• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Filterscript] VehPara (Vehicle parachute)
#3
(2021-04-22, 04:59 AM)PutuSuhartawan Wrote: hi sir sorry. Are there any native functions from ColAndreas that will be used when this script is running? I mean I need to write another function called from source include ColAndreas. Because there are too many include here. Can you explain the simplicity sir?



Code:
OnPlayerUpdate -> {

? ? IsCollisionFlag

? ? Item::GetCollisionFlags -> {

? ? ? ? Item::GetPos

? ? ? ? GetPointCollisionFlags -> {

? ? ? ? ? ? IsPointInUnderwater -> IsPointInWater -> CA_RayCastLine

? ? ? ? ? ? IsPointInWater -> CA_RayCastLine

? ? ? ? ? ? IsPointInAir -> InteriorFindZ -> CA_FindZ_For2DCoord

? ? ? ? ? ? IsPointInUnderground -> CA_FindZ_For2DCoord -> IsPointInWater -> CA_RayCastLine

? ? ? ? }

? ? }

}



ColAndreas usage

Code:
CA_FindZ_For2DCoord

CA_RayCastLine
  Reply


Messages In This Thread
VehPara (Vehicle parachute) - by AbyssMorgan - 2021-04-18, 12:14 PM
RE: VehPara (Vehicle parachute) - by AbyssMorgan - 2021-04-22, 03:05 PM
RE: VehPara (Vehicle parachute) - by Nebula - 2021-09-28, 10:56 PM
RE: VehPara (Vehicle parachute) - by loooove - 2021-09-29, 12:41 PM

Forum Jump: