames - 2021-10-30, 07:50 PM - Forum: Portuguese/Portugu?s
- No Replies
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O que pode ser esse erro ?
Code: > Executing task in folder GFRJ: C:\Users\Telzi\Desktop\GFRJ\pawno\pawncc.exe 'c:\Users\Telzi\Desktop\GFRJ\gamemodes\gtafaccoesbr.pwn' '-Dc:\Users\Telzi\Desktop\GFRJ\gamemodes' '-;' '-(' '-d3' <
Pawn compiler 3.10.10? ? ? ? ? ? ? ? ? Copyright (c) 1997-2006, ITB CompuPhase
O processo de terminal "C:\Program Files\PowerShell\7\pwsh.exe -Command C:\Users\Telzi\Desktop\GFRJ\pawno\pawncc.exe 'c:\Users\Telzi\Desktop\GFRJ\gamemodes\gtafaccoesbr.pwn' '-Dc:\Users\Telzi\Desktop\GFRJ\gamemodes' '-;' '-(' '-d3'" foi terminado com o c?digo de sa?da: 1.
O terminal ser? reutilizado por tarefas, pressione qualquer tecla para fech?-lo.
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Help me error compiling gamemode in VSCODE |
Posted by: Jhames - 2021-10-30, 07:47 PM - Forum: Pawn Scripting
- No Replies
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Code: > Executing task in GFRJ folder: C:\Users\Telzi\Desktop\GFRJ\pawno\pawncc.exe 'c:\Users\Telzi\Desktop\GFRJ\gamemodes\gtafaccoesbr.pwn' '-Dc:\Users\Telzi\ Desktop\GFRJ\gamemodes' '-;' '-(' '-d3' <
Pawn compiler 3.10.10 Copyright (c) 1997-2006, ITB CompuPhase
The terminal process "C:\WINDOWS\System32\WindowsPowerShell\v1.0\powershell.exe -Command C:\Users\Telzi\Desktop\GFRJ\pawno\pawncc.exe 'c:\Users\Telzi\Desktop\GFRJ \gamemodes\gtafaccoesbr.pwn' '-Dc:\Users\Telzi\Desktop\GFRJ\gamemodes' '-;' '-(' '-d3'" was terminated with exit code: 1.
The terminal will be reused by tasks, press any key to close it.
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Looking for a cheater to help me test |
Posted by: rt-2 - 2021-10-22, 11:11 AM - Forum: General Discussions
- No Replies
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Hi, I'm just looking with someone with all the tools to test security on my server.
There is a particular test I need to do involving airbreak.
I understand it's kinda easy to download the hacks myself but last time I tried it didn't work and I might just do it with someone and socialize.
Contact me on discord if you have all the tools,
Thank you,?
rt-2#6159
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Loop |
Posted by: JaKe Elite - 2021-10-20, 08:34 AM - Forum: Pawn Scripting
- No Replies
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I am having troubles with looping. I have been experimenting with textdraws and how to make them work with the Inventory System.?
However I notice something that the loop skips a textdraw or an index part of loop if the condition is -1.
For example, I have the following in my inventory
Code: 0. Marijuana
1. Cocaine
2. Heroin
3. Stereoids
4. Drinks
5. Foods
6. Keys
7. Katana
If I remove cocaine from the list, the loop will skip and display the preview models to these order.
Code: 0. Marijuana
NULL (-1) = Nothing is displayed
2. Heroin
3. Stereoids
4. Drinks
5. Foods
6.?Keys
7. Katana
I? have tried messing around with the code but it still skips a part of the loop (the last one)
Code: 0. Marijuana
1. Heroin
2. Stereoids
3. Drinks
4. Foods
5.?Keys
6. Katana
NULL (-1)
What I would like to do with the loop is that it shouldn't skip.
Screenshot:
![[Image: KgyRiy0.png]](https://i.imgur.com/KgyRiy0.png)
What the Inventory Normally looks like
![[Image: Hgzo75p.png]](https://i.imgur.com/Hgzo75p.png)
What the Inventory looks like when an item is removed, notice the last part doesn't get created instead of moving to the next one to fill it up.
Code:
PHP Code: static stock ShowInventoryTextDrawToPlayer(playerid, items[], size = sizeof(items))
{
new Float:x = 123.5, Float:y = 150.0, page[64];
format(page, sizeof(page), "Inventory - Page 1/%d", (size / MAX_ITEMS_VISIBLE) 1);
// background
for(new i = 0; i <= 2; i) TextDrawShowForPlayer(playerid, inv_interactive_box[i]);
// buttons (use, drop, give)
for(new i = 0; i <= 2; i) TextDrawShowForPlayer(playerid, inv_interactive_button[i]);
// previous & next buttons
TextDrawShowForPlayer(playerid, inv_interactive_nextprev[0]);
TextDrawShowForPlayer(playerid, inv_interactive_nextprev[1]);
// create player textdraw inventories
// header
player_inv_header[playerid] = CreatePlayerTextDraw(playerid, 321.000000, 128.000000, page);
PlayerTextDrawFont(playerid, player_inv_header[playerid], 2);
PlayerTextDrawLetterSize(playerid, player_inv_header[playerid], 0.254166, 1.350000);
PlayerTextDrawTextSize(playerid, player_inv_header[playerid], 400.000000, 272.500000);
PlayerTextDrawSetOutline(playerid, player_inv_header[playerid], 1);
PlayerTextDrawSetShadow(playerid, player_inv_header[playerid], 0);
PlayerTextDrawAlignment(playerid, player_inv_header[playerid], 2);
PlayerTextDrawColor(playerid, player_inv_header[playerid], -1);
PlayerTextDrawBackgroundColor(playerid, player_inv_header[playerid], 255);
PlayerTextDrawBoxColor(playerid, player_inv_header[playerid], 1296911806);
PlayerTextDrawUseBox(playerid, player_inv_header[playerid], 1);
PlayerTextDrawSetProportional(playerid, player_inv_header[playerid], 1);
PlayerTextDrawSetSelectable(playerid, player_inv_header[playerid], 0);
// inventory items
for (new i = 0, idx = 0; i != MAX_INVENTORY_ITEMS; i )
{
if(i >= size)
{
player_TDInvData[playerid][player_TDInvModel][i] = -1;
}
else
{
? ? if (items[i] == -1)
{
continue;
? ? ? ? ? ? ? ? //player_TDInvData[playerid][player_TDInvModel][i] = -1;
? ? ? ? ? ? ? ? //player_TDInvData[playerid][player_TDInvQuantity][i] = 0;
? ? ? }
? else
? {
player_TDInvData[playerid][player_TDInvModel][i] = items[i];
? ? ? ? ? ? //player_TDInvData[playerid][player_TDInvQuantity][i] = amounts[i];
}
if (i < MAX_ITEMS_VISIBLE)
{
if (idx > 0 && (idx % MAX_ITEMS_PER_COL) == 0)
{
x = 189.0;
y = 74.0;
}
else
{
x = 66.0;
}
idx;
? ? ? ? if (i < MAX_ITEMS_VISIBLE && items[i] != -1)
{
? ? player_inv_model[playerid][i] = CreatePlayerTextDraw(playerid, x, y, "_");
PlayerTextDrawFont(playerid, player_inv_model[playerid][i], 5);
PlayerTextDrawLetterSize(playerid, player_inv_model[playerid][i], 0.600000, 2.000000);
PlayerTextDrawTextSize(playerid, player_inv_model[playerid][i], 62.000000, 69.000000);
PlayerTextDrawSetOutline(playerid, player_inv_model[playerid][i], 1);
PlayerTextDrawSetShadow(playerid, player_inv_model[playerid][i], 0);
PlayerTextDrawAlignment(playerid, player_inv_model[playerid][i], 1);
PlayerTextDrawColor(playerid, player_inv_model[playerid][i], -1);
PlayerTextDrawBackgroundColor(playerid, player_inv_model[playerid][i], 255);
PlayerTextDrawBoxColor(playerid, player_inv_model[playerid][i], 50);
PlayerTextDrawUseBox(playerid, player_inv_model[playerid][i], 0);
PlayerTextDrawSetProportional(playerid, player_inv_model[playerid][i], 1);
PlayerTextDrawSetSelectable(playerid, player_inv_model[playerid][i], 1);
PlayerTextDrawSetPreviewModel(playerid, player_inv_model[playerid][i], items[i]);
PlayerTextDrawSetPreviewRot(playerid, player_inv_model[playerid][i], 0.000000, 0.000000, 0.000000, 1.000000);
PlayerTextDrawSetPreviewVehCol(playerid, player_inv_model[playerid][i], 1, 1);
}
}
}
}
player_TDInvData[playerid][player_TDSelectedItem] = -1; // Reset selected item.
player_TDInvData[playerid][player_TDInvPage] = 1;
player_TDInvData[playerid][player_TDInvTotalPage] = (size / MAX_ITEMS_VISIBLE) 1;
// show it
PlayerTextDrawShow(playerid, player_inv_header[playerid]);
for(new i = 0; i < MAX_ITEMS_VISIBLE; i) PlayerTextDrawShow(playerid, player_inv_model[playerid][i]);
SelectTextDraw(playerid, 0x33AA33FF);
return 1;
}
stock ShowPlayerInventory(playerid)
{
if((0 <= playerid < MAX_PLAYERS) || IsPlayerConnected(playerid)) // prevent ID spoof.
{
new items[44] = {-1, ...}, count;
for (new i = 0; i < 44; i )
{
if (InventoryData[playerid][i][invExists]) {
items[i] = InventoryData[playerid][i][invModel];
count ;
}
}
if(count >= 1)
ShowInventoryTextDrawToPlayer(playerid, items, sizeof(items));
else
SendClientMessage(playerid, -1, "You do not have anything in your inventory.");
}
return 1;
}
CMD:demo2(playerid, params[])
{
Inventory_Remove(playerid, "Cocaine");
return 1;
}
CMD:demo(playerid, params[])
{
Inventory_Add(playerid, "Marijuana", 1578);
Inventory_Add(playerid, "Cocaine", 1575);
Inventory_Add(playerid, "Heroin", 1577);
Inventory_Add(playerid, "Steroids", 1241);
Inventory_Add(playerid, "Marijuana Seeds", 1578);
Inventory_Add(playerid, "Cocaine Seeds", 1575);
Inventory_Add(playerid, "Heroin Opium Seeds", 1577);
Inventory_Add(playerid, "Golf Club", 333);
Inventory_Add(playerid, "Knife", 335);
Inventory_Add(playerid, "Shovel", 337);
Inventory_Add(playerid, "Katana", 339);
Inventory_Add(playerid, "Colt 45", 346);
Inventory_Add(playerid, "Desert Eagle", 348);
Inventory_Add(playerid, "Micro SMG", 352);
Inventory_Add(playerid, "Tec-9", 372);
Inventory_Add(playerid, "MP5", 353);
Inventory_Add(playerid, "Shotgun", 349);
Inventory_Add(playerid, "AK-47", 355);
Inventory_Add(playerid, "Rifle", 357);
Inventory_Add(playerid, "Sniper", 358);
Inventory_Add(playerid, "Magazine", 2039);
Inventory_Add(playerid, "Cooked Burger", 2703);
Inventory_Add(playerid, "Cooked Pizza", 2702);
Inventory_Add(playerid, "Driving License", 1581);
//Inventory_Add(playerid, "Weapon License", 1581);
Inventory_Add(playerid, "Cellphone", 330);
Inventory_Add(playerid, "GPS System", 18875);
Inventory_Add(playerid, "Spray Can", 365);
Inventory_Add(playerid, "Water Bottle", 2958);
Inventory_Add(playerid, "Soda", 1543);
? ? Inventory_Add(playerid, "Fuel Can", 1650);
Inventory_Add(playerid, "Crowbar", 18634);
Inventory_Add(playerid, "Boombox", 2226);
Inventory_Add(playerid, "Mask", 19036);
Inventory_Add(playerid, "First Aid", 1580);
Inventory_Add(playerid, "Repair Kit", 920);
Inventory_Add(playerid, "NOS Canister", 1010);
Inventory_Add(playerid, "Frozen Pizza", 2814);
Inventory_Add(playerid, "Frozen Burger", 2768);
Inventory_Add(playerid, "Ammo Cartridge", 2358);
Inventory_Add(playerid, "Armored Vest", 19142);
Inventory_Add(playerid, "Empty Bottle", 1484);
Inventory_Add(playerid, "Cardboard", 928);
Inventory_Add(playerid, "Chicken", 2663);
Inventory_Add(playerid, "Portable Radio", 18868);
return 1;
}
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Battlefields - TDM (Team Deathmatch) |
Posted by: [SF]kAn3 - 2021-10-18, 07:10 AM - Forum: Gamemodes
- Replies (2)
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Hello.
This is a TDM gamemode, so basically a PVP gamemode where players join a team and fight against other teams, and that's one of my projects I am NOT working on anymore.
So I am sharing the source code, do whatever you like with it!
Since I am not working on it anymore, I won't update the code, so please don't ask me anything about that!
Here I will add some short description:
There are several teams in war with each other. Teams have to conquer zones scattered all over the map, some of them are bonus zones that give different bonuses to the team that's controlling it.
Players have to choose classes, each class has its own abilities.
There's a bayonet system, some weapons have on them a knife, and you can stab foes with it for an insta-kill.
And there's more, you can find that trying the gamemode.
I don't have the plugins needed to run the gamemode, sorry about that!
Here I will post some videos:
https://www.youtube.com/watch?v=0c5HPd4-_Sg
https://www.youtube.com/watch?v=IMvi8aVbB6A
https://www.youtube.com/watch?v=2u8W1PWPCCQ
Download .pwn file
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