1 hour ago
Hello community,
I’m currently developing a small, beginner-friendly bank robbery system for my open.mp gamemode and would like technical guidance on designing it properly, especially with MySQL integration and clean server-side logic.
📘 Requirements I Want to Implement
1. Robbery Requirements
Before a robbery can begin, the player must meet these conditions:
2. Robbery Flow
Technical flow I want to build:
3. MySQL Integration Needed
I want to store robbery activity in a table such as:
CREATE TABLE robberies (
id INT AUTO_INCREMENT PRIMARY KEY,
player_id INT NOT NULL,
status ENUM('SUCCESS','FAILED') NOT NULL,
amount INT DEFAULT 0,
timestamp TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);
Usage:
4. Variables & Suggested Structure
I am planning to use:
new bool:IsRobbing[MAX_PLAYERS];
new RobberyTimer[MAX_PLAYERS];
new RobberyCooldown;
I need suggestions:
5. What I am Requesting
I am looking for:
✔ Clean structural guidance
✔ A simple example showing the robbery logic
✔ Recommended approach for failure detection
✔ Suggested way to integrate the MySQL logging
✔ Advice on keeping the system beginner-friendly but scalable
This is my first robbery system, so I want to design it correctly from the beginning instead of patching it later.
I’m currently developing a small, beginner-friendly bank robbery system for my open.mp gamemode and would like technical guidance on designing it properly, especially with MySQL integration and clean server-side logic.
📘 Requirements I Want to Implement
1. Robbery Requirements
Before a robbery can begin, the player must meet these conditions:
- Must be inside the bank interior (interior ID check + area check)
- Must possess a weapon
- Must have a “mask” item (boolean check or inventory table)
- Must have a valid getaway vehicle outside the bank (vehicle must be owned or rented — not strict)
- No police nearby (optional future addition)
2. Robbery Flow
Technical flow I want to build:
- Player enters robbery checkpoint
- Script checks:
- Player has mask
- Player has weapon
- Player is not wanted already
- Bank is not in cooldown
- Player has mask
- Robbery starts:
- Set
IsRobbing[playerid] = true
- Create a timer (20–30 seconds)
- Freeze player or play animation
- Set
- If timer completes:
- Give reward
- Write robbery log into MySQL
- Add wanted level
- Set global cooldown
- Give reward
- If player:
- Leaves interior
- Dies
- Disconnects
- Cancels robbery
→ robbery fails, timer stops, and MySQL logs failure.
- Leaves interior
3. MySQL Integration Needed
I want to store robbery activity in a table such as:
CREATE TABLE robberies (
id INT AUTO_INCREMENT PRIMARY KEY,
player_id INT NOT NULL,
status ENUM('SUCCESS','FAILED') NOT NULL,
amount INT DEFAULT 0,
timestamp TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);
Usage:
- When robbery starts → optional insert “STARTED”
- When completed → insert “SUCCESS”
- When failed → insert “FAILED”
4. Variables & Suggested Structure
I am planning to use:
new bool:IsRobbing[MAX_PLAYERS];
new RobberyTimer[MAX_PLAYERS];
new RobberyCooldown;
I need suggestions:
- Best way to handle cooldown storage (global variable vs MySQL field)
- Whether robbery interior should use a dynamic area instead of a simple CP
- Whether I should use
SetTimerEx
or y_timers from YSI
- Best practice for structuring robbery logic (separate module vs callbacks)
5. What I am Requesting
I am looking for:
✔ Clean structural guidance
✔ A simple example showing the robbery logic
✔ Recommended approach for failure detection
✔ Suggested way to integrate the MySQL logging
✔ Advice on keeping the system beginner-friendly but scalable
This is my first robbery system, so I want to design it correctly from the beginning instead of patching it later.

