2021-01-12, 08:45 PM
What do you reckon that would be an efficient method of implementing a countdown (a few minutes long), including both a timer and an updating TextDraw or GameText?
Afterwards, how would you be able to script something to happen at the end of it?
Cheers!
Afterwards, how would you be able to script something to happen at the end of it?
Cheers!