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  Divide by zero
Posted by: Zow - 2021-01-20, 06:02 PM - Forum: Pawn Scripting - Replies (1)

Code:
ExpProgress(playerid)

{

? ? new Float:exp = playerData[playerid][pExp]*100/PlayerRequiredExp(playerid);

? ? return exp;

}



PlayerRequiredExp(playerid)

{

? ? new requiredexp = playerData[playerid][pLevel] * 2000;

return requiredexp;

}



pExp are always start from 0 when you're level up

So crashdetect always give me this?Run time error 11: "Divide by zero"

I need some idea how to get pass this one

I just want to popup exp to % but I need pExp to start by 0 when level up

Is that possible?


  How much cpu & ram requirement for sa-mp server?
Posted by: LinesinRows - 2021-01-20, 01:33 PM - Forum: Support - No Replies

? Hello,

?I'm making a rp mod from 0. A few months later, i will be open my server. But i don't know, how much cpu & ram requirement?for?sa-mp server? (etc: 500 players)

? Thanks for now.


  Why my code only sends "else"?
Posted by: sampaux - 2021-01-20, 12:50 PM - Forum: Pawn Scripting - Replies (1)

Code:
for(new i = 0;i < 100;i)

{

if(PlayerInfo[i][cargo] != 0)

{

? ? GameTextForPlayer(i, "~r~Novo Report!", 3000, 5);

? ? GetPlayerName(id, reportado, sizeof(reportado));

? ? GetPlayerName(playerid, reportador, sizeof(reportador));

? ? format(report, sizeof(report), "Nick e id: %s [%d]\nMotivo: %s\nReportado por: %s", reportado, id, motivo, reportador);

? ? SendClientMessage(i, -1, "====={4291ff}Novo Report{FFFFFF}=====");

? ? SendClientMessage(i, -1, report);

}

else

{

SendClientMessage(i, -1, "asdadsadad");//I put it?in else?to prove that code only sends else

}



this code is a /report command. PlayerInfo[][cargo] == Admin level

despite my PlayerInfo[][cargo] != 0 in?game, this code keep sending the else,? considering?PlayerInfo[][cargo] == 0

Basically, it sends "?SendClientMessage(i, -1, "asdadsadad"); " for all online admins instead of the fist code,?and this is not what should happen



Fix it?is easy, obviously just invert?the codes.?But i want know WHY THIS OCCURS???


  Tutorials
Posted by: RhaegarX - 2021-01-20, 11:33 AM - Forum: General Discussions - Replies (2)

Hi guys, I was browsing the pages of sampforumarchiv reviewing some topics, and then I thought about re-posting some tutorials and includes the old samp forum (with due credit to each creator) to be able to move the community more and help those who are new and there's nowhere to go. What do you think of the idea?


  ??????? ?? ?????? ???. ???????
Posted by: Silicium - 2021-01-20, 08:45 AM - Forum: Russian/??????? - Replies (1)

???????????.

??? ??? ????? ????? ????? ?????, ? ????? burgershot'a ????????? ? open.mp, ??????? ? ???? ??????? ???? ??? ?????? ??????? sa:mp, ?? ???? ???? ???????? ?? ?????? ???????? ???. ???????:

????? ?? ???-????? ??? ???????? ????? ?? ?????? ?-?? "????????? ???????"???? ???????????



P.s. ?????? ??????? ??? ?????? "???????" ?????. ??, ????? ?????, ????? ?? ??? ???? ?????? ?????????.


  [MAP] PUB Interior | Mirsat24
Posted by: mirsat24 - 2021-01-20, 06:12 AM - Forum: Videos and Screenshots - Replies (3)

Discord:Mirsat24#8134



If you comment, you will make me happy :)



[Video: http://https://www.youtube.com/watch?v=J7DmeBKX4_w]


  Factions
Posted by: Jaua - 2021-01-20, 01:07 AM - Forum: Pawn Scripting - Replies (5)

.....


Information [Help] - Park vehicle cmd issues
Posted by: Disretired - 2021-01-20, 12:15 AM - Forum: Pawn Scripting - Replies (4)

Hello all, myself and a group of friends are working on a server and have noticed an issue with our park vehicle command.



The command only parks the car in Virtual World 0, we wanted to do dynamic garages, but when we /park in a garage with another VW other then 0 the car disappears and is parked in the VW 0 instead of the VW the garage is set too.



I've attached the command below if anyone can point out the issue, this is the command we had when we first started the project, I myself am still getting the hang of pawn so not sure what the problem is that's causing it to only park in VW 0.



Code:
CMD:park(playerid, params[])

{

if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 2 || PlayerInfo[playerid][pDonateRank] == 5)

{

new playerpark;

if(!sscanf(params, "i", playerpark))

{

for(new d = 0; d < MAX_PLAYERVEHICLES; d)

{

if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerpark][d][pvId]))

{

new Float:x, Float:y, Float:z, Float:angle, Float:health;

GetVehicleHealth(PlayerVehicleInfo[playerpark][d][pvId], health);

if(PlayerInfo[playerpark][pLockCar] == GetPlayerVehicleID(playerid)) PlayerInfo[playerpark][pLockCar] = INVALID_VEHICLE_ID;

GetVehiclePos(PlayerVehicleInfo[playerpark][d][pvId], x, y, z);

GetVehicleZAngle(PlayerVehicleInfo[playerpark][d][pvId], angle);

SurfingCheck(GetPlayerVehicleID(playerid));

UpdatePlayerVehicleParkPosition(playerpark, d, x, y, z, angle, health);

PutPlayerInVehicle(playerid, PlayerVehicleInfo[playerpark][d][pvId], 0);

SetPlayerArmedWeapon(playerid, 0);

new string[30  (MAX_PLAYER_NAME * 2)];

format(string, sizeof(string), "* %s has parked %s's vehicle for them.", GetPlayerNameEx(playerid), GetPlayerNameEx(playerpark));

new szMessage[128];

format(szMessage, sizeof(szMessage), "AdmCmd: %s has parked %s's vehicle for them", GetPlayerNameEx(playerid), GetPlayerNameEx(playerpark));

ABroadCast(COLOR_LIGHTRED,szMessage, 2);

ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

return 1;

}

}

SendClientMessageEx(playerid, COLOR_GRAD1, "You need to be in a player owned vehicle");

}

else

SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /park <playerid>");

}

else

SendClientMessageEx(playerid, COLOR_GRAD1, "Park is now an moderator command to combat abuse. /requesthelp or /am to an admin to get a car parked at your house.");

return 1;

}


  [Help] warning 239: literal array/string passed to a non-const parameter
Posted by: Behemoth - 2021-01-19, 08:58 PM - Forum: Pawn Scripting - Replies (4)

Trying to do this

Code:
return SetTimerEx("KickTimer", 100, false, "i", playerid);


but it's for some reason giving me the warning above (again, only an issue in the new compiler). What am I doing wrong and again can someone tell the best way to write this?


  [AJUDA]EditDynamicObject
Posted by: willian franco - 2021-01-19, 07:24 PM - Forum: Portuguese/Portugu?s - Replies (2)

os players android n?o est?o conseguindo editar o?EditDynamicObject port?o, caixa ou acess?ria?





isso ? problema do APK que nao tem esse sistema ou tem um sistema diferente para colocar e funcionar no android ?





obrigadoo