2023-10-06, 08:59 AM
I’m sorry for double posting but I managed to fix it so I’ll post solution here in case someone else encounters the same problem.
After creating PlayerTextDraw in OnPlayerConnect callback, I was showing them to player under the same callback. Every normal textdraw (default samp) was shown except custom one so I moved PlayerTextDrawShow under OnPlayerRequestClass and now even custom one is loading.
Somehow this removed even the error stating that model is already in use.
This can be locked.
After creating PlayerTextDraw in OnPlayerConnect callback, I was showing them to player under the same callback. Every normal textdraw (default samp) was shown except custom one so I moved PlayerTextDrawShow under OnPlayerRequestClass and now even custom one is loading.
Somehow this removed even the error stating that model is already in use.
This can be locked.