2023-07-08, 05:01 PM
Introduction:
How are you, friends? I have made a samp event system. It has 3 interisting events.
Event's details
- Sniper Island ( Weapon : Sniper ) ( Spawn : A island made by me +____+ )
- Car Go Wars ( Weapon : Bat, Silinced Pistol, ShortGun, RC Bomb ) ( Spawn : A Gargo Ship )
- M4 Devil ( Weapon : m4 ) ( Spawn : Grave Yard LS )
Download :: Git Hub
Download :: Direct
Download :: Paste Bin
Plugins Download
1. iZcmd.inc : https://github.com/YashasSamaga/I-ZCMD
2. Streamer : https://github.com/samp-incognito/samp-s...n/releases
Credits:
1. Yashas for improved zcmd
2. Incognito for streamer plugin/include
4. samp team for a_samp
3. me for script :)
Bugs:
I don't find any bug if you find it then pm in discord my account ( nayanthegamer )
Rules:
1. You can't reuplod this file without my hand writting permission.
2. You can't sell this script.
3. You can't claim this script is your.
If you like it so, please drop a ++rep.
How are you, friends? I have made a samp event system. It has 3 interisting events.
Event's details
- Sniper Island ( Weapon : Sniper ) ( Spawn : A island made by me +____+ )
- Car Go Wars ( Weapon : Bat, Silinced Pistol, ShortGun, RC Bomb ) ( Spawn : A Gargo Ship )
- M4 Devil ( Weapon : m4 ) ( Spawn : Grave Yard LS )
Download :: Git Hub
Download :: Direct
Download :: Paste Bin
Plugins Download
1. iZcmd.inc : https://github.com/YashasSamaga/I-ZCMD
2. Streamer : https://github.com/samp-incognito/samp-s...n/releases
Credits:
1. Yashas for improved zcmd
2. Incognito for streamer plugin/include
4. samp team for a_samp
3. me for script :)
Bugs:
I don't find any bug if you find it then pm in discord my account ( nayanthegamer )
Rules:
1. You can't reuplod this file without my hand writting permission.
2. You can't sell this script.
3. You can't claim this script is your.
If you like it so, please drop a ++rep.
Code:
// NAYANthegamer Event System
// My Discord : nayanthegamer
// MY Discord Server : https://discord.gg/ASxc2xznzr
#include <a_samp>
#include <streamer>
#include <izcmd.inc>
new bool: Sniper[MAX_PLAYERS];
new bool: M4Devil[MAX_PLAYERS];
new bool: CarGO[MAX_PLAYERS];
new bool: InEvent[MAX_PLAYERS];
public OnFilterScriptInit()
{
print("------------------------");
print(" Nayan's Event's loaded ");
print("------------------------");
CreatePickup(335 ,3 ,-3461.0330,1664.3850,66.0415 ,0);
CreatePickup(358 ,3 ,-3438.0564,1785.6772,66.0611 ,0);
CreatePickup(336 ,3 ,-3392.3962,1784.3801,66.2538 ,0);
CreatePickup(337 ,3 ,-3322.5183,1795.5392,66.0571 ,0);
CreatePickup(373 ,3 ,-3314.3315,1763.0685,63.7973 ,0);
CreatePickup(373 ,3 ,-3430.4739,1741.4113,66.0415 ,0);
CreatePickup(1240,3 ,-3388.9763,1698.1442,66.0415 ,0);
CreatePickup(348 ,3 ,-3428.8203,1833.9652,46.0349 ,0);
CreatePickup(321 ,3 ,-3434.0183,1687.8445,71.7817 ,0);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(Sniper[playerid] == true)
{
ResetPlayerWeapons(playerid);
Eventpackage(playerid);
new Spawn = random(5);
SetPlayerVirtualWorld(playerid, 23);
SetPlayerInterior(playerid, 0);
switch(Spawn)
{
case 0:
{
SetPlayerPos(playerid, -3305.5742,1710.9148,66.0415);
SetPlayerFacingAngle(playerid,99.8405);
}
case 1:
{
SetPlayerPos(playerid, -3381.3835,1659.4771,66.0415);
SetPlayerFacingAngle(playerid,335.6967);
}
case 2:
{
SetPlayerPos(playerid, -3446.7915,1680.2152,66.0805);
SetPlayerFacingAngle(playerid,348.8568);
}
case 3:
{
SetPlayerPos(playerid, -3435.3967,1782.2611,66.0415);
SetPlayerFacingAngle(playerid,186.1098);
}
case 4:
{
SetPlayerPos(playerid, -3391.7485,1782.7319,66.2633);
SetPlayerFacingAngle(playerid,347.1021);
}
case 5:
{
SetPlayerPos(playerid, -3316.2441,1793.5986,66.0571);
SetPlayerFacingAngle(playerid,171.1949);
}
}
}
if(M4Devil[playerid] == true)
{
ResetPlayerWeapons(playerid);
M4package(playerid);
new Spawn = random(4);
SetPlayerVirtualWorld(playerid, 23);
SetPlayerInterior(playerid, 0);
switch(Spawn)
{
case 0:
{
SetPlayerPos(playerid, 942.4122,-1125.9700,23.9203);
SetPlayerFacingAngle(playerid,100.5680);
}
case 1:
{
SetPlayerPos(playerid, 857.3309,-1076.1945,24.2969);
SetPlayerFacingAngle(playerid,150.1377);
}
case 2:
{
SetPlayerPos(playerid, 947.6115,-1064.5311,24.8468);
SetPlayerFacingAngle(playerid,39.1540);
}
case 3:
{
SetPlayerPos(playerid, 844.1850,-1121.9656,23.9957);
SetPlayerFacingAngle(playerid,298.8471);
}
case 4:
{
SetPlayerPos(playerid, 814.9786,-1104.4783,25.7893);
SetPlayerFacingAngle(playerid,266.8242);
}
}
}
if(CarGO[playerid] == true)
{
ResetPlayerWeapons(playerid);
Cgwpackage(playerid);
new Spawn = random(7);
SetPlayerVirtualWorld(playerid, 23);
SetPlayerInterior(playerid, 0);
switch(Spawn)
{
case 0:
{
SetPlayerPos(playerid, -2338.9175,1559.7839,17.3281);
SetPlayerFacingAngle(playerid,89.0225);
}
case 1:
{
SetPlayerPos(playerid, -2388.0242,1553.9193,26.0469);
SetPlayerFacingAngle(playerid,2.9824);
}
case 2:
{
SetPlayerPos(playerid, -2417.9946,1554.1469,26.0469);
SetPlayerFacingAngle(playerid,64.8350);
}
case 3:
{
SetPlayerPos(playerid, -2474.6680,1545.1694,23.6547);
SetPlayerFacingAngle(playerid,0.7890);
}
case 4:
{
SetPlayerPos(playerid, -2470.8979,1538.4127,33.2344);
SetPlayerFacingAngle(playerid,282.7056);
}
case 5:
{
SetPlayerPos(playerid, -2370.8237,1534.9347,10.8209);
SetPlayerFacingAngle(playerid,53.3525);
}
case 6:
{
SetPlayerPos(playerid, -2427.1716,1536.6287,2.1172);
SetPlayerFacingAngle(playerid,26.0062);
}
case 7:
{
SetPlayerPos(playerid, -2389.6401,1551.5474,2.1172);
SetPlayerFacingAngle(playerid,6.7050);
}
}
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(InEvent[playerid] == true)
{
new string[128];
new Killername[22];
GetPlayerName(killerid, Killername, sizeof(Killername));
format(string, sizeof(string), "~g~You were killed by ~n~~w~ %s", Killername);
GameTextForPlayer(playerid, string, 2500, 3);
GivePlayerMoney(playerid, 250);
return 1;
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
//------------------------------------------------------------------------------
//commands
CMD:sniper(playerid, params[])
{
if(InEvent[playerid] == true) return SendClientMessage(playerid, 0xff0080FF, "** You already joined a Minigame");
{
SpawnPlayer(playerid);
ResetPlayerWeapons(playerid);
Sniper[playerid] = true;
InEvent[playerid] = true;
Eventpackage(playerid);
new string[128];
new name[22];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "** %s has joined the event Sniper Island to join (/sniper)", name);
SendClientMessageToAll(0xff0000FF, string);
}
return 1;
}
CMD:m4(playerid, params[])
{
if(InEvent[playerid] == true) return SendClientMessage(playerid, 0xff0080FF, "** You already joined a Minigame");
{
SpawnPlayer(playerid);
ResetPlayerWeapons(playerid);
M4Devil[playerid] = true;
InEvent[playerid] = true;
M4package(playerid);
new string[128];
new name[22];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "** %s has joined the event M4 Devil to join (/m4)", name);
SendClientMessageToAll(0xff0000FF, string);
}
return 1;
}
CMD:cgw(playerid, params[])
{
if(InEvent[playerid] == true) return SendClientMessage(playerid, 0xff0080FF, "** You already joined a Minigame");
{
SpawnPlayer(playerid);
ResetPlayerWeapons(playerid);
CarGO[playerid] = true;
InEvent[playerid] = true;
Cgwpackage(playerid);
new string[128];
new name[22];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "** %s has joined the event Car Go Wars to join (/cgw)", name);
SendClientMessageToAll(0xff0000FF, string);
}
return 1;
}
CMD:exit(playerid, params[])
{
if(InEvent[playerid] == true)
{
Sniper[playerid] = false;
M4Devil[playerid] = false;
CarGO[playerid] = false;
InEvent[playerid] = false;
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SendClientMessage(playerid, 0xf0ff00FF, "Your exit from minitgame");
SpawnPlayer(playerid);
}
else return SendClientMessage(playerid, 0xf0ff00FF, "** Your not on any minigame");
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(InEvent[playerid] == true) return 1;
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z);
SendClientMessage(playerid, 0xF6F600AA , "Currently your on a minigame you can't enter on vehicle");
ShowPlayerDialog(playerid, 93334, DIALOG_STYLE_MSGBOX, "Minigame", "{ffffff}Your kicked from Minigame \n\
{ffffff}Kicked By: {ff0000} Server \n\
{ffffff}Reason: {ff0000}Enter on vehicle", "Close", "");
KickPlayerFromEvent(playerid);
SpawnPlayer(playerid);
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
new string[128];
new rname[MAX_PLAYER_NAME];
new Float:x,Float:y,Float:z;
GetPlayerName(clickedplayerid, rname, sizeof(rname));
GetPlayerPos(playerid, x, y, z);
GetPlayerInterior(playerid);
if(InEvent[clickedplayerid] == true) return 1;
{
PlayerSpectatePlayer(playerid, clickedplayerid, SPECTATE_MODE_NORMAL);
format(string, sizeof(string), "** Your Spectate %s (Id:%d) if you want to get back so click on your self" , rname, clickedplayerid);
SendClientMessage(playerid, 0xF6F600AA , string);
}
if(clickedplayerid == playerid)
{
TogglePlayerSpectating(playerid,0);
SetPlayerPos(playerid, x, y, z);
}
return 1;
}
Eventpackage(playerid)
{
GivePlayerWeapon(playerid, 34, 999999999);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
}
KickPlayerFromEvent(playerid)
{
Sniper[playerid] = false;
M4Devil[playerid] = false;
CarGO[playerid] = false;
InEvent[playerid] = false;
}
M4package(playerid)
{
GivePlayerWeapon(playerid, 31, 999999999);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerTime(playerid, 2, 42);
}
Cgwpackage(playerid)
{
GivePlayerWeapon(playerid, 5, 1);
GivePlayerWeapon(playerid, 23, 9999);
GivePlayerWeapon(playerid, 25, 9999);
GivePlayerWeapon(playerid, 39, 2);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
}
//This System made my NAYANthegamer ( aka Martin )
I’m at that stage in my life where I keep myself out of unnecessary arguments so, even if you tell me 1+1=5, you’re absolutely correct, enjoy.