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[Question] 64-bit Support
#1
Hi there



Will there be any 64-bit server builds? For lots of languages other than PAWN that would be amazing!



I?d love to start up a JVM without having to keep the 4GB memory in mind.
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#2
Good idea. I think they gonna release 64-bit build - many users currently is using 64-bit machines.
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#3
This needs more attention. We need answers
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#4
(2019-04-19, 03:41 PM)BloodMaster Wrote: This needs more attention. We need answers



Would be great if this could be supported.?





..bump
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#5
(2019-04-18, 06:32 AM)Double-O-Seven Wrote: Hi there



Will there be any 64-bit server builds? For lots of languages other than PAWN that would be amazing!



I?d love to start up a JVM without having to keep the 4GB memory in mind.



It's something we have talked about before, and we probably will introduce a 64bit in the future. As for now we are trying to keep backward compatibility with SA-MP
Remember to always refer to J0sh as `J0sh...`



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#6
The PAWN module will most likely operate in 32-bit mode only, where the server software could be built in 64-bit mode.



We even have confirmed test builds running natively on ARM on a Raspberry Pi.
[Image: github-samp-icon.png]
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#7
(2019-05-17, 04:37 AM)BigETI Wrote: We even have confirmed test builds running natively on ARM on a Raspberry Pi.



That's some great news!
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#8
(2019-05-17, 04:37 AM)BigETI Wrote: The PAWN module will most likely operate in 32-bit mode only, where the server software could be built in 64-bit mode.



So basically we can use any other module(like C#(pdovided someone will write one)) and make the server fully utilize the power of 64-bit?



Thats amaizing
Away
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#9
This has been addressed before, but I can't remember where. The major problem with a 64-bit server is that the client is 32-bit because the game is 32-bit. This means all the networking needs to be 32-bit, which means most of the data types need to be 32-bit to be sent correctly. A 64-bit server is, of course, possible, but would require a lot of conversions and possible loss of data when things get sent over the wire.
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