(2026-06-01, 11:12 AM)Nexius Wrote: That's impressive that you can afford a chatgpt subscription, but your problem is that you're wasting your available tokens on some utter nonsense generated by an AI about samp/omp (which it clearly has no expertise in). If you're not into technical context as well (and you're not, considering you're talking about some "unsupported" plugins in open.mp, which are actually supported from the very beginning, as long as they're not memory hacking, which are the majority), I really suggest you use the money you save from the AI subscription to buy yourself a delicious lunch at kfc or maybe elsewhere you prefer.
Fair enough if you disagree with some of the technical points, but dismissing the entire article as "AI slop" seems to miss the bigger picture.
You mention technical context, yet your reply doesn't really engage with most of the technical or analytical points raised in the article. The post discusses historical player trends, server adoption, ecosystem growth and the long-term future of open.mp. Instead, the focus of your response is largely on whether AI was used and a single disagreement regarding plugin support.
The post is primarily about the ecosystem itself. We're talking about a multiplayer platform built on a game released in 2004 that still attracts thousands of players daily and continues to evolve nearly two decades later. That's not something many gaming communities achieve.
You can see that interest even outside the game itself. Whenever an old SA-MP or San Andreas multiplayer video resurfaces on YouTube, it often attracts thousands of views and comments from people sharing memories of servers they played on, friendships they made and communities they were part of. For many players, SA-MP wasn't just a mod, it was a significant part of their gaming life.
I also think it's worth remembering that most players don't spend their time on forums debating whether a game is dead, alive or worth playing. They simply log in and play. They care about gameplay, features, stability and the communities they're part of. Judging the health of an ecosystem solely through forum discussions can be misleading because the vast majority of players never post here in the first place.
In fact, I'd argue that many of the loudest voices on forums often represent only a small fraction of the actual player base. Meanwhile, thousands of players continue playing without ever creating an account or posting a single message. The data reflects those players too, not just the people participating in forum discussions.
I also think this touches on a broader issue that may have contributed to burnout over the years. Obviously I can't speak for Kalcor, but if you're maintaining a platform for years and a significant portion of the feedback you see consists of negativity, personal attacks and complaints from people who contribute very little themselves, it's hard to imagine that having a positive effect. Constructive criticism is important, but there's a difference between helping improve something and simply tearing it down.
As for AI, I don't see it as "wasting tokens". Whether people like it or not, AI is becoming another tool available to developers. It won't replace experience or technical knowledge, but it can help maintain legacy code, speed up debugging, improve documentation and lower the barrier for new contributors. For a community-driven project, that's potentially a positive thing.
More importantly, responses like yours don't really help the community. If anything, they discourage the very people who still care enough to build tools, collect data, write documentation, maintain infrastructure and share their work publicly. The community benefits far more from those contributions than from dismissing them as "AI slop".
If I've got something factually wrong, I'm happy to correct it. I'd just rather discuss the data, the growth of open.mp and the future of the ecosystem than whether a draft was assisted by AI.
Xyranaut
Founder & Developer
Mac Andreas
Open Source Projects:
Looking for Beta Testers for my open.mp Mac project! [Apply here]
Quote:
~ "Talent will have to deal with the world where writing code will not be the goal. It will be actually making AI work."
Founder & Developer
Mac Andreas
Open Source Projects:
- Using a MacBook with Apple Silicon? Play open.mp natively on macOS. Get it here
- Need to host an open.mp server on macOS? Run open.mp servers natively on Apple Silicon. Get it here
- Need Windows server compatibility on macOS? Run open.mp through Wine32 or CrossOver. Get it here
- Need a Pawn IDE for macOS? Qawno brings the classic experience to Mac. Get it here
- Coding in VS Code? Open Pawn provides modern Pawn tooling. Get it here
- Need a modern command processor? omp-cmd simplifies open.mp development. Get it here
- Upgrade your MySQL with omp-MySQL: TLS, Argon2id and prepared statements. Get it here
- Migrating an FCNPC server? omp-fcnpc Adapter helps bring servers to open.mp. Get it here
- Is San Andreas Multiplayer dead? Check the live stats and previous trends on the dashboard Open Dashboard
Looking for Beta Testers for my open.mp Mac project! [Apply here]
- Must have MacBook Air M1 (Base: 8C CPU, 7C GPU, 8GB Ram) or above with Wine32 or Crossover
- Experience in plugin development, scripting and debugging, using crossover and navigating Wine32
- European Region preferred - for low latency testing (UK best)
- Experience in using AI applications and analytics to understand behaviour patterns collected by telementary data.
Quote:
~ "Talent will have to deal with the world where writing code will not be the goal. It will be actually making AI work."


