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[Question] 64-bit Support
#9
This has been addressed before, but I can't remember where. The major problem with a 64-bit server is that the client is 32-bit because the game is 32-bit. This means all the networking needs to be 32-bit, which means most of the data types need to be 32-bit to be sent correctly. A 64-bit server is, of course, possible, but would require a lot of conversions and possible loss of data when things get sent over the wire.
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Messages In This Thread
64-bit Support - by Double-O-Seven - 2019-04-18, 06:32 AM
RE: 64-bit Support - by dvx - 2019-04-18, 12:34 PM
RE: 64-bit Support - by BloodMaster - 2019-04-19, 03:41 PM
RE: 64-bit Support - by DarkZero - 2019-05-14, 04:41 PM
RE: 64-bit Support - by JustMichael - 2019-05-14, 06:42 PM
RE: 64-bit Support - by BigETI - 2019-05-17, 04:37 AM
RE: 64-bit Support - by Manyula - 2019-05-17, 09:27 AM
RE: 64-bit Support - by Banditul - 2019-05-17, 09:34 AM
RE: 64-bit Support - by Y_Less - 2019-05-21, 12:07 PM

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