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[Filterscript] VehPara (Vehicle parachute)
#1
Hello, I would like to present you the Vehicle Parachute Script



Video:

https://www.youtube.com/watch?v=TrxYkMeBtsU



Download:

VehPara.inc

3DTryg.inc

ColAndreas Plugin



Installation:

Code:
#include <ColAndreas>

#include <3DTryg>

#include <VehPara>



Functions:

Code:
bool:IsPlayerUsingVehPara(playerid);

bool:IsToggleVehicleParachute(vehicleid);

ToggleVehicleParachute(vehicleid,bool:toggle);

SetVehicleParachuteKey(key);



Callbacks:

Code:
OnVehicleParachuteThrown(playerid,vehicleid);

OnVehicleParachuteOpened(playerid,vehicleid);

OnVehicleParachuteOpenFail(playerid,vehicleid);



Activation:

Code:
H - Open/thrown parachute



Example Code:

Code:
CMD:vehpara(playerid){



new vid = GetPlayerVehicleID(playerid);

if(IsToggleVehicleParachute(vid)) return SendClientMessage(playerid,0xCC0000FF,"Your vehicle already has a parachute");

if(!IsVehicleFlag(GetVehicleFlags(vid),VF_STREET)) return SendClientMessage(playerid,0xCC0000FF,"For this vehicle can not be mounted parachute");



ToggleVehicleParachute(vid,true);

return 1;

}



//Callbacks:

public OnVehicleParachuteThrown(playerid,vehicleid){

GameTextForPlayer(playerid,"~g~Parachute has been thrown",2500,3);

return 1;

}



public OnVehicleParachuteOpened(playerid,vehicleid){

GameTextForPlayer(playerid,"~g~Parachute has been opened",2500,3);

return 1;

}



public OnVehicleParachuteOpenFail(playerid,vehicleid){

GameTextForPlayer(playerid,"~g~Cannot use parachute",2500,3);

return 1;

}



Notice:

Filterscript not exist because filterscripts have limits.

This has been replaced by include, having automatic installation, efficient GameMode/FilterScript.
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Messages In This Thread
VehPara (Vehicle parachute) - by AbyssMorgan - 2021-04-18, 12:14 PM
RE: VehPara (Vehicle parachute) - by AbyssMorgan - 2021-04-22, 03:05 PM
RE: VehPara (Vehicle parachute) - by Nebula - 2021-09-28, 10:56 PM
RE: VehPara (Vehicle parachute) - by loooove - 2021-09-29, 12:41 PM

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