| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 391 online users. » 0 Member(s) | 388 Guest(s) Yandex, Bing, Google
|
| Latest Threads |
Las Venturas Gang Wars - ...
Forum: Advertisements
Last Post: lvgwgta
Yesterday, 10:35 AM
» Replies: 0
» Views: 33
|
Criando Server RP!
Forum: Portuguese/Português
Last Post: GhostSpectre
Yesterday, 01:37 AM
» Replies: 0
» Views: 38
|
Kalcor is still outta the...
Forum: Chat
Last Post: NoxxeR
2026-06-25, 07:57 PM
» Replies: 1
» Views: 151
|
Pedestrians
Forum: Plugins
Last Post: connyxv
2026-06-25, 08:52 AM
» Replies: 0
» Views: 112
|
SA-MP Bedwars (2026)
Forum: Advertisements
Last Post: Amjad
2026-06-23, 08:52 AM
» Replies: 0
» Views: 520
|
libsamp - samp.dll re-imp...
Forum: Programming
Last Post: Knogle
2026-06-22, 09:21 PM
» Replies: 0
» Views: 101
|
[Lançamento] Spawn — IDE ...
Forum: Portuguese/Português
Last Post: Daniil Korochansky
2026-06-22, 01:25 PM
» Replies: 0
» Views: 69
|
PawnPro 3.3.0 Released
Forum: Releases
Last Post: NullSablex
2026-06-21, 09:25 AM
» Replies: 0
» Views: 102
|
Introducing PST — A Commu...
Forum: Pawn Scripting
Last Post: Daniil Korochansky
2026-06-20, 04:14 PM
» Replies: 0
» Views: 102
|
FCNPC for open.mp - the c...
Forum: Plugins
Last Post: MauroRisi
2026-06-20, 12:28 AM
» Replies: 2
» Views: 268
|
|
|
| Texture Studio doors not opening |
|
Posted by: Kevinas - 2021-03-05, 08:03 AM - Forum: Support
- Replies (2)
|
 |
When I rotate a door it rotates visually, but it's axis doesn't change and stays in the same position, so whenever I rotate a door it opens and closes in the same spots as before, has anyone ever encountered this?
|
|
|
|
| Texture Studio doors not opening |
|
Posted by: Kevinas - 2021-03-05, 07:30 AM - Forum: Pawn Scripting
- Replies (1)
|
 |
When I rotate a door it rotates visually, but it's axis doesn't change and stays in the same position, so whenever I rotate a door it opens and closes in the same spots as before, has anyone ever encountered this?
EDIT: sorry, wrong thread
|
|
|
|
| SetObjectMaterial question!? |
|
Posted by: gokuta - 2021-03-05, 01:03 AM - Forum: Pawn Scripting
- Replies (1)
|
 |
My question is... how do I set material using SetObjectMaterial() that is available in TXD file, but?not used on any object at all! There are plenty of materials never used on any object... please help :(
|
|
|
|
| SetPlayerChatBubble - ?Help! |
|
Posted by: Uxknvwn - 2021-03-04, 05:27 PM - Forum: Support
- Replies (2)
|
 |
Hi, i hope you are well.?need help based on the "SetPlayerChatBubble" .? how do I make a pickup appear on top of the player using the function ...? example, i want the pickup 1247 (star) to appear above the player through a command, i hope that you can help me
Could serve: Text3D, Update3DTextLabelTex
|
|
|
|
| CMD /id |
|
Posted by: Hitler - 2021-03-01, 10:52 PM - Forum: Pawn Scripting
- Replies (5)
|
 |
Espa?ol:?Tengo un problema con este comando, cuando uso /id aparece el id del jugador y otros datos (ping, fps, pk), tambi?n aparece la hora y fecha, el problema es que aveces muestra solo la hora y fecha y otras veces muestra la id y los otros datos (ping, fps, pk)
English: I have a problem with this command, when I use / id it shows the id of the player and other data (ping, fps, pk), it also shows the time and date, the problem is that sometimes it shows only the time and date and other times it shows the id and the other data (ping, fps, pk)
Code: CMD:id(playerid,params[])
{
new jugador;
if(sscanf(params, "r", jugador)) return SendClientMessage(playerid, -1, "Usa: /id [ID/Nombre]");
if (!IsPlayerConnected(jugador)) return SendClientMessage(playerid,GRIS,"No se encontr? ning?n jugador");
new Float:pPacket = GetPlayerPacketLoss(jugador);
new string[200];
format(string,sizeof(string), "Nombre:?%s ID:?%d FPS: %d Ping: %d | PacketLoss:?%.1f%%",Nombre(jugador),jugador,FPS[jugador],GetPlayerPing(jugador),pPacket);
SendClientMessage(playerid,0xffffffff,string);
new hora,minuto,segundo,d,m,a;
getdate(a, m, d);
gettime(hora, minuto,segundo);
new string2[200];
format(string2,sizeof(string2), "Hora: %d:%d:%d Fecha: %d/%d/%d",hora,minuto,segundo,d,m,a);
SendClientMessage(playerid,0xffffffff,string2);
return 1;
}
|
|
|
|
| FCNPC animations |
|
Posted by: Kevinas - 2021-02-28, 06:17 PM - Forum: Pawn Scripting
- Replies (4)
|
 |
Sadly, forum.sa-mp is closed and it's difficult to find information regarding FCNPC's
My problem is that it doesn't play animations, I've tried it also with regular npcs - same deal.
I've tried preloading the libs for the player and the npcs - nothing.
here's my code
Code: public OnGamemodeInit()
{
kasininkas=FCNPC_Create("Kasininkas");
FCNPC_Spawn(kasininkas,217,-166.7957,1017.0024,19.7427);
}
public Timeris(playerid)
{
SendClientMessage(playerid, 0xff0000,"a");
FCNPC_ApplyAnimation(kasininkas, "BAR", "Barserve_bottle");
SendClientMessage(playerid, 0xff0000,"a");
return 1;
}
//I turn on the timer with -?SetTimerEx("Timeris", 1000,true, "i",playerid);
|
|
|
|
|