• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Pawn] [Sorted out] Update attached objects
#5
(2021-06-02, 08:58 AM)Radical Wrote: UpdateAttachedDynamicObjectPos(objectid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);



Code:
UpdateAttachedDynamicObjectPos(objectid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz) {

? ?

? ? Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_X, x);

? ? Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_Y, y);

? ? Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_Z, z);

? ? Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_R_X, rx);

? ? Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_R_Y, ry);

? ? Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_R_Z, rz);

}



No problem, here you can check everything else you can change, pretty cool right?! :D
Using Pawn.CMD?

If you're doing so, this is the very first sign that you absolutely shouldn't utilize your all powerful P-Code knowledge in any of the scripting discussion topics.
  Reply


Messages In This Thread
RE: Update attached objects - by Pinch - 2021-06-02, 08:25 AM
RE: Update attached objects - by Radical - 2021-06-02, 08:58 AM
RE: Update attached objects - by Otakeiro - 2021-06-02, 07:19 PM
RE: Update attached objects - by Pinch - 2021-06-02, 08:30 PM

Forum Jump: