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[Pawn] TXD File
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Actually you can. Download icons(pics) you think are compatible for SAMP from the internet, create a new .txd file by using TXDWorkshop, import the downloaded images to the new txd file by using TXDWorkshop, set the desired name for said icon, then save txd in //SA Folder//models//txd



For example purposes, let's say the txd file was named LD_CUSTOM, and the downloaded icon was named customsprite.



In the code, you'll write LD_CUSTOM:customsprite

https://www.open.mp/docs/scripting/resou...rawsprites



PS: That's what I did, haven't tested it out yet, but if I did anything wrong the other helpers will help you out.
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Messages In This Thread
TXD File - by GeorgeXCarl - 2020-10-01, 02:00 AM
RE: TXD File - by XoMoX - 2020-10-01, 02:23 AM
RE: TXD File - by GeorgeXCarl - 2020-10-01, 02:56 AM
RE: TXD File - by XoMoX - 2020-10-01, 03:57 AM
RE: TXD File - by GeorgeXCarl - 2020-10-01, 04:27 AM

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