that's a bit more complicated. This is not the best way to make it at all, but I'm using this:
and make a timer for the public that plays every 250ms for example.
Code:
new PlayerDM[5][3][MapInfo] =
{
{ // X Y Z A Name
{1306.9261,2195.0313,11.0234,212.9963,"Baseball"}, // home
{1391.2493,2111.0488,11.0156,321.7007,"Baseball"}, // away
{1367.4415,2196.2263,14.2495,177.9026,"Baseball"} // spec
}
}
forward Timer();
public Timer()
{
new Float:zz;
GetPlayerPos(i, zz, zz, zz);
if(zz < floatround(PlayerDM[Map][TEAM_HOME][z], floatround_ceil))
SetGravity(0.0);
}
and make a timer for the public that plays every 250ms for example.