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  Car Respawn
Posted by: dondo - 2021-06-12, 01:07 PM - Forum: Pawn Scripting - Replies (1)

Heyo,



qick question:?does anyone know how i can destroy a car after it explode??So that it wont respawn. ??



greetz,

dondo!


  Open.mp webpage unreachable?
Posted by: Lukas - 2021-06-10, 11:45 AM - Forum: Chat - Replies (1)

Hi, was it taken down? i can't enter it


  discord bot
Posted by: gzsamp - 2021-06-09, 07:52 PM - Forum: General Discussions - Replies (1)

some base or api to create a discord bot? that does not need connection to the gamemode, a dynamic configuration bot


  [Solved] Send a message on multiple lines [text length more than 144]
Posted by: Radical - 2021-06-08, 01:05 PM - Forum: Pawn Scripting - Replies (1)

I'm looking for that function, if the text length is more than 144 letters, Send it in two messages.

Thanks



SOLUTION:



(2021-06-09, 08:48 AM)Pinch Wrote: https://www.burgershot.gg/showthread.php?tid=748





I maked this function but it does not work as I wanted.?

This separates the word between strings 144



burgershot >>



burg ..

.. ershot



Code:
SendClientMessageToAllEx(color, const text[]) {



? ? new

? ? ? ? message[144];

? ?

? ? strcat(message, text);



? ? new

? ? ? ? lentgh = strlen(message);



? ? if (lentgh >= 143) {



? ? ? ? new

? ? ? ? ? ? message_2[144];



? ? ? ? format(message_2, sizeof message_2, ".. %s", message[139]);



? ? ? ? strdel(message, 139, lentgh);

? ? ? ? strcat(message, " ..");



? ? ? ? SendClientMessageToAll(color, message);



? ? ? ? SendClientMessageToAll(color, message_2);



? ? } else

? ? ? ? SendClientMessageToAll(color, message);



? ? return 1;

}


  Interior furniture in Burglary houses bug?
Posted by: JR_Junior - 2021-06-07, 06:06 PM - Forum: Questions and Suggestions - No Replies

I've been visiting the interiors of burglary houses and most of their furniture doesn't show up sometimes.?



Sometimes they appear, other times they don't and there's a gray warning message in the chat: Warning(s007): Exception 0xC0000005 at 0x593C6F.



Would this be a game bug or just samp? I'm using version 0.3DL.





[Image: Screenshot-41.png]



[Image: Screenshot-39.png]



[Image: Screenshot-40.png]


  [SUGGESTION] IPv6 support?
Posted by: Jyottabyte - 2021-06-06, 10:39 AM - Forum: General Discussions - Replies (1)

I tried to add a random IPv6 address to 0.3.7?SA-MP client but it does not recognize the IP because ":" is detected as the port symbol, which is not the case in IPv6 addresses. I did not try with a hostname, but looks like IPv6 support isn't baked in.



Suggestion to consider adding IPv6 support to Open MP client.


  In-Game teleport creation tool
Posted by: BrycieBoi - 2021-06-06, 10:17 AM - Forum: Releases - No Replies

Hi, new member here.



Wrote a simple in-game teleport creation tool. Currently /savetele is not limited to admins, but this can be added easily.



How to use:

/savetele <name> : Saves a teleport location to scriptfiles/Custom Teles.

/teles : Displays a list dialog of all saved teleports. Selecting one will teleport the player to it's location (with vehicle if applicable).

/tele <name> : Teleports player to saved teleport with <name> (shortcut version of '/teles').



Dependencies:

Dini

zcmd

sscanf2



Installation:

1) Compile CustomTeleports.pwn and add CustomTeleports to filterscripts in server.cfg

2) Create a directory named 'Custom Teles' inside the scriptfiles directory



Download



Feel free to make any changes you like.


  'inject' Modes to gta_sa/SA-MP??
Posted by: redex - 2021-06-06, 06:26 AM - Forum: Programming - Replies (2)

hi, i am working on a custom SA-MP launcher for my server, its an anti cheat now i want to do something more, i want to add some modes and stuff, like skins or other modes, now i want to it only load when user is opening gta_sa with my launcher, so i dont want to just put some stuff in game folder , how can i do something like injecting that files ? for example i just downloaded a mode that have 2 files , tff and dff (if i got that right) how can i inject this model files to game? or another example i just downloaded a radar mode, it said i should replace the IMG files to gta3.img , how can i do that ONLY when user opening game with launcher?



i seen this thing in other servers so i guess its possible, by the way i used C# for the launcher


  QUESTION about MYSQL
Posted by: redex - 2021-06-05, 11:35 AM - Forum: Pawn Scripting - Replies (2)

hi , i was wonder which one is better to use for getting player data from database when he logged-in , i have about user in my data base and i have to select user from this amount of users , currently i use something like this :



pInfo[playerid][score] = mysql_get ...

pInfo[playerid][skinid] = mysql_get ...

pInfo[playerid][money] = mysql_get ...



i mean i have 1 query per item! and i think this will make server LAG , should i get all items in a SELECT * query and then put them in variables? does it make any diffrent to avoid lag ? sorry i know my english is AWFUL but i guess i made my point!


  Opinion on PVars
Posted by: Pinch - 2021-06-05, 09:16 AM - Forum: Pawn Scripting - Replies (3)

Hi everyone, I've gotten bored so I started writing a gamemode for fun, I want it to be a RolePlay gamemode with all of the stuff (like the NG-RP) but I want it to be smooth on bigger player base too..



I ran some tests and those were the results

Code:
Timing "PawnPlus list"...

      Mean = 480.00ns

      Mode = 475.00ns

    Median = 477.00ns

     Range = 5.00ns

Timing "Normal var"...

      Mean = 200.00ns

      Mode = 199.00ns

    Median = 200.00ns

     Range = 3.00ns

Timing "Pvar timings"...

      Mean = 483.00ns

      Mode = 481.00ns

    Median = 483.00ns

     Range = 4.00ns



The code I used:



Code:
new List:pp_list[1000];



enum E_PLAYER_DATA {

    E_PLAYER_SOME_VAR,

    E_PLAYER_SOME_VAR_2,

    E_PLAYER_SOME_VAR_3

};

new PlayerData[1000][E_PLAYER_DATA];



hook OnScriptInit()

{

    for(new i = 0; i < 1000; ) {

        pp_list[i] = list_new();

        list_resize_var(pp_list[i], 3, VAR_NULL);    

    }

    return Y_HOOKS_CONTINUE_RETURN_1;

}



public OnPlayerConnect(playerid)

{

    wait_ms(5000);

    print("A");

    RUN_TIMING("PawnPlus list")

    {

        list_set(pp_list[playerid], 0, 10000000);

        list_set(pp_list[playerid], 1, 10000000);

        list_set(pp_list[playerid], 2, 10000000);

    }

    RUN_TIMING("Normal var")

    {

        PlayerData[playerid][E_PLAYER_SOME_VAR] = 10000000;

        PlayerData[playerid][E_PLAYER_SOME_VAR_2] = 10000000;

        PlayerData[playerid][E_PLAYER_SOME_VAR_3] = 10000000;

    }

    RUN_TIMING("Pvar timings")

    {

        SetPVarInt(playerid, "key1", 10000000);

        SetPVarInt(playerid, "key2", 10000000);

        SetPVarInt(playerid, "key3", 10000000);

    }

    return 1;

}



So, is it worth it?

Should I use PVars/PP lists? Does it even matter that much when the diff is 200ns?